you typed all that for an entirely RNG -based children's game? i mean come on, candy land and monopoly have more strategy involved than this weeks TB... sheesh
By far this is the worst tavern brawl so far. It combines all the worst qualities of each week with the pre-made decks aspect from week 1 leaving no room for tweaking or innovation and the total dominance of one class over others from week 2 except replace mage with rogue who has by far some of the best potential spells along with an absurdly powerful hero power for dealing with 1/1's.
i agree. mindless. pointless. RNG is not fun. no strategy. no incentive to play
Shaman's got enuf removal. All it needs is a 1 or 2 mana drop that isnt easily removed and synergizes with totems. Now that would be awesome. 2 mana 3/2: for every totem on the board it has 1 extra health. (Not permanent health) that be awesome in my opinion. Or even lower stats with divine shield but that May be op.
this isn't a removal card FailFish. Flamewaker is just an GG all around and would synergize perfectly with the Shaman build. I agree with the OP that card was meant to be printed as a shaman card --- hell it even looks like a shaman minion - its all fiery and such like a fire elemental
LOL, all the people crying for a format that let's you construct your own deck somehow failed to predict that this new hypothetical constructed format would have degenerate strategies that people would discover and play.
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Great... another RNG-based brawl.
There is a big push for this game to competitive.
brawl could have helped elaborate that
with only narrow, aggro-dominated ranked play this game is set to fizzle
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LOL @ Hunter and Druid being 1 and 2 with Warrior at the bottom.
Warrior DOMINATES the higher ladder season in and out kiddos not Hunter and especially druid.
Control Warrior has always been the best deck in HS, and now it is arguably the Patron Warrior.
Sheesh
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I agree. with both ideas.
any form of ranking would make me want to play - a leaderboard or scaled rewards (e.g., 100 wins = 5 packs, 50 wins = 2 packs)
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1 and done.
RNG games are a snoozefest
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you typed all that for an entirely RNG -based children's game? i mean come on, candy land and monopoly have more strategy involved than this weeks TB... sheesh
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i agree. mindless. pointless. RNG is not fun. no strategy. no incentive to play
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LOL at this game mode
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OP thats not much of a combo if it takes 3 turns to pull it off
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this isn't a removal card FailFish. Flamewaker is just an GG all around and would synergize perfectly with the Shaman build. I agree with the OP that card was meant to be printed as a shaman card --- hell it even looks like a shaman minion - its all fiery and such like a fire elemental
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agree 100%
"I don't need a bigger sample size to see where this is going to.
The reason to play brawl is for:
A) free pack
B) Have fun
A = completed
B = won't happen this week
Cya next week brawl"
- another HS'er who gets it
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So bold, so brave.
meanwhile: zzzzzzzzzzzzzzzzzzzzzz
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But hey at least we get another Classic Pack
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signed
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1) I'd like to see some incentive to keep playing.
2) It would be great if there were a competitive aspect like leaderboards for wins or something
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didn't happen