Magister
The Magisters have been Silvermoon's top authority on all things pertaining to magic and have been in possession of a vast reservoir of knowledge on all things arcane. Also, the Magisters have been a cornerstone of Thalassian society and a common career choice for studious and ambitious elves.
This powerful arcane artifact appears to be a sphere of green magical fire that hovers around the owner. Legend has it the orb siphons a portion of the essence of every outsider slain by its owner. The reason it is most sought after by arcane casters is its ability to enhance spells.
Keyword: Enhance - Works similar to Batlecry and consumes your heroic stacks of spellpower while is also empowered by other source of spellpower.
Felo'melorn is an ancient legendary runeblade and legacy of the Sunstrider Dynasty. It's said that grants its wielder enhanced abilities and causes havoc to the blattlefield with ever lasting flamestrikes.
Nice aoe removal for the early game as this class grows stronger in the late game.
Al'ar is Kael's precious phoenix. As with all phoenixes, he is reborn from his own ashes, so adventurers wishing to take him down may have to do so more than once.
As the primary legendary, Al'ar reflects the core mechanic of the class - enhanced creatures and spells by spellpower.
4
The Adventurer – Adventurers are ready for any situation. With their trusty bag stuffed full of supplies and magic itmes, they always seem to have a trick up their sleeve and a friend in times of need.
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I didn't add a name because I don't know of any female gnomes in WoW, but if you have a suggestion I would update. Basically, looking for a female gnome with a bug backpack. Or maybe adventurers are just nameless.
Class power. Find Treasure: 2 mana. Add a coin to your hand.
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Adventurers of course just don't find gold, thy find magic items like the ever popular: Wand of Magic Missiles 3 mana weapon: At the end of your turn deal 3 damage randomly split among all enemies and reduce the durability of this weapon by 1[Note: you cannot attack with a 0 attack weapon. Wands are affected by spell power].
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Of course, no self-respecting adventurer would travel without some loyal retainers: 2 mana 1/2 Whenever you use a coin, this minion gains +1 attack and divine shield. “They love shiny coins.”
[img]http://www.hearthcards.net/cards/5c126565.png[/img]
Finally, adventurers can always count on an Unexpected Ally: Casting cost (3) – Add a coin and a random legendary minion to your hand. “Thank the gods you arrived when you did!”
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Short note on mechanics: Adventurer's key mechanics revolve around finding treasures and quickly gathering allies. Magical items (rings, wands, cloaks, etc…), are represented as weapons with attack zero whose durability reduces each turn. Several of their minions will interact with coins, and they will have ways to "recharge" their magic items. Several treasure cards will use the choose mechanic. Hope you enjoyed the Adventurer, and want to learn more and see cards such as Adventurers Assemble! Thanks for checking her out!