I would cut a shifting shade as opposed to cabal. That is the list I am currently having success with, climbed from 2k to 800 pretty smoothly yesterday.
Mulligan for shadow word pain and save it for totem golem. Your cards in the early game beat the shamans, so you should be able to lock them out of the board, and if not that you can recover with an aoe. If you are facing alot of shaman, I recommend cutting the nova for a second evil.
Absolutely, many games are won or lost within the first 2 draws + mulligan. Learning to mull right is easily the most important skill in playing not just this deck, but any dragon deck overall. Glad to hear you are enjoying the deck!
To answer your question on the C'Thun problem, I have found that the deck struggles to put pressure down on turns 8-9 and is light on hard removal. Take one of these turns to establish a board so C'Thun's missiles don't destroy you. Then, between 2 deaths and an entomb, killing the actual card should be no big deal. Against tempo mage, you win normally because you can build a board that trades well against theirs, meaning they have to use all their burn to stall the game and can't close you out before you play your huge cards.
I mean, you may as well play a couple turns out. Occasionally you draw the nuts and they have nothing, but I wrote that to explain in a simple and attention grabbing way that rogue is really bad for the deck.
Not really, I'd rather play Cairne or Cabal #2 first. Justicar is a slow and low tempo card, and I don't think that the improved hero power is worth all those downsides, especially because we want to be curving out more and hero powering less subsequently.
Thanks! Glad to hear you are enjoying the deck, and thinking critically about losses, rather than just taking the easy route and blaming me. Maybe there is hope for mankind after all...
When so many other people have found success with the deck, at the same ranks as you, and the deck you are playing should be the same, the only other variable is you.
Generally I wait until I've either seen sylvannas, knocked off their armor (which means they probably don't have shield slam), or seen a shield slam already and his hand size is <5 cards.
I want to be able to draw my deck, to find the big finishers. While curator may give you a card guaranteed, that card often isn't worth as much as a card and getting closer to my finishers.
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I would make twilight guardians if you can, they're really really really REALLY good.
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Sure thing bud :) I will have a good time taking your stars :)
2
I would cut a shifting shade as opposed to cabal. That is the list I am currently having success with, climbed from 2k to 800 pretty smoothly yesterday.
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there are 2 ways this is possible, either you are getting exactly one matchup over and over again, or you aren't mulliganing right.
0
Mulligan for shadow word pain and save it for totem golem. Your cards in the early game beat the shamans, so you should be able to lock them out of the board, and if not that you can recover with an aoe. If you are facing alot of shaman, I recommend cutting the nova for a second evil.
0
Absolutely, many games are won or lost within the first 2 draws + mulligan. Learning to mull right is easily the most important skill in playing not just this deck, but any dragon deck overall. Glad to hear you are enjoying the deck!
0
To answer your question on the C'Thun problem, I have found that the deck struggles to put pressure down on turns 8-9 and is light on hard removal. Take one of these turns to establish a board so C'Thun's missiles don't destroy you. Then, between 2 deaths and an entomb, killing the actual card should be no big deal. Against tempo mage, you win normally because you can build a board that trades well against theirs, meaning they have to use all their burn to stall the game and can't close you out before you play your huge cards.
2
I mean, you may as well play a couple turns out. Occasionally you draw the nuts and they have nothing, but I wrote that to explain in a simple and attention grabbing way that rogue is really bad for the deck.
2
Not really, I'd rather play Cairne or Cabal #2 first. Justicar is a slow and low tempo card, and I don't think that the improved hero power is worth all those downsides, especially because we want to be curving out more and hero powering less subsequently.
1
Thanks! Glad to hear you are enjoying the deck, and thinking critically about losses, rather than just taking the easy route and blaming me. Maybe there is hope for mankind after all...
7
When so many other people have found success with the deck, at the same ranks as you, and the deck you are playing should be the same, the only other variable is you.
2
You make it sound like a fine sports car.
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You're welcome! The quality wasn't so great but I hope to improve in the future.
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Generally I wait until I've either seen sylvannas, knocked off their armor (which means they probably don't have shield slam), or seen a shield slam already and his hand size is <5 cards.
1
I want to be able to draw my deck, to find the big finishers. While curator may give you a card guaranteed, that card often isn't worth as much as a card and getting closer to my finishers.