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    posted a message on Beta Patch 4944 - Hearthsteed, Achievements, Card Backs, Seasons, Card Changes

    Why oh why did they change tinkmaster. He is the only solid removal for Druid. Nat Pagle is changed for the better definitely Draw mechanics especially RNG bases can cause some issues. More then a few bar fights were started over dueling Pagles

    Posted in: News
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    posted a message on Tips and suggestions where to next?

    Yea Keeper of Grove is a pretty Key card in Mid/Late game Druid decks. 2 Ancient of Lores if you have the second one is a good replacement for the loot hoarders. I guess you don't have Nat Pagle or TinkMaster Overspark because they are very versatile Neutral legendaries (First Pick to be made with dust). Ancient Watchers are very helpful against the ever popular Aggro deck paired up with sunfury protectors and Defender of Argues to supply Taunts and keepeer of groves to provide silience. Ironbark protector is ehhhhhh because it gets countered by big game hunter/Black night which are very popular in decks.

    Posted in: Druid
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    posted a message on Legendary's Galor! - Help with Deathwing

    it is actually super fun instead of having a basically useless legendary you can one of any epic

    Posted in: Card Discussion
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    posted a message on Legendary's Galor! - Help with Deathwing

    Deathwing is only good for the 400 dust that it provides

    Posted in: Card Discussion
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    posted a message on i think innovate will get nerfed, turn 2 IronBark Protector

    innervate is not the issue. The issue is that Druid is such a well rounded class from its AoE removal swipe and starfall too its absurd amount of Taunt. Mainly just Druid of the Claw which is amazing due to its versatility 4/6 Taunt or 4/4 charge. Ancient of Lore is stupid good because of, once again, verstility. It is beneficial in drawing two cards versus control or heals versus aggro decks. StrifeCro pointed out to all of us the silly little combo of Savage roar And Force of Nature, but in reality that combo probably wins <10% of the games the fact that the druids ability to gain life, draw cards and throw down big fatties all with basically one card over powers many classes where each card has a single use. Combos and CARD EFFICIENCY is the name of the game these days.

    Posted in: General Discussion
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    posted a message on Calling ALL ROGUES

    Nice, I belive our decks are both good against the same things. Against hunters i like Ragnaros to sit behind my taunts and let him do his raging

     Shaman can be a tough much if they get an aggressive enough draw against my deck

     

    Posted in: Rogue
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    posted a message on Mid-range Rogue Deck

    I've always considered Argent squire an amazing card to buff up but since Dark Iron Dwarf has been nerfed i'm not sure how useful she is these days besides trading with smaller creatures against aggro decks and there to provide buffs for bloodkinght

     

    Posted in: Rogue
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    posted a message on Calling ALL ROGUES

    Unforunately i have deleted it and can't remember it alll. I was going 50/50 win rate with it towards the end of last season but it wasn't fast enough or controlling enough to take out Druids and had a hard time versus Hunter unless i got my defender of Argus out on turn 4or5

     

    Posted in: Rogue
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    posted a message on Calling ALL ROGUES

    I have been fiddling around with the Rogue ever since the newest patch had completely changed life as we know it. The Aggro mid-game rogue has officially been retired in my mind. Miracle Rogue turned out to be a dud, every time I played i rarely got off my combos/draws. But not to worry cut-purses, Assasins and WetBoys  Below Is a late game deck that has the ability to Out last Druids out Remove Shaman and make Hunters think twice.

    The basis of the deck is use taunts and spell removal in the beginning of the game to deny early aggression and stop pure aggro decks like the beloved Hunter. The win conditions are Leeroy and shadowstep with cold blood for flavor, Ragnaros is more of a quazzy removal but works as well for Fire Raging to the face . Often I fund myself winning with just my early beat downs. Deadly poison is important to hold on to so you can blade furry and remove creatures that would normally cause frustration and/or get that last few damage in past there fat Taunts. 

    You always have cards in hand because of bloodmage, nat pagle, Azure Drake and the star of the deck Gadgetzan Auctioneer. Ysera helps by pulling cards out of the dream world. S1: 7 Agent helps provide meat for Defender of Argus and a quick kill against pesky critters like the Faerie Dragon.

    Decks that cause problems are Warrior Aggro if they can get 15+damage in before turn 5 it is tough to come back unless you have all the necessary removal and beefy taunts to eat the beats. I have not lost to a Druid yet but please everyone and anyone could you please give my deck a walk up and down the ladder and give me your feed back all criticisms are welcome! 

    Enjoy and Happy Huntings

    Posted in: Rogue
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    posted a message on Warrior Aggro Rank5

    I've been messing around with Hero after Hero after this previous patch came out.

         Shaman control was looking like a promising choice but unfortunately it was countered quite aggressively by the ridiculous amount of Hunter Aggro decks out there all 5 or 6 different deck types of tried could not stand up to it more then 20% of the time. 

         Priest was a lovely counter to all the aggro decks and even was able to run out the clock on Druid control but lost 50% of the games to pretty much anything.

        Hunter Aggro was a viable option but people have started to find counters for it and plus its such a boring deck to play very cheap and very little thinking was involved.

        Mage, Warlock and Pally were off the table due to my lack of card choices.

        Rogue i believe has a place in the new meta but it wasn't working that well for me.

        Druid was Something i tried but constantly playing mirror matches when i am lacking Ysera and Canarius my late game was not able to match my opponents.

       

        Then Came WARRIOR now i haven't really dabbled around with this hero. People playing OTK and giants had turned me off to the game style but recently i've devised an aggresive deck that can answer in late game destroy in middle and is terrible to behold at the start. My decklist below has some wonderful card drawing while still being able to Aggro them to death. Below is my decklist and a spread sheet of the last 27 games that i have played going 2-1. Currently I am rank 5 and going strong. Aggro decks are the biggest issue because it a is basically a race but i am still in the lead vs others.

     

    <colgroup><col /><col /><col /><col /><col /><col /><col /><col /><col /><col /><col /><col /><col /></colgroup>
    WARRIOR                        
    Deck Druid Hunter Mage Paladin Rogue Shaman Warlock Warrior Priest Control Aggro Games
    Win 2 2 1 2 1 4 0 6 0 8 10 18
    Loss 0 3 0 3 1 0 1 1 0 2 7 9
                             

    Please give me some feed back on what you guys think about my play list. 

    ENJOY! Thank You.

    Posted in: Warrior
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    posted a message on Priest Cardsteal Deck

    I've been playing this Priest deck i am rank 6 and i've been winning around 60% of the time. The strategy i have been implementing is Heal my Taunt creatures until they are out of stuff to play and when they drop there fatties steal it or faceless manipulate it. Frustrates the hell out of em'

    Posted in: Priest
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    posted a message on Trying to fit in an earth elemental, but do not know where.

    Thia decklist is much better against the current meta i.e. Control decks. It loses often against hunter if you dont have taunts out or have too many minions on the board

    Posted in: Shaman
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    posted a message on A Meta Thread:

    Out of the past 35 games i've played

    10 Druid Control

    7 Pally control/heal

    2 Rogue

    3 Warlcok/Giants

    12 have been hunter/Aggro

     

    Posted in: General Discussion
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