• 32

    posted a message on Too long.

    You do realize this is like the shortest they have ever done from starting reveal to release, right? This is by far the best. While I do agree letting streamers play early was a bit of a killjoy for me, and let down some deckbuilding ideas that I love for the beginning of each expansion, but tbh it’s my own fault for watching it. It changes nothing if you just didn’t watch. 

    Posted in: General Discussion
  • 1

    posted a message on Getting into wild format

    In short, no

    in long, no! 

    Wild has every bs combination of cards ever put together mashed up into one. You need to be able to cheat your cards if you are playing a minion based deck in wild, and while I guess shaman can technically do that with the new legendary, priest will do it on the same turn, just with 8-10 mana cards instead of 1-5 mana cards. Pretty sure wild murloc shaman would lose to priest about 90% of the time. 

    That being said, that doesn’t mean there is no hope. Keep a few cards that are rotating, maybe craft a couple cheap ones, and have some fun. I would spend anything expensive on it though, you won’t be able to climb ranks super well. 

    Posted in: Wild Format
  • 1

    posted a message on What scares you the most in RoS?

    In order:

    1. token druid (not the aggro kind): with most aoe’s rotating out, the hand-based token Druid has an average of 70(!) minions you will need to clear throughout the game, averaging about 4/turn after turn 5 or so. That’s spooky. Each turn you don’t clear them, you risk them getting buffed up to a total potential of +8/+8 (+6/+6 more realistic), but also savage roar as well. This version probably won’t see play the first week, the initial version will be more aggro, but this version will smash during a lack of aoes. 

    2. Murloc shaman: putting this instead of secret pally, while I understand how insane the nut draw is for secret pally, I don’t see it being consistent with a way to finish the game, so I think murloc shaman will be stronger. Again, this is mainly because of the lack of aoe. With new murloc cards (add a murloc to your hand being much more important than the legendary), the deck now gains consistency with both a bloodlust and/or direct damage spell finishers. If you can do 20 damage with murlocs, you win the game. It’s not hard to do 20 damage with murlocs. 

    3. Tempo rogue: those living the dream of this value go forever somehow without managing to die rogue will quickly realize their deck dies to everything, and then this version will come out soon after. Less late game, possibly not even either new legendary although togwaggle might still make it for a final push. Get all that AE add a bunch of useless junk to your deck out, and add in the tempo cards and this is the deck that will actually be able to close the game out. 

    4. Mech/rush warrior: (boom?) I haven’t decided yet if this will include the boom bomb combo to just eventually win yet, but I’m leaning towards it doesn’t fit.  However, that being said, I’m leaving myself open to the idea of a version combining two out of these three in some way. This is the deck I see standing a chance against the aggro ones, as long as they are able to keep pace in the early game and not just lose immediately (which I think they can do). Probably the most balanced decks of the ones I’m scared of, but also will probably be played the least as it doesn’t just beat any one specific strong deck. Will probably require the most thought to win. 

    Posted in: General Discussion
  • 1

    posted a message on Will Tess\Espionage Rogue be op on expansion release?

    Good thing is that it won’t be able to be tier 1 because of the mirror matches are so inconsistent. I know they said they are making the new cards based on any class, but only having one of those right now I don’t think is enough. So while it will probably be very good, I don’t think good enough to be OP, and definitely not consistent enough to beat itself by outplaying the opponent or adding counters. 

    Posted in: Standard Format
  • 2

    posted a message on I'm very worried about Heistbaron Togwaggle...

    I think the main problem of that deck is staying alive. You have two choices, play it early for the tempo and lose late game value, or play it super late and go forever from it. 

    But I just don’t see how rogue lives that long right now. It will be much better off played for the early tempo, but then that gets taken out by any control deck just like normal. 

    I’m seeing it as a strong midrange deck, but not tier 1, and rogue just doesn’t have the ability to survive late at all to make a control deck. 

    Posted in: General Discussion
  • 1

    posted a message on Control Priest's current place in the meta

    The control dragon priest has been working well for me, especially against the Pallys. New 1 damage aoe dragons take care of the 1/1s while the old 3 damage aoe dragons still take care of the buffed ones. 

    Posted in: Standard Format
  • 1

    posted a message on Haven't the neutral legendaries been particularly weak the last few expansions?

    If you aren’t gonna count Greymane and bakus effect, why are you counting Lich king, aya, patches, etc. effect? 

    Greymane and Baku have been some of the most meta defining and impactful neutral legendaries we have had since Reno. 

    Posted in: Card Discussion
  • 1

    posted a message on What decks will you play on release?

    Definitely pogo-champ rogue.

    Second mech warrior for sure (crafting golden Dr. 7)

    Third will also be Deathrattle priest if there’s 1 or 2 more good deathrattles revealed today (I’m not convinced what priest has right now is enough). 

    Fourth will almost definitely be an attempt at a counter to the 50 million druids that smash all my above decks. 

    Posted in: General Discussion
  • 2

    posted a message on Golden Arugal worth dusting?

    You should save it regardless in case there’s a better legendary you want to craft in the new expansion. 

    That being said, there’s no way to suggest that mech mage will be a thing because all the mechs are in wild now. It all depends on what mech cards they decide to release. The reason mech mage was strong is because they had specific powerful mage only cards that you can no longer use in standard. 

    Posted in: Card Discussion
  • 1

    posted a message on Need to Nerf Aggro Paladin

    The problem with Aggro Paladin is what are you going to nerf? Changing mana costs will just flip the card between genn and Baku decks. Every single card besides genn and Baku in each deck can be easily replaced, so the only fix is to change genn and Baku which seems impossible to me without creating an extra restriction on them which makes them useless in any other class. 

    You should full expect Aggro Paladin in every meta for the next 2 years. 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.