When these were nerfed originally it seemed to be the right decision for the sake of game balance. They felt "fixed". Reverting them feels weird. I just can't excited about exploiting broken cards again.
- shoes03
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Member for 7 years and 5 months
Last active Thu, Apr, 25 2024 13:51:20 -
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Spectralfire1984 posted a message on Reverted Nerfs Announced - NeutralsPosted in: News -
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Nekkro posted a message on Changed Core Cards Will Replace Legacy Cards with Same Name - Discussion OngoingPosted in: NewsStonetusk Boar and Bluegill Warrior are Neutrals and cheaps.
Kor'kron Elite is never going to cause too many design problems. They don't totally remove Charge from the game, so they want to keep some cards with that mechanic.
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Rich_Piana posted a message on Changed Core Cards Will Replace Legacy Cards with Same Name - Discussion OngoingPosted in: NewsFor the people wondering about the Bluegill and the boar change, keep in mind that Blizzard works on hearthstone 1 year ahead. They make changes that make sense for the upcoming expansion. It might seem weird at first but later it'll make sense.
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theeshyguy2000 posted a message on Thrive in the ShadowsPosted in: Thrive in the ShadowsDrawing the card is, at best, situationally better than discovering a copy. But most of the time, you're gonna want more uses of the spell you're discovering.
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krovyak posted a message on Thrive in the ShadowsPosted in: Thrive in the ShadowsShadow Visions but slightly BETTER. It's a powerful card draw
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MASTERHAENIR posted a message on Ritual of DoomPosted in: Ritual of DoomYOU FACE JARAXXUS
Sact Pact
AAAAAAAAAAHHHHHH (looping screams) -
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PetiteMouche posted a message on everyone needs to play new NozdormuPosted in: General DiscussionI love the design of this card, the people who want 15 seconds turns will finally be able to notice they are an extreme minority of this community and stop whining about it every year, while still be able to enjoy occasional encounters with other Nozdormu players.
I agree that 7 mana might be too slow but the point is to NOT make this card viable as a standalone, otherwise everyone will start playing it and negate the entire point of the card. So 6 mana maybe, not 5.
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Nimehte posted a message on everyone needs to play new NozdormuPosted in: General Discussionthey should buff it to 5 mana 8/8 so whoever doesn't play it will have a disadvantage.
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JoshoPrime posted a message on New Hearthstone Expansion Announced: Forged in the Barrens + All New CardsPosted in: Newseh.....Now imagine this gets printed without tribe spell restriction in the spell power, then cards like Frost shock and Lava shock would be obsene, having the tribe, makes room for this to exist, without breaking the game like malygos would do with evergreen spell damage, (by the way, i know malygos is rotating, you wether didn't understand what i was trying to say, or just took what you wanted out of it and said that), because nature spell damage, doesnt affect frost shock and lava burst, avoiding a possible otk with those cards and this new legendary
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JoshoPrime posted a message on New Hearthstone Expansion Announced: Forged in the Barrens + All New CardsPosted in: Newsthats exacly why i said its better, you can make specific spell damage without turning everything into OTK
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lol next miniset : a new minion 2/5: Battlecries can't trigger.
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Sad my even mage in wild will no longer work but...ODD MAGE here i come!
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It's permanent effect. (i saw livestream)
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It is live already, i am playing a game with the new cards as of now (i am EU)
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Looks like some kind of monstrosity from the old gods to me , not an animal.
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To anyone thinking this is a power creep of argent squire it isn't. This is a class card exclusive to Paladin, it's not power creep.
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New Card leaked!