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    posted a message on Duels Runs Coming to an End - Blizzard Removing the Duels Game Mode In April

    Duels was never what I wanted it to be, a dungeon run with pvp instead of pve. It was always built on catering your starter deck to have the highest rate of strong buckets and specific treasures. It was far too broken for most people to want to engage with.

    So this obviously isn’t a surprise but glad to see they’re trying to reuse some of the stuff in places like arena. Could be a fun spin on a small arena event!

    Posted in: News
  • 2

    posted a message on Prepare Yourself Adventurer, the Wailing Caverns Mini-Set is Here! - All the Cards!

    Nah, it’s just on the board. There’s a few other cards with ALL in all caps for some reason, like Wild Pyromancer. Most of them are from the classic set, likely to make sure players knew they were hitting their own minions too. They moved away from it for a while, but maybe a designer liked it that way. Who knows

    Posted in: News
  • 1

    posted a message on Custom Class Competition #6: Grand Finale

    Oh wow, I'm honored. It's been great, thanks to everyone! 
    Definitely something I'd love to do again, it's been great to see ideas come to life and see other people's ideas as well!

    Posted in: Fan Creations
  • 2

    posted a message on [Class Competition Finalist] - The Monk

    "Oh, yes, I have many, many stories to tell..." - Chen Stormstout

    The Monk Class - 

    It was long ago that the pandaren were subjugated by the mogu. Forced to use only their hands, the monks learned the ways of the fist, and drawing upon their inner strength, their Chi. These masters became the new hope for the pandaren, and were known as the monks. After mastering their crafts, the time finally struck for them to revolt, and the masters were ready to break free. 

    The monks arrive to Hearthstone wielding their fists as a weapon, as well as their Chi, their inner strength to power themselves up when they gather enough energy. They are just in time, as the Old Gods are descending upon the world to twist it in their corrupted vision. The less fortunate are swayed by their gaze, though the strong will continue to fight on and take a fist to even the gods themselves. Will you join the fight against C'Thun... or will you ally alongside him and his twisted minions...


    Strengths and Weaknesses
    "It is important to master the brew and not let it master you." - Chen Stormstout

    Strengths: Healing, Board Clear, Card Combinations, Card Draw, Dragons

    Weaknesses: Card Generation, Minion Buffs, Minion Swarms

    Limitations: High Attack Weapons

     

    Hero Power and Keyword

    Serenity is your basic hero power as the Monk. It allows you to restore 1 Health to anything, while also granting +1 Attack for your hero. You can use it to top off minions in the early game while taking some trades yourself, or for keeping your hero sustained while dealing a bit of damage back to your opponent. Eminence is the upgraded version. 
    This hero power encourages a more sustained style of play, edging on maintaining a few larger minions on the board while taking out small threats yourself. The class itself focuses a bit on control, so that they can make it to later turn in order to trigger their class Keyword: Chi.

    Chi is an effect that appears on both minions and spells. It enhances the card when played for bonus mana, effectively increasing the card's cost to make it stronger or add on a different effect. Sometimes, Chi will alter the effects of a card to change it's targeting or effect, or it can simply provide bonuses to the card's power. Cards with more then 1 Chi effect on them will trigger effects in order from top to bottom, so any cheaper Chi effects will also be included in the most expensive version. 
    Using Chi cards, Monks are able to remain flexible, dropping cards early if needed, or saving them for their more powerful versions later. 

    Deck Tech
    "Home brew is the best brew, because you can drink it right away!" - Chen Stormstout

    With the Whispers of the Old Gods expansion alongside the Disciple and Basic sets, there are several deck archetypes that are possible with the Monk. Here are a few of them:

    C'Thun's Might - Emerging alongside C'Thun and his army, fuel the Old God and release his power on your enemies. 

    Use early C'Thun buff cards to power the old god up as quick as possible before fishing it from your deck to wipe out your enemy. With some finesse, you can even bounce the god back to unleash his wrath again and again. This is a faster take on C'Thun decks from Whispers of the Old Gods. 

    Combo Bounce - Powerful battlecries, copying minions, and sending them in and out of hand to repeat their effects again and again. 

    Using a number of bounce tools, Monks can set up some powerful minions to play over and over again, while either gathering attack power on their hero, or building an army of minions with powerful effects to repeatedly use, though it falls victim to heavy tempo loss over time. Plays like Battlecry Rogue or other similar archetypes. 

    Chi Control -  Sustain yourself until the late game when your Chi effects can swing the match.

    With heavy healing, board clears and defensive minions, this strategy involves staying alive until you have enough mana to drop heavy Chi effects, making every card in your hand a potential powerhouse. This deck also runs a lot of dragons, who synergize quite well with one another. Similar to control style decks like Priest or Warrior. 

    "And now... it's time for Pandemonium!" 

    Showcase Cards


    https://imgur.com/pmd7N1y.png

    Final Sets

    Basic Set - 10 Cards



    Token: 

     

    Disciple Set - 20 Cards





    Tokens: 

     Whispers of the Old Gods Set - 15 Cards





    Token:

     Final Thoughts

    First and foremost, thanks to everyone still reading for reading this far! I'm happy that I was able to keep your attention this long. Second, this was quite the project to work on, and I couldn't be happier with the end result. It's always a blast to try and envision what a new kind of class could bring to the table in terms of card design and exploring mechanics that aren't touched upon as much as they could be. Thanks to everyone who participated and gave amazing feedback, and thanks to everyone who voted for me, hopefully this final set can win you over yet again!

    Special shout out to Artimex723 who was my partner for the final challenge and the creator of the Scheming Darkfin! The card fit so perfectly with what I had planned it was incredible! 

    Hopefully I got some gears turning, and presented an interesting and fairly balanced set of cards. It's always fun to dream the what ifs! As Chen would say, "For some, the journey is the destination."

    Thanks again for reading and checking out this project! 

    Bonus (Flavor Text)

    Flavor Texts! Managed to at least attempt them all!

    Cheers!: The only kind of bad mug is an empty one.
    Meditator: He’s centering his spirit and achieving harmon- Wait! Is he ASLEEP!?
    Soothing Mist: Most Mistweavers make a killing working at the sauna.
    Kegstaff: Just put the barrel... on a stick! Oh my god... that’s GENIUS!
    Tiger Palm: Do tigers even have palms?
    Dragon Master: It’s not a dance! It's a sacred form that happens to be thousands of years old!
    Touch of Death: Look how close my finger can get without touching you!
    Spinning Crane Kick: Only works if you screech as loud as possible and flap your arms.
    Dragon Spirits: One wants to help. The other wants scratches first.
    Ancient Dragon: Rides available for disciples only.

    Moment of Peace: Oh, just you wait 'til I get to next turn buddy!
    Old Sage: In his younger years, he spent his days being told to get off lawns. Now, he refuses to leave them.
    Provoke: Hold out your fist, they’ll run right into it. Works every time!
    Rapid Uppercut: Some spend time meditating to focus their Chi. Others take a more direct approach.
    Li Li, World Wanderer: Maybe the real reward was the foes your dragon ate along the way. 
    Monk of Leisure: All masters know how to fight. Only the best know how to make others do it for them.
    Round of Drinks: But really, when has one round ever been enough?
    Storm Aspect: She can just never stay in one place for too long.
    Breath of Fire: Guess the dragons taught them something after all!
    Dragon’s Fists: Ever been punched by a dragon? Lucky you.
    Gust of Mists: Just tank another hit, I promise it will work this time!
    Lone Wanderer: He’s never really alone. He has himself!
    Monk of Sparsity: Foolish of you to think I was finished! I’ve only just begun!
    Storm, Earth, and Fire: Make sure you pick your targets! Spirits are above ganging up.
    Invigorating Guardian: She makes you work for it...
    Tough Customer: If you throw me out, everyone in here is coming with me!
    Emerald Serpent: ... He makes it better when you do.
    Pandaren Commander: A team is only as strong as its weakest link. Don’t let it be you.
    Aysa Cloudsinger: If you listen close enough, you can really hear the clouds singing!
    Test of Skill: I said! You are FREE! To EAT!

    Scheming Darkfin: Calm down it’s just a murloc! Wait... why do I hear boss music?
    Blackout Kick: Ignore the other foot tripping your circuit breaker.
    Light of Tomorrow: I need a hero! I’m holding out for a hero ‘til the end of the night! 
    Pandarean Trainer: He brings out the best in you, as long as your best isn’t too much. 
    Shadow Mimicry: Some days, we’re all only shadows of our true potential.
    Spiteful Brewmaster: It’s going on your tab, whether you wanted it or not. 
    Corrupted Visionary: He sees only darkness... no wait... he sees... Storm, Earth and... AND!!! 
    Lead the Fight: Punching an ancient entity in the face is certainly one way to get allies on your side.
    Turn the Tides: It’s not running away, it’s called a tactical retreat!
    Blightspreader: Could probably stand to up his conversion rates. 
    Dark Disciple: Watching you attack makes his master stronger... don’t question it. 
    Inspiring Courage: Some are brave. Some are stupid. Sometimes, it’s both.
    Fist of the Heavens: When the heavens give you a gift, you better use it or lose it. 
    Zexi, the Many Armed: Zexi so sexy.
    Martial Masters: What’s better than two masters? Four masters.

     

    Posted in: Fan Creations
  • 1

    posted a message on Custom Class Competition #6: Final Phase, Discussion

    Just wanted to drop by for some potential feedback! The Monk will be taking on the old gods in Whispers of the Old Gods (which didn't have 2 legendaries but I just went with copying the DH rarity from Ashes) 

    There is a wild mix of cards in the bunch, with some loose archetypes being Combo Bounce to build up a lot of copies of minions that grant Attack, and Speed C'Thun to push as much power into the Old God as quick as possible before slamming it. 

    Thanks to Artimex723 for the Scheming Darkfin, which also happened to come from an oddball tribe, a Murloc. If that breaks the rules though, I will also adjust one of my own to an oddball tribe. I was also given the challenge of a Legendary Weapon! Anyway, here's the set:

    Combo Bounce: 

    C'Thun's Might:



    Misc Strategies/Gimmicks: 

    Thanks, feedback appreciated! Good luck guys!

    Posted in: Fan Creations
  • 2

    posted a message on Custom Class Competition #6: Phase Three, Submission

    The Monk
    The Disciple Set Part 2

    Back for Part 2 of the Disciple Set! This one is focused on Heroic Combat, with some other strong tools thrown in control and combos. 
    If you want to check out the other parts of the Class, you can look below, or check out Part 1 of the Disciple Set here and the Basic Set here!

    Keyword: 

     

    Disciple Set Part 2: Featured Cards

    Remaining Cards: 

     Elemental Spirits: 

     

    Disciple Set Part 1:


    Li Li's water Dragon:

    Monk Basic Set:

    Token: 

     Thanks for all the support! Good luck everyone! 

    Posted in: Fan Creations
  • 1

    posted a message on Custom Class Competition #6: Phase Two, Submission

     The Monk
    The Disciple Set Part 1

    Monks are built to be a control style class, with a splash of dragons, hero attacking for control, healing, and bouncing minions back to their owner's hands. They also possess a powerful effect Chi on some of their cards to enhance them at the cost of extra mana. Once they get to late game, some of these cards can come out stronger then they were before, allowing them to be surprisingly flexible. This part of the Disciple set will focus on minion bouncing, along with some miscellaneous cards that can fit into other strategies. Part 2 will focus more on hero attacking. 
    They will be introduced in the Whispers of the Old Gods expansion, leading the fight against C'Thun and the Old Gods, or maybe some of the corrupted will be aiding him in his conquest...

    Keyword: 

    Chi appears on a few cards, allowing them to be decent cards early if needed, or come down later for additional benefits. Some other effects can also reduce your Chi costs, so some swift combos can help get enhanced versions of cards out early!

    Disciple Set Part 1: Featured Cards

    Remaining Cards:

     

    Li Li's Water Dragon: 

    If you'd like to check out the basic set, you can here!

     

    Posted in: Fan Creations
  • 28

    posted a message on Custom Class Competition #6: Phase One, Submission

    My first time taking part as well, and I bring you the ever creative Monk!

    Class Identity: 

    The class focuses on control tools, heals, hero attacking, and minion bouncing. They also have some dragons, and a new keyword coming with future sets, Chi, to enhance some of their cards with bonus effects when played later in the game at the cost of additional Mana. 

    Showcase Cards

    Remaining Basic Cards

    Token

     

     

    Posted in: Fan Creations
  • 6

    posted a message on Custom Class Competition #6: Phase One, Discussion
    Quote from McF4rtson >
     

    I think your basic set it looking very good! As funny as it is, the thing I see being a potential worry is Transformation Jutsu. The ability to make a favorable trade then turn a weak minion into an 8/8 Rush for 7 is potentially dangerous for a basic level card. I'd personally say 8 Mana for the symmetry and stuff but I'm also not the best at balance since I worry everything is too strong so that's just me!
    Throwing Kunai might also be pushing the edge a bit but it's probably fine!

    Quote from Screwjank >>
     

    I'm going to be redundant, but I'll also say that the Poultry is a bit scary, Upgrade looks to be in a good spot, and the defender seems weak. For the defender though you could try both giving it Taunt, and shifting it's stats to be Health heavy, then it could play more as a defender. That said, since you also focus on divine shields, perhaps a shift of flavor on him could also work. Having him grant maybe +1 Attack instead to better make use of your divine shields and the target dummies, while also giving his stats a bump. Just an idea!


    But anyway here's what I'm sitting on the ever so creative Monk! Feedback also appreciated! I wanted to focus on more of a control style attack with your hero, with heals mixed in and some minion bouncing, but it's hard to capture all of that is just the basic set. Let me know if something could probably be switched out for something else, there might be too much overlap across some of the cards. 

     

     

     

    Posted in: Fan Creations
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