This version of the deck is much faster than other best known one.The idea is to draw cards and doing the combo, more cards= more options with which we can use resources efficiently to answer board. There is not much value in the deck with the shadow visions and palm reading being cut so seance can be useful in that regard
I was testing xyrella so replaced kaz with it and it's been working really good for me. Couldn't fit in kaz in this list as u can see there are lot of cards that work with xyrella and those cards can also be used to draw cards when played/synergy with cleric..
Yes kaz is standalone very good card but I dont think kaz is needed in this list.
yea could be that.. still teching stickyfinger for that 1 matchup is not a good choice imo, Illucia gets the job done most of the time also zeph for weapon removal with seance will slow them down by a lot which is sufficient enough to win the game. In general(for renopriest) any tech cards that cost more than 3 mana seems to affect the pace of this deck so it's better to leave the 3+ slots as it stands to speed up drawin combo pieces post polkelt/
I teched in demonic Project because I was facing too many combo druids(Linecracker and malygos) also it was decent against priest if u hit spawn of shadows or some other highlander card since it gets completely removed from raise dead pool, which is huge///
thank you, I dont use decktracker, its 50-50 i'd say against priest.
Against Priest u just want to keep on pressuring them:-
Always mull for skull, Guldan and willow
Constant threats
If u have doomguards in hand without voidcaller or skull, play it and look for cube and faceless on it
You also need to know How the reno priest deck plays, so watching few games of it will definitely help
playing willow most of the time is after when theyve played psychic scream
Key is to make them use cards on ur minions..Their cards= more damage to ur face
Keep their hp low as possible so they cant do there combo by delaying ure playing long game which u r favoured to win
After saying all this, You just can't win if they have spawn of shadows and polket in their starting hand.. they can deal 30+ dmg in 1 turn(34 was dealt to me ,after playing guldan, in 1 turn on turn 10)
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This version of the deck is much faster than other best known one.The idea is to draw cards and doing the combo, more cards= more options with which we can use resources efficiently to answer board. There is not much value in the deck with the shadow visions and palm reading being cut so seance can be useful in that regard
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I was testing xyrella so replaced kaz with it and it's been working really good for me. Couldn't fit in kaz in this list as u can see there are lot of cards that work with xyrella and those cards can also be used to draw cards when played/synergy with cleric..
Yes kaz is standalone very good card but I dont think kaz is needed in this list.
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no :)
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yea could be that.. still teching stickyfinger for that 1 matchup is not a good choice imo, Illucia gets the job done most of the time also zeph for weapon removal with seance will slow them down by a lot which is sufficient enough to win the game. In general(for renopriest) any tech cards that cost more than 3 mana seems to affect the pace of this deck so it's better to leave the 3+ slots as it stands to speed up drawin combo pieces post polkelt/
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I teched in demonic Project because I was facing too many combo druids(Linecracker and malygos) also it was decent against priest if u hit spawn of shadows or some other highlander card since it gets completely removed from raise dead pool, which is huge///
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Nope, not needed :d very bad choice for the current state of meta.
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thank you, I dont use decktracker, its 50-50 i'd say against priest.
Against Priest u just want to keep on pressuring them:-
After saying all this, You just can't win if they have spawn of shadows and polket in their starting hand.. they can deal 30+ dmg in 1 turn(34 was dealt to me ,after playing guldan, in 1 turn on turn 10)