You can play any tier 1 or tier 2 deck to reach legend. More important is that you play a lot of games. From rank 2 with 0 stars you need to win 11 games more than you lose. So with a winrate of let's say 52% you would need on average 275 games. Thanks to variance you might reach it faster. If you have a good feeling for your part of the meta (rank 2 to legend on your server) you might get better win rates with the right deck and thus need far fewer games.
About your motivation dropping after loosing a game. Try to play with a friend spectating you. Your friend can help to either spot your mistakes and improve your play or help to accept losses you couldn't prevent anyway. For most player this boosts motivations either way.
- poldardas123
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Member for 7 years, 8 months, and 11 days
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Caudillo posted a message on Rank 2 0 stars with Odd roguePosted in: General Discussion -
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LuckyyJack posted a message on Yong Woo Leaves Blizzard - Joins Ben Brode at Second DinnerPosted in: NewsBlizzard suddenly regrets their strict one dinner policy.
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Comeonecomeall posted a message on Yong Woo Leaves Blizzard - Joins Ben Brode at Second DinnerPosted in: NewsYes talented people have left but ben brode and the people that left after him still helped out with boomsday expansion so your comment is ridiculous and irrelevant.
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Crager posted a message on What's wrong with Casual?Posted in: General DiscussionI'm casual but have tier one decks. I use them to complete quests because I might only play 2-3 games a day. Do i feel bad sometimes when I'm stomping on some poor kid playing yetis? Yes. Yes I do. The only solution I could think of is like an mmr system for decks so some poor new guy doesn't get matched with op decks more then once. Like after 1 stomping or something he is guaranteed someone with an equal deck. But I have no idea how you would do that. I'm not trying to ruin anyone's fun nor am I likely to lose my sexy rank 10 but just don't have the games to mess around with. Also running into someone in casual who way outranks you is a metaphor for life.
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HeavenHs posted a message on Boomsday Project Budget Decks - Science Fun For EveryonePosted in: NewsI think Whizbang is bad idea for new players.
I believe that for a new player the best way to go is to actually get one budget deck - and learn to play one deck, while also getting some knowledge of potential opponent meta decks.
What Whizbang does is overloading a new player with numerous archetypes to handle. So it is much more to learn.
Also receipts being used are partially off-meta and so are underperforming. Even Blizzs confirmed that you can only do well with Whizbang if you are good at it ( know receipts, meta and have game exp). -
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Sakithegolden posted a message on Boomsday Project Budget Decks - Science Fun For EveryonePosted in: Newsmissed opportunity - adding whizbang as a 4th recipe
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Angrier_Chicken posted a message on [Suggestion] Hearthstone trade marketPosted in: General DiscussionCan it really be abused so much? I mean, you would need to spend a considerable amount of time in the game to be able to use is at your advantage, and most people won't do it. I wonder because I wish to implement such a system for a card game I'm developing.
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Nider001 posted a message on [Suggestion] Hearthstone trade marketPosted in: General DiscussionMy english is not perfect so please excuse all mistakes below if there are any
Bob (who recently started to play) managed to obtain Archmage Antonidas from classic card pack. However, he does not want to play mage and needs some cards to build his dream deck. Meanwhile, his friend Nick (who's already been playing for a month) is one step away from creating his mage deck and needs Archmage Antonidas card to finish it.
In normal situation both players would have to disenchant quite a few cards to get what they want, but what if they were able to simply trade their unneeded cards instead? This is a good deal indeed, isn't it?
How would the system work in general
There are sellers who are willing to sell their card(s) as well as buyers.
Sellers can post a trading request through the market: [a card] or [a group of different cards] for [a card] or [a group of different cards] or [X gold] or [X dust].
Buyers are free to search for the card they want and obtain it according to the deal.
On top of this, you can also trade with your friends privately without the use of the market (player 1 places the cards on the right side, player 2 places something on the left side, deal!)Trading cards for cards is pretty obvious one: you can sell a single epic for a bunch of commons and vice versa.
Trading cards for gold is a fairly interesting one as it would allow experienced players to actually get decent profits. For example, you can 1) buy a card pack; 2) sell the unneeded contents of the pack for 100 gold; 3) buy another pack and repeat. This system would greatly benefit players who aren't willing to invest large sums of money into the game.
Trading cards for dust is beneficial too. For example, you can sell a legendary for 500 dust. Not only you would get more dust than from simply disenchanting it, but the buyer would greatly bebefit as well.
Free-to-play model issue
While market system is good and all, Blizzard still needs to earn their money somehow. The most optimal way to do so would be the following one:
The trading request can only stay in the market for a limited amount of days (this is an obvious one to prevent the market from getting cramped).
The seller can select from the following options: request stays for 12 hours at the cost of 10 gold (regardless of how many cards they sell), for 2 days at the cost of 20 gold, or for 5 days at the cost of 30 gold. (Private trade offers between friends also have a 10 gold cost for the initiator.) This may seem like a fairly small fee, considering the fact that you can sell multiple cards without limitations. However, if you go too far, the cards may end up not being selled at all == you lose gold. This way, the amount of card packs that active trade market users can afford is greatly reduced which means that impact on Blizzard's profits would be quite small. Not to mention that new as well as rotating out expansions will still force the majority of the player base to continue buying new card packs.TLDR: a new trading system that would benefit both new and veteran players while having small impact on Blizzard's profits. This system will likely attract more players into the game and convert it into the actual trading card game.
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Badabingbadabum posted a message on New Druid Card Reveal - Dreampetal FloristPosted in: NewsI wonder whether Maly Druid now will cut Floop for Oaken Summons. Seems like he's not needed anymore. Plus going 7 mana Florist into 2 mana Maly next turn is faster than going 9 mana Maly into 4 mana Floop anyway.
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Kwakdizzle posted a message on New Druid Card Reveal - Dreampetal FloristPosted in: NewsMaly druid has like, what, three backup plans now? Floop, twig, and, if all else fails and maly is the only minion in your hand left, discounting maly to 2 mana allows a double swipe double moonfire turn for 30 damage. And discounting floop or faceless is also not terrible for maly druid, if they have to resort to that.
Also: Drawn by Juicy Psychmelon, a cheaper sprint that also tutors.
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Battletag: poldardas#2920Region: EUTrade Only?: Yes, you go first.6
What time will it come on EU?