I think bran or baron are the best. But it depends on you current comp. The 6 star pirate and kalegos are also good. Mama bear goldgrim. The pirate that buffs on golden units. The pirate that gives you gold. You have plenty of options.
The important thing is to use it as early as posible in a good unit.
Hs is a really tempo focused game. So 2 mana is better than paying 5 mana because it allows you to play other cards in the same turn and apply preassure.
I was wondering if anyone has the data of what percentage of players still play bg after the new monetization system and how many of them actually purchased the pass.
This is just a guess i dont really know but maybe when they uploaded the nerfs to demon hunter they somehow made a mistake a bg became bugged. I think it must be really hard to hack hearthstone.
Hi guys! I have a question for you about the new ladder. How does the winstreak bonus work? Because in previous ladder format it worked until rank 5. I just hit diamond 10 but i still win bonuses stars. Did they remove the rank limitation?
The 1/3 Warrior is very good with lackey, acoytle of pain , Bloodsworn, Grommash etc.. , or just solid 1 drop vs fast deck. very good card
2 Discover card are very good
The anti battlecry tech card, I dont know. Loatheb was good because it can save your board or your face vs boardclear or lethal in 1 turn. Stop battlecry? Not so much.
The 3/3 demon. Very good . HAPPy ghoul mkII basically
The Shaman weapon. Good, not great
What are you talking about? The anti Battlecry card makes Galakrond and Alexstrasza unplayable, and jumps Zephrys to 7 mana. Even the regular Invoke minions would take 9/10 mana that turn.
It also stops Brann, Siamat, Flix, Kronx, Togwaggle, sets Leeroy to 10, Corrupter to 10, blocks Rafaam, blocks Godfrey... even Rattle Rogue if you go second/they don't drop Apothecary on 5
I think apothecary is a combo card. It should not be countered by that anti battlecry card. And also it should not be able to discover it with the rogue card which is good. Imagine a 3 mana apothecary on turn 3. It would be really good.
Hi guys. I have a question about battlegrounds late game. In some of my matches I managed to get to top 2. The thing is that that final match has been really different. In some cases we reach it and we both have mediocre boards. Maybe one or two poison guys and one of us was still at lvl 5. But other times we have both a board full of murlocs with divine shield and poison and both at lvl 6. I am going to name the first case as late game and the second super late game. So my question is what affects if a match is going to go to the late game or the super late game. I want to know because it will help me plan my strategy. If i know we are going to the super late game i should pick murlocs because they are op. But in the late game more weird strategies work. I recently won a match with a big crowd favorite because we reached the end game super fast and now of us had more than one unit with poison.
My best guess is that it depends on how the damage is distributed in the early and mid game. If one or two players dominate the early and mid game you will arrive quickly at the end game. If the matches are more balanced you will go to the super late game. But i have no data to actually back this claim. Do you know if this is true?
And a bonus related question. Is it a viable strategy to try to dominate the early and mid game with a weird strategy in hope to gete to an early late game even if that strategy does not scale well to the late game?
Hi guys, i am not a wild player but i read in the forum that secret mage is good in wild and it was one archetype i used to play but i never managed to make it work. Can you recomend any decklist to try?
I am theorycrafting new decks and this idea came to my mind. First you play the new card that summons the lowest cost minion from your hand and it sumons mechthun. Then you play the plague that kills all your minions and win the game. This seams nuts. A three card combo that always win the game in the lategame with no need of galvanizers shenanigans. The thing i dont know is if mechthun works there because he dies at the same time as the other minion. Anyone knows how this interaction work?
If it does not work you can double grim rally both minions but that is a 4 card combo.
0
I think bran or baron are the best. But it depends on you current comp. The 6 star pirate and kalegos are also good. Mama bear goldgrim. The pirate that buffs on golden units. The pirate that gives you gold. You have plenty of options.
The important thing is to use it as early as posible in a good unit.
The most fun in my opinion is bran and murlocs.
6
Hs is a really tempo focused game. So 2 mana is better than paying 5 mana because it allows you to play other cards in the same turn and apply preassure.
Tempo = good
1
The difference between d5 and legend is one pack so if it is stressful for you, just dont do it, it is not worth it.
1
I was wondering if anyone has the data of what percentage of players still play bg after the new monetization system and how many of them actually purchased the pass.
Thanks.
1
Oh i see. Thank you.
0
This is just a guess i dont really know but maybe when they uploaded the nerfs to demon hunter they somehow made a mistake a bg became bugged. I think it must be really hard to hack hearthstone.
0
Hi guys! I have a question for you about the new ladder. How does the winstreak bonus work? Because in previous ladder format it worked until rank 5. I just hit diamond 10 but i still win bonuses stars. Did they remove the rank limitation?
Thanks!
0
I think apothecary is a combo card. It should not be countered by that anti battlecry card. And also it should not be able to discover it with the rogue card which is good. Imagine a 3 mana apothecary on turn 3. It would be really good.
0
Hi guys. I have a question about battlegrounds late game. In some of my matches I managed to get to top 2. The thing is that that final match has been really different. In some cases we reach it and we both have mediocre boards. Maybe one or two poison guys and one of us was still at lvl 5. But other times we have both a board full of murlocs with divine shield and poison and both at lvl 6. I am going to name the first case as late game and the second super late game. So my question is what affects if a match is going to go to the late game or the super late game. I want to know because it will help me plan my strategy. If i know we are going to the super late game i should pick murlocs because they are op. But in the late game more weird strategies work. I recently won a match with a big crowd favorite because we reached the end game super fast and now of us had more than one unit with poison.
My best guess is that it depends on how the damage is distributed in the early and mid game. If one or two players dominate the early and mid game you will arrive quickly at the end game. If the matches are more balanced you will go to the super late game. But i have no data to actually back this claim. Do you know if this is true?
And a bonus related question. Is it a viable strategy to try to dominate the early and mid game with a weird strategy in hope to gete to an early late game even if that strategy does not scale well to the late game?
Thx for reading.
0
nice
0
Hi guys, i am not a wild player but i read in the forum that secret mage is good in wild and it was one archetype i used to play but i never managed to make it work. Can you recomend any decklist to try?
Thanks.
2
I got this problem in which you get the install botton instead of the play botton. Anyone else has this problem? Any solution to it?
Thank you in advance.
0
I am theorycrafting new decks and this idea came to my mind. First you play the new card that summons the lowest cost minion from your hand and it sumons mechthun. Then you play the plague that kills all your minions and win the game. This seams nuts. A three card combo that always win the game in the lategame with no need of galvanizers shenanigans. The thing i dont know is if mechthun works there because he dies at the same time as the other minion. Anyone knows how this interaction work?
If it does not work you can double grim rally both minions but that is a 4 card combo.
4
If you mess with the king, you get the bananas.
0
but what about the arms?