Mulligan for Mad Scientist and especially the bow. You don't need Unleash or Buzzard too early since he won't have many minions on the board until turn 8 or so. Keep playing traps and keep hitting his face with the bow and hero power. Don't bother clearing his minions with the bow. If you get lucky you can freezing trap big minions and two explosive traps in a row will kill almost every minion he drops. Watch out for killing the skeleton that destroys your weapon. Around turn 6 or 7 use a tracking for Leeroy and go face with him. Next turn unleash combo and you'll easily have 8+ damage on board from the doggies because of the Leeroy whelps. Save hunters marks and arcane shots for the Necroknights, he always plays minions on his right side.
Still a lot of RNG needs to go your way. He didn't Pure Cold me by turn 9. I did lose a 3 durability bow because of an unlucky misdirect killing the skeleton. I ended up killing him without using a kill command, didn't draw them yet. Concede early if you don't get a bow, not worth wasting your time.
3
Unclear from the game - do you still get the golden Zayle if you buy all the wings with gold? The in-game "shop" makes it seem like the golden Zayle is only given to you if you do the cash adventure bundle ($19.99).
1
Favorite memory is undoubtedly some serious Yogg-Saron shenanigans. Used to run a mage deck with almost entirely spells just to go as long as possible before firing off a massive casino Yogg. Much hilarity ensued, even after they nerfed Yogg.
1
Battletag : nash#1613Region : NATrade only : YesDONE!