OTK decks are interesting... they stack their deck with removal and their combo cards and rarely put pressure on their opponent until the combo turn.
So if you find an opponent that you suspect might be OTK, you need to be the aggressor in that game. If you're also not putting on pressure and playing control then you will likely lose. That was the old rock paper scissor analogy. Control beats aggro, OTK beats control, aggro beats OTK...
It's not as black and white as it once was, but the base remains. I think a good deck in this meta is kind of mid range that can still put on pressure in the early/mid game but have some juice to keep going later on.
By pressuring your opponent early and either killing them before they can combo you or forcing them to use combo pieces when they don't want to, you can win those match ups.
But sometimes they just getcha - and that's the nature of the game. Can only take it and move on to the next match.
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I was just re reading the duplicate protection rule and realized I had overlooked that it is per rarity, not for the whole set :/ I am much less excited now >.<
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I went with Tirion Fordring just because he is classic and will see use in standard play long after Sunkeeper Tarim rotates. Thanks for your input everyone!
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Of course I would open 8 packs of un'goro to get lock quest fml >.<
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BAttletag: Mtspiral#1462Region: NATrade Only: Yes, you firstdone