Even playing as a combo deck - stall until you can fish your combo - didn't really save it. I played ten-ish games and only got the combo off once and I lost that game. :P
Neat idea, weak deck.
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2
I'm seeing a lot of mages (all types), secret hunters, any-fin-Paladins, and control warriors. This deck loses to all of them. Mages control tempo. Huntards flood of secrets and burst wins out by turn 7-8. Can't stop the paladin by turn 10 when they can burst you with mulocs from the dead. Warriors have near infinite removal.
Any tips?
2
I must be trash at HS... I can't get above 50% win rate at rank 19. This deck loses to everything; zoo, rogue fatigue, rogue c'thun, druid, every type of mage, every type of shaman, every type of warrior... even paladins!
Any tips?
-1
A very well written guide. But that's it.
The deck is not good for actually winning games. A "for fun" deck only. It's not consistent and is instant loss vs mage (which are flooding the mid ranks right now). If you are winning enough to get the combo, then you've already won and the combo is of no matter.