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    posted a message on Chef Naomi Why so many streamers claim its bad ?

    That is a bad idea cuz you need draw the nomies

    Posted in: General Discussion
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    posted a message on New Rogue Spell - Necrium Vial
    Quote from KingSevault >>

    What interaction were they scared of when they costed this at 5? Cairne? Sylvanas? Nothing seems so broken that they couldn't have priced it at 4

     Probably is the carnivorous cube and preparation

    Posted in: Card Discussion
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    posted a message on Why Valeera DK Is So Insanely Overcosted?

    Jaina is trash without ice block, paladin dk is trash, i dont know if you play the same game

    Posted in: Rogue
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    posted a message on Card Nerf - Raza the Chained
    Quote from Zence >>

    Well, you don't have to worry about this deck anymore. Raza Priest will be dead upon arrival to Wild. There are simply too many better deck archetypes that exist in wild that can outdamage Anduin.

     In wild we have reno jackson, its a nice addition to the deck.
    Posted in: Card Discussion
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    posted a message on Card Nerf - Raza the Chained
    Quote from water2770 >>

    In wild still potential otk.  

    Spawn of Shadows + ping (5 mana 6 damage total), mirage caller + ping (9 mana 16 damage total), 0 mana spell + ping (10 mana 26 damage), and then you can get the coin from gilded gargoyle and then you use that with another ping for 36 damage in one turn :). 

    Honestly thought this is one of my least favorite types of nerfs. The power level probably needed to be lowered however I probably would've thought it would be more interesting to do something like lower the stats and increase the mana cost significantly. Make Raza's body nearly irrelevant and have it cost a lot, but keep the effect the same. So the deck is now harder to play and you have to survive longer without a constant source of free heals early on. However you have to get rid of all combo otks don't you blizzard?

     In wild is more difficult make that without committed suicide in the way.
    Posted in: Card Discussion
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    posted a message on Aggro meta

    Really? all of those decks (except the rogue and maybe druid ) are out of meta, when i play the most common is see warlocks control, razakus, tempo rogue. That not is a aggro meta sr

    Posted in: General Discussion
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    posted a message on So... Mage has 4 fireball now?
    Quote from janhorak2000 >>

     Yeah. Mage is becoming new rogue quest. Ignoring your actions and just playing secrets and face damage. Ocasionally freezing your board not worrying about dying cause of ice block. This class need some redefinition and putting some spells to hall of fame maybe fireball only for minions targeting. You also forgot about the new secret causing you huge face damage and killing your minion. This class is annoying to play against. There is no solid tech against it.

     Not are point of comparation, quest rogue give you at least all the early game free. Mage secret destroy all you early game
    Posted in: Card Discussion
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    posted a message on SO tired of aggro/braindead decks/players

    Control Born to deal with agroo decks, that are the base of every metagame of a cards game like this. If you dont understand that please dont complain about that play another players.

    Posted in: General Discussion
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    posted a message on 3 Useless Legendaries, which one to pick?!

    talk about fatigue in arena is so optimistic

    Posted in: The Arena
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    posted a message on My last Arena pick.....Raza or not with 3 duplicates?

    Raza, because malchezar is the worst card in the hearthstone history. Even without efect is a 5/5 that is good

    Posted in: The Arena
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    posted a message on New Neutral Minion - Dragonslayer
    Quote from MewYawn >>
    Quote from marioisla >>
    Quote from hawanasee >>

    Not a good tech card. Will never see play. A lot of dragons have more than 6 health

     You love malygos? do you like that your malygos die for a 4/3 mana, or a ysera? or a 12/12?
    Plz think before comment
     If you played Malygos and didn't OTK, you failed so you DESERVE it to be destroyed. Just because you played overstated minions doesn't mean that you are entitled to keep them by proxy of them being that big. Your logic.You made that choice/risk when you decided to put them in your deck.
    If your opponent has put a counter in his deck and has drawn it, he should be able to have a swingy turn in his favor. What -  you want to play huge creatures while also wanting them to be unremovable, because the majority of classes have very limited options and we are how many expansions in? Just because there is Skulking Geist doesn't mean that a Jade druid can't kill you before you draw it. But at least there is a good option to tech. Nothing against dragons, only this new card and it isn't going to be played except in adventures.
    LOL I write that becasuse the user has a malygos avatar and I want show how unfair will be make this card more powerful...
    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Dragonslayer
    Quote from hawanasee >>

    Not a good tech card. Will never see play. A lot of dragons have more than 6 health

     You love malygos? do you like that your malygos die for a 4/3 mana, or a ysera? or a 12/12?
    Plz think before comment
    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Dragonslayer
    Quote from hillandder >>

    Why not "Destroy a dragon"?

     

    Really ? is unfair destroy a free naga cousair with a golakka,  but is more unfair destroy a ysera o a deathwing

    Posted in: Card Discussion
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    posted a message on Very disappointed by Legendary Weapons
    Quote from Klisterfister >>
    Quote from richarq >>
    Quote from Klisterfister >>

    Aluneth is an amazing weapon. Besides the obvious upside, it provides a stand-alone threat, imo best compared to Brann and Fandral; you simply can't leave this weapon up. It will spiral out of control in a matter of 1-2 turns, and a mage with all the tools in hand will control you to death, literally. From there it's pretty much a free Nourish every turn.

    And even if you have the cheapest, accessible weapon removal in hand, you are forced to spend 2 mana, and therefore quite limited for the rest of your turn, and make a weak/akward play next to the Ooze (unless it's post turn 10). I expect that you might even mulligan for a Ooze sometimes, which is pretty much the same as having one card less in your starting hand.

    And finally, drawing cards is perhaps the most important and best ability in HS in general, when you don't need something specific or situational. Drawing too much cards is really a luxery, that is easy to play around.

    5/5.

    * Oh, and the warrior weapon is almost impossible to guess how good will be at the moment, before we get our hands on Recruit and/or see the full picture. But pulling out a big threat from your deck as a controlwarrior, doesn't seem that bad to me.

    Aluneth is a bad card. It is only good for secret mage that runs out of cards easily. In other decks mage has big spell and you will burn your own cards. In any case even for secret mage it is bad, because there is [card]Hemet, Jungle Hunter[/card] that was used in secret mage to burn cheap stuff and draw only big spells to smash in the opponent face. But as you can see Hemet, Jungle Hunter is a lot better than Aluneth, because its effect is instant and it is a minion with good stats. 
    You are totally wrong here, sorry to say. First of all, Hemet isn't an "instead effect", it's slower than Aluneth, since you at least get 3 cards (you now can use for other purposes). Second, you are missing the keypoint, drawing cards. Removing cards from your deck, especially in constructed, is the same as removing  the flexibility of your deck, unless you are digging for something specific. But why remove cards, when Aluneth can fish them out for you to use instead? 
    You never play lackluster spells as a mage, the ones you pick should be excellent. Even a Frostbolt can mean the difference between life and dead lategame. And now you also have the Deck of Wonders, which synergizes so well with Aluneth, that it is almost a reason alone to use the weapon. Hemet can't do that job/synergi better.
    But to go on your thinking, fx: in priest Hemet can somewhat serve a purpose, since the spells there actually are very lackluster, but the manacost are the primary function, since synergizes with Anduin - and sometimes you need Anduin for a board full of Deathwings, other than a Potion of Concede. And that's where Hemet is usefull, to remove cards that doesn't serve a purpose anymore. That is rarely the case with mage.
    In other words: are a 6/6 body really worth all your secrets and frostbolts?
     in a agroo deck. yes, the purpose is search the direct damage to finish the game, aluneth is bad because you cant play the cards that draw the same turn and dont have board body
    Posted in: General Discussion
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    posted a message on last few cards

    facebook

    Posted in: General Discussion
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