Very simple concept that can supply great support to the 3 supported classes and it fits with the theme. This card can be mixed with the buffs that druid can supply, for great healing or giving shamen decent draw without overload, and finally can support most ways to play rogue
@manadgamer: Since the effect is symmetrical the stats can be buffed - why would anyone play this, especially in Warlock where you draw more cards then your opponent. This card could be fine at 3 mana - or as 6 mana 6/7.
@RhadanThanks for the suggestion, changes have been made!
I feel like this card would be very powerful, but the effect applies to both players. It is like a bigger Nat Pagle mixed with what happens when your hand is too full but you keep the card [ Like when you draw Flame Leviathan ] I have made adjustments (now shaman class) also it is a little stronger.
My entry, manaripe is a combination of wild growth and mistcaller giving druid better tempo or bigger minions [the reduced cost may be better but druid can use this to set up combos] this can be used to get out living roots and trents to then use savage roar, etc:
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Very simple concept that can supply great support to the 3 supported classes and it fits with the theme. This card can be mixed with the buffs that druid can supply, for great healing or giving shamen decent draw without overload, and finally can support most ways to play rogue
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@Rhadan Thanks for the suggestion, changes have been made!
0
I feel like this card would be very powerful, but the effect applies to both players. It is like a bigger Nat Pagle mixed with what happens when your hand is too full but you keep the card [ Like when you draw Flame Leviathan ] I have made adjustments (now shaman class) also it is a little stronger.
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My entry, manaripe is a combination of wild growth and mistcaller giving druid better tempo or bigger minions [the reduced cost may be better but druid can use this to set up combos] this can be used to get out living roots and trents to then use savage roar, etc: