• 3

    posted a message on The Haunted Carousel is This Week's Tavern Brawl

    They definitely communicated this. If you refuse to follow hearthstone news, you can't get mad when you miss hearthstone news.

    Posted in: News
  • 0

    posted a message on Destruction

    also 2019, and this deck is using double Truesilver, that's like a 2015 thing.

    Posted in: Destruction
  • 0

    posted a message on Destruction

    deck is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY

    too slow against any deck that has a better curve, by just 1 mana. you can't catch up to the board without cheap board clears. Wild Pyro combo is at least 6 mana, you can lose the game by turn 5.

    Posted in: Destruction
  • 2

    posted a message on All the Tribes! (Odd Paly)

    All the "aura-based" 3 drops are pretty interchangeable in this brawl. I've been seeing more and more Zoobots recently now, because crab meta is in full force. If you play on curve and land a Zoobot on 2-3 minions, you win if they can't kill them all, strictly in a tempo sense.

    Posted in: All the Tribes! (Odd Paly)
  • 2

    posted a message on All the Tribes! (Odd Paly)

    Zoobot and Menagerie Magician from the Karazhan set make their way back to relevancy in this brawl. 

    Zoobot on turn 3, performs better than Southsea Captain, since its +1/+1 effect lingers and can land on up to 3 minions (including itself). I find it hard for the captain to stick for more than 1 turn in this crab eat crab meta.

    Same deal with Magician, the issue is getting to turn 5, and not having a dead 5-drop in hand until then. I typically limit it to 1 copy, since having it land once for a 6/6 stat board swing, can be game winning.

    Posted in: All the Tribes! (Odd Paly)
  • 0

    posted a message on RISE OF THE CRABS

    At first I built a deck around the Murloc synergy cards of paladin, namely Anyfin Can Happen and Tip the Scales, but I never got to those turns, since just dropping minion after minion and eating all of the opponent's big threats wins the game before drawing these power cards or sometimes before turn 8+ even happens.

    Posted in: RISE OF THE CRABS
  • -4

    posted a message on EZ 2.5k Armor Linecracker Combo

    wild is an empty ladder. if theres 10 people logged one, and 1 person plays big green men, noone is playing geist just to counter 1 deck.

    Posted in: EZ 2.5k Armor Linecracker Combo
  • 0

    posted a message on Blackrock Crash - Tavern Brawl #213

    Unlikely, blizzard doesn't like giving away freebies, they are offering golden versions of the weakest cards in the expansion, effectively just free Dust.

    Posted in: Tavern Brawl
  • 5

    posted a message on Blackrock Crash - Tavern Brawl #213

    Cursed Treasure is a bit overpowered this game, old ai's aren't smart enough to get rid of Curse of Rafaam and/or their automated hero power forces them to hold it for extra turns.

     

    This encounter doesn't give ai's mana advantage(bonus mana), so they have to hold two Cursed! for the first turn:
    4 dmg
    then possibly pay 2 mana to skip turn 2, after taking another 4 dmg:
    4 + 4

    by turn three they finally get rid of the last Cursed, with only 1 mana to spare:
    4 + 4 + 2 = 10

    They took 10 face damage, and skipped 2 turns, started the game at turn 3 with 1 mana.

    If the ai decides to hold the cursed cards, they basically take 2 or 4 extra damage each turn, and the most health a boss has is 50 hp. so at least 20% of the fight is over, before the ai actually does anything.

    Posted in: Tavern Brawl
  • 0

    posted a message on OTK Shaman

    Actual healing in this deck, gj on this creation

    Whenever i see a deck that boasts high win rate, but no defense, that means they didn't play past 5 wins on day 1 when everyone just joins brawl for the free pack, and doesnt log back on until next week.

    Posted in: OTK Shaman
  • 0

    posted a message on A Ripple in time [The Easiest TTK]

    Okay deck to farm noobs on day one, doesnt stand a chance against real players who use decks that tempo out a turn 5-7 two turn kill.

    Posted in: A Ripple in time [The Easiest TTK]
  • 2

    posted a message on Mech Paladin

    Time Out! makes you immune for 2 turns, would be wise to include at least 1 to stall out the game

    Posted in: Mech Paladin
  • 0

    posted a message on The HearthPwn Tavern Is Closing Its Doors

    "I have no friends" 
    is not anymore an illegitimate reason than net-decking

    Posted in: News
  • 0

    posted a message on May 14th Hearthstone Update - Dalaran Adventure Data

    Great showcase, new mechanics, new cards, not just recycled Dungeon Run content.

    Actual balance it seems (*coughcough*RumbleRun*)

    my only complaint is that we couldn't follow a specific streamer's PoV, I would have liked to know what Kripp/Trump team was doing that got them so far ahead, likewise, Firebat's PoV for his amazing lose-streak.

    Posted in: News
  • 0

    posted a message on [Theorycraft] Vargoth Exodia

    Cool concept, the old school exodia combo falls flat on it's face, when fireballs land on your own minions or face

    Posted in: [Theorycraft] Vargoth Exodia
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