I came across this earlier. Perhaps a Legendary for one of the new expansions this year?

That looks interesting! It seems a cool Neutral Orc Legendary...

IDK about expansions, I was talking about the overall year. But now that I think, I don't know how the year topic has had a direct relation besides the first expansion of each one.

I feel that besides Rexx being op, Team 5 did everything possible for making Hunter OP.

First, Rexx Hero Power should change, maybe the first choice would be "Minions with no text" or making them cost 3 more mana than it should? Back when they announced it, it said that only one had effect or something similar, making it a bit more balanced. Nowadays you come across many.

Second, knowing that rexxar is OP, they decided to add Zul Jin and making it even more powerful. Big miss there Blizz...

I'm just bored playing against hunter... 35% of my last seasons games were against Hunters. Out of 9 possible classes, seems a lot.

I understand that their chances of getting a different hero on the first two is very likely. But by pulling the minions back into their hands they are leaving themselves with the same probability as the first time they hero power'd with DK active.

Not meaning to be rude but there is a difference between chance and probability. and the probability of 6 out of 8 paladins in my last 10 games getting 3 unique death knights in their first 3 tries is actually not that likely. That was my whole reason for this post because i've never seen such good rng. I'm aware it's better rng odds than most other scenarios in this game but still it shouldn't be that common.

Also now this probably belongs on the salt forum because of all your fantastic responses.

You are misunderstanding the % and how they work. Getting 3 unique death knights in their first 3 tries basically comes down to one 50/50. So it's just as likely as it isn't.

That works if you keep them on board. If you have it on you hand, each time changes because you can get one you've already gotten...

Shouldn't this change the math?

It doesn't change the math, when they are on board you're always guaranteed to get a different one, which means at that point there's no math to even be made.

Now when you're bouncing them back for the OTK the probability is exactly what has been stated and here's why:

For effective purposes we'll just call the horsemen by numbers, 1-2-3-4, to OTK you need all of them right? Ok so the odds of getting an unique one on the first roll is of a 100% right? you have no others so on your first roll you always get one you need... Again, for effective purposes let's say you get Horseman 1 and bounce him back. Next turn you want to do the same again, at that point you don't have 100% probability of getting a new one cause a) You don't have any horsemen on board and b) if you get Horseman 1 again, it'll be useless so your odds are not 4/4 (As in the first time) but instead you have a 3/4 chance of hitting a "good one" or a 75% which is still really in your favor but you can always hit that 25% and get fucked, you should almost always get a new one here as well but there's also the chance you hit the same one 100 times in a row and that would be normal, it would suck and would be extremely rare but could happen. Horseman 2 in your hand. Now is where the inconsistency of the deck comes, when you already have 2 Horsemen on your hand it comes down to a 50/50 every time you roll that hero power, cause the pool consists of 4 Horsemen but 2 are "useless" for you if you get them at this point (the ones you already have) so only 2 of the RNG generated minions work for you which means that you have a 2/4 chance or 50% odds of completing your combo and getting Horseman 3 (And yes it's random, I won't discuss any tinfoil hat conspiracies about the luck being fixed on this kind of rolls).

You always get the first two horsemen fairly easy and consistent but then you just have to flip a coin and hope you don't die before getting the third one, that's what keeps this deck "in check", it would be ridiculously powerful if it wasn't for the RNG at the end.

That works if you keep them on board. If you have it on you hand, each time changes because you can get one you've already gotten...

Shouldn't this change the math?

If you keep them on board, the odds are 100% each time to roll a unique horseman.

As myself and others have said above the odds are 100% then 75% then 50% to roll a unique horseman. If my quick math is right, 37.5% of the time, the DK Paly will always roll unique Horsemen in 3 rolls. While this is the technical percentage, it isn't exactly practical for our purposes because 75% is so very likely for the DK paly.

If we assume for the purposes of argument that 75% is close to a guaranteed unique horseman, the only difficult roll happens on the third horseman. So one out of every two games, the DK Paly will roll unique horsemen in 3 rolls.

tl;dr the odds that a DK Paly will OTK you without missing one roll is 50/50.

Thanks both! What you've said is pretty clear for me!

I understand that their chances of getting a different hero on the first two is very likely. But by pulling the minions back into their hands they are leaving themselves with the same probability as the first time they hero power'd with DK active.

Not meaning to be rude but there is a difference between chance and probability. and the probability of 6 out of 8 paladins in my last 10 games getting 3 unique death knights in their first 3 tries is actually not that likely. That was my whole reason for this post because i've never seen such good rng. I'm aware it's better rng odds than most other scenarios in this game but still it shouldn't be that common.

Also now this probably belongs on the salt forum because of all your fantastic responses.

You are misunderstanding the % and how they work. Getting 3 unique death knights in their first 3 tries basically comes down to one 50/50. So it's just as likely as it isn't.

That works if you keep them on board. If you have it on you hand, each time changes because you can get one you've already gotten...

0

My current goal are golden heroes and competing my classic collection, without buying classic packs with real money

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The raven picture was the same as the mammoth picture from the year before...

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Same, against a druid.

0

That looks interesting! It seems a cool Neutral Orc Legendary...

IDK about expansions, I was talking about the overall year. But now that I think, I don't know how the year topic has had a direct relation besides the first expansion of each one.

4

Well, I'm just making a guess here, but noticing that the years have been Kraken, Mamoth and Raven, I see that they represent 3 elements:

Kraken = Water, Mamoth = Earth, Raven = Air...

So, I'm thinking the next year could be about a fire-related animal like a dragon, a salamander or any other Warcraft animal I don't know about...

What do you all think it would be about?

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How was it and how it is now?

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Congrats, mate!

Never before I got two golden legendaries in one pack, back in 2015 I got golden Leeroy and regular Alexx, which was awsome btw

1

I feel that besides Rexx being op, Team 5 did everything possible for making Hunter OP.

First, Rexx Hero Power should change, maybe the first choice would be "Minions with no text" or making them cost 3 more mana than it should? Back when they announced it, it said that only one had effect or something similar, making it a bit more balanced. Nowadays you come across many.

Second, knowing that rexxar is OP, they decided to add Zul Jin and making it even more powerful. Big miss there Blizz...

I'm just bored playing against hunter... 35% of my last seasons games were against Hunters. Out of 9 possible classes, seems a lot.

0

Maybe it's about last one? Having Tiger and Lynx as "cats"?

0

I'm having fun with RenoMage, but it lack it's competitiveness... I try to be competitive with Mill Rogue...

0

Being so close to the new year, I would hold on to as much dust as you could.

That being said, there are some year of the raven cards that are Tier 1 and will be usable for the next year.

I couldn't see your full collection, but as you have Baku, I would go with Genn, even though I think there are no good Even Decks ATM...

1

Thanks both! What you've said is pretty clear for me!

1

That works if you keep them on board. If you have it on you hand, each time changes because you can get one you've already gotten...

Shouldn't this change the math?

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Only once...

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I'm tired of hunters...

from the last 50 games I played, 18 were against them... That's more than 1/3 and I feel it's quite a lot.

I don't like having to change my deck only to make it viable to the most common deck around.