• 0

    posted a message on VS Lich King

    LK will coin out a Wraithguard on turn 2 every game. If he doesn't he Obliterates you minion. Then there's the freeze effect from Glacial Shard.

    Doesn't work, even in the best of circumstances. Tried it 20 times with the perfect opening hand.

    Posted in: VS Lich King
  • 0

    posted a message on VS Lich King

    Obliterate and Blizzard on turn 6 ruins this deck. Tried 8 times, ALL of them got Blizzard'd on turn 6.

    Posted in: VS Lich King
  • 0

    posted a message on Lich King

    Unreliable. It may work if you get extremely lucky. There's no other minions to tank Obliterate. Pass.

    Posted in: Lich King
  • 0

    posted a message on Lich King - Easy Win Warlock

    You got extremely lucky LK didn't have Obliterate. Took me like 50 tries.

    Posted in: Lich King - Easy Win Warlock
  • 0

    posted a message on Best deck for ladder with minimal effort?

    It's easily any version of Aggro Paladin. 9 out of 10 matches I'm playing right now are against brainless Paladins. All you need is to throw random cards at the table, always go face and pray your opponents doesn't have an answer in hand.

    Posted in: Standard Format
  • 1

    posted a message on So How Does The MMR Work Exactly?

    We all should have learned by now that Blizzard doesn't give a damn about player experience as long as people are purchasing packs. Unless you dedicate a few hours of everyone of your days to grind up the ladder, there's no way to reach legend. The only way is to keep queuing and praying you get 8 or 9 favorable matchups in a row.

    Other than that, this game is basically dead when it comes to constructed. I'm sticking to arena for now.

    Posted in: Standard Format
  • 0

    posted a message on Party Portals! - Tavern Brawl #81

    Another absolutely terrible design for a brawn. All about luck. At to make things worse, Party Portal is drastically more powerful than any other early game cards. So basically, whoever gets lucky and draws 2 Party Portals first will most likely win the game.

    Took me 9 games to get my free pack because of RNG. After last week's amazing concept, this week is a poop fest. Terrible.

    Posted in: Tavern Brawl
  • 3

    posted a message on Brainless decks = Best decks

    Blizzard strikes yet again, building a deck that nets a 60-70% winrate, super cheap and requires no more than an operable finger to slide random cards onto the board and always go face no matter what.

    So much for "fun and interactive" games. NERF THE SH*T out of brainless decks. Make people THINK about the game.

    Hope they won't take 8 weeks to nerf this deck like on previous times. Do it now so we can all play the game the right way -> "Using your brain".

    Posted in: Standard Format
  • 0

    posted a message on Mages galore

    As expected, just few hours after the release of a new expansion, Arena is infested with tryhard Mages pickers. Played my usual couple of runs of the day, went 7-3 an 10-3 while facing a grand total of 17 mages.

    You have been warned.

    Posted in: The Arena
  • 0

    posted a message on Boom Bot vs Annoy-o-Tron - Tavern Brawl #68

    Another terrible brawl with a million RNG based events that dictate random outcome of every match.

    Had the "Win 5 Tavern Brawl" quest. Took me 21 games to finish it. I wonder how much more time Blizzard needs to realize people don't like RNG dependent games...

    Posted in: Tavern Brawl
  • -8

    posted a message on Six Shaman Cards Were Considered for Nerfs, Shamans Not Likely to get More Low-Cost Attack Increases

    And yet the 4 mana 7/7s live on...

    Posted in: News
  • 16

    posted a message on Upcoming Arena Changes, Cards Being Removed from Arena Drafts

    Very disappointed with this decision. Once again, Blizzard decides to avoid the main issue with Arena balance by throwing dust into our eyes. Allow me to explain.

    The whole concept of Arena should be drafting the best possible deck out of ALL the cards in the game. There are several variables that go into creating a good Arena deck and that includes RNG, card quality, synergy, combos, etc. It's part of the game, and whether we like it or not, bad drafts will occur more often then not. That how you distinguish a good from a not-so-good player. This being said, how often a good or a bad card is offered to you has to do with a simple feature called Card Rarity. And that's what's affecting class balance ultimately.

    Upon every new expansion or adventure, the developers have a pretty good idea (which is to say "they know") which cards will be popular in constructed. Wanna know how I know this? They design the cards themselves! Shhhh, don't tell anybody!
    A certain rarity will be attributed to each card according to an estimate sales revenue generated by real money purchases. Simple example: If you release 10 new cards and all of them are common, that would translate into an X amount of packs purchased in order for the players to own them all, either by opening the packs or by crafting. However, if all the cards were rare, it would take them X + Y. And so on.

    There you have it boys. Card rarity was a feature implemented mainly as a control mechanism to guarantee cash influx. Oops, I wasn't suppose to say it. But there you have it. They'll try to blow smoke up our asses and tell us it has something to do with the complexity, the text or the flavor, but we all know it's not.

    And with all this being said, I'll invite you to list all the forms of removal for Mage in the basic/common slot. It's OK, I'll do it for you: Arcane Missiles, Arcane Explosion, Flamecannon, Frostbolt, Forgotten Torch, Cone of Cold, Fireball, Polymorph, Dragon's Breathe, Flame Lance, Firelands Portal and Flamestrike. That's 12. Even if you want to remove Arcane Missiles due to it's RNG element, you still have 11 direct damage or hard removal spells, some of the with freeze effect. IN THE BASIC/COMMON SLOT. Lets not even waste time bothering with rare and epic cards.
    In addition to this, lets take a look at the quality of basic/common class specific Mage minions, shall we? Mana Wyrm, Snowchugger, Sorcerer's Apprentice, Spellslinger, Twilight Flamecaller, Dalaran Aspirant, Water Elemental, Ethereal Conjurer and Faceless Summoner. With the exception of Dalaran Aspirant and maybe Spellslinger (again, due to the RNG effect), you have 7 minions that you'll pretty much always pick if given the choice to draft in Arena.

    With the latest announced changes, you're removing one spell and two minions, all of them in the common slot. Which is still way further ahead of any other class.

    So as you can see, despite Blizzard "noble" attempt to try to convince us otherwise, they don't give a damn about Arena. Money is the bottom line. Fixing it would be the simplest of tasks: change the freaking rarity of some of the cards and control how often pretty much EVERY card shows up in Aarena. That goes not only for Mage but for all the classes. Wanna know how to fix Priest? Let's give them Lightbomb as a common! Oh wait... Lightbomb is epic... which would mean people would not buy as many packs to get X amount of dust to craft it. And that hurts the button line... Money.
    Don't get me wrong, I don't blame them from trying to make a profit. They have to and I'll gladly pay for quality entertainment. However, the truth about Hearthstone is that the quality of the game, the user experience and the entertainment value are being sacrificed in order to achieve bigger profits. And that I don't nor will I ever condone. That's why I haven't made a real money purchase in Hearthstone for a very long time.
    It's a sad truth, but one we'll have to live with. As long as people are purchasing packs, it's worth generating some hatred among fanboys who, let's be honest, will never quit playing the game.

    Posted in: News
  • 3

    posted a message on Servant of Yogg-Saron Tryouts - Tavern Brawl #57

    Played 6 games and lost all of them. If there's a game mode in which you can literally play random cards and a random winner will emerge, it's this one. Makes for a couple of laughs, but terrible experience, frustrating even when you win.

     

    Posted in: Tavern Brawl
  • 17

    posted a message on What will you be playing tomorrow?

    I'm in Europe, which means yet again I got screwed by Blizzard. So I'll be playing Minesweeper on Windows.

    Posted in: General Discussion
  • -1

    posted a message on Easy Heroic Emperor Thaurissan

    This deck is all about luck. There's virtually no "skill" involved. You have Animated Armor by turn 4 and Counterspell by 7, you win. Any of these two conditions doesn't happen, you don't stand a chance.

    Gets the job done, but not creative at all. Thanks anyway.

    Posted in: Easy Heroic Emperor Thaurissan
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