• 2

    posted a message on New 'Loot Box' Regulations in China

     Niiice!

    Posted in: News
  • 2

    posted a message on So can I safely craft Aya and Kazakus?

    Yes, as long as you plan to use their decks. They are both only good for one type of deck each so not versatile, but very good for those decks.

    Posted in: General Discussion
  • 0

    posted a message on Most Memorable Play?

    What is the one play you made (or perhaps an opponent) that you would say was your favorite? Maybe it was very smart, or possibly very lucky, and most likely made your opponent (or you) upset, but it was AWESOME! 

    For instance, your opponent just cast Cenarius and looked to have you beat. you then cast Shrinkmeister and Shadow Madness on his Cenarius, used it to attack and kill a Treant, then cast Recombobulator on the Cenarius to give yourself a Ysera. You used 3 cards and 8 mana but now have 2 3/2s and a 4/12 Dream-maker plus a Dream Card, while your opponent is left with a 2/2 taunt. Seems good!

    Posted in: General Discussion
  • 0

    posted a message on Rogue Legendary is OK

    It's not bad. But it's not good either. It's not worth legendary status. It looks more like a rare.

    If you open it, will you include it in all your rogue decks? No, probably not. It seems like it's only good enough for one particular deck which may or may not even be a thing.

    Posted in: Rogue
  • 5

    posted a message on New Mage Card - Potion of Polymorph

     Does this work before or after battlecry?

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card - Piranha Launcher
    Quote from Horkinger >>
    Quote from kalindo >>

    I don't know what you guys are complaining about. This card is bananas!

    Turn 2 Knife Juggler, then only 3 turns later, WHAM! You're dealing 2 damage to the face PLUS 1 rando ping...EVERY TURN for 4 turns! Wowee! Now that's value!

     Don't forget the 4 1/1 piranhas and the constant damage they'll deal...
     OMG YES! Pings all day!!
    Posted in: Card Discussion
  • 1

    posted a message on New Priest Card - Dragonfire Potion

    So if dragon decks become even more popular with this set, won't this card be a dead card much of the time?

    Not so good against a bunch of handsome dragons :-/

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Piranha Launcher

    I don't know what you guys are complaining about. This card is bananas!

    Turn 2 Knife Juggler, then only 3 turns later, WHAM! You're dealing 2 damage to the face PLUS 1 rando ping...EVERY TURN for 4 turns! Wowee! Now that's value!

    Posted in: Card Discussion
  • 0

    posted a message on What to craft

    I am never unhappy to play Rag. It is a very strong card that makes an immediate impact and must be dealt with. I highly recommend going for Rag over Forbidden. 

    Posted in: Paladin
  • 0

    posted a message on Is enter the coliseum good enough?

    I use it as a 1 of and I am happy to draw it most of the time. I think 2 is too many in a deck but the one is great for mass removal. My suggestion is 1 Enter the Coliseum and 1 Equality. That will also allow you to test it out and save 400 dust.

    Posted in: Paladin
  • 0

    posted a message on Crafting Legendary Help

    Definitely Ragnaros. 2nd would be Grommash if you play a lot of warrior. Cairne and Ysera are both good but too slow much of the time.

    Posted in: Card Discussion
  • 0

    posted a message on Which legendary to craft?

     

    I rank them in this order:

    1) Justicar Trueheart

    2) Grommash Hellscream

    3) Archmage Antonidas

    I've used all 3 quite a bit. Justicar is the most diverse and the most impactful. Grommash is good in most warrior decks and great in ones that combo with him. Archmage is good in maybe 2 decks but I find myself usually wishing I had another card in hand when I get him.

     

    Posted in: Card Discussion
  • 0

    posted a message on Anyone think the quests in game could be a little bit cooler? How would you improve the quest system?

    Daily quests need to remain simple to appeal to all players and allow for ease of accomplishment. More creative ones would be fun but they would need to be easy for most people to accomplish.

    It would be great, however, if they expanded on the achievement system in place. There are very few in the game, and they are hidden so you don't know about them until you get them (unless you searched the internet), but they are great when you get them!

    Posted in: General Discussion
  • To post a comment, please login or register a new account.