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    posted a message on No counter Plague DK

    Although I don't agree with OP about plague DK being a serious problem, I do think that it's bs that they can hard counter Highlander decks and screw with your draw and there is nothing you can do about it. The deck requires no skill or thought. I've lost more games from bad draw from plagues than I have ever against the individual playing the deck, the deck is as autopilot you can get and the plagues are too rewarding now. You have no way to punish then when they make bad or questionable plays. There is a reason it's the best DK deck right now, obviously steamcleaner was actually effective against plagues.  

    Posted in: General Discussion
  • 2

    posted a message on R-R DK (Rainbow Reno) 69.69% WR

    The DH's are kicking everyone's butt brother, they legit beat everything right now. OI would suggest a more control list.

    Posted in: R-R DK (Rainbow Reno) 69.69% WR
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    posted a message on How to fix quest mage once and for all

    I have no idea why people have beef with quest mage when theyre other decks that are objectively more broken and harder to beat. The deck isn't even that good and it's not a guaranteed turn skip loop. And on top of that there's counter play for it. I'm tired of people being salty about losing to ok decks and demanding changes and nerfs.

     

     

    Posted in: Wild Format
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    posted a message on rigged RNG

    I understand why you would feel that way but right now a majority of people are playing either warrior or DK. So that will be the majority of people you'll face are playing these 2 classes. They're trying to counter each other essentially.

    Posted in: General Discussion
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    posted a message on Wild death rattle rogue is BS.

    As a disgusting and deprived quest mage player, a solid alibi,  alot of armor or ice block absolutely dismantles that deck however everyone isn't playing mage and most classes cannot get an ice block or an obscene amount of armor. I've seen them even otk on turn 4 or 5, and can execute the combo again if they can. It's ridiculous. Blizzard can change the damage of the bombs to 2 damage to force the rouges to play 2 at one time plus reduce the # of turns so it can be a true otk deck instead of a setup to otk you later on.

    Posted in: General Discussion
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    posted a message on Warrior became more oppressive than Warlock this meta.

    I think that's it's insane how warriors are allowed to go about terrorizing everyone else and it's fine but if any other class does it people are screaming for nerfs. Rainbow mage got nerfed, Excavate Rouge got nerfed, Sludge got nerfed, and aggro pally got nerfed albeit it wasn't enough but warriors still haven't had any of their cards nerfed yet. If you're playing a deck that depends on minions to win the game, you are screwed because you'll never get the opportunity to deal any kind of damage. And brann is just awful, imagine if mages got a card that made their spells trigger twice for the rest of the game or gave them 2+ spell damage per game, that would be nerfed within a week. but here we are in February about to be march and brann and any warrior cards have yet to be nerfed. They need to go ahead and nerf them already like they did for legit every other class, if the other classes are stronger then win rates for all classes will eventually even out. 

    Posted in: General Discussion
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    posted a message on Suspicious
    Quote from MyDude33 >>
    Quote from jjgamesworth >>
    Quote from Dunscot >>
    Quote from jjgamesworth >>

    Blizzard for sure matches you with certain decks or starting hands that they know will cause a loss. It prevents ppl from going on 20 game winstreaks,

    According to the game's records, my longest winstreak is 65 games.

    I dunno. If the system is meant to prevent that from happening, it's doing a pretty bad job.

     

     Bro how is that even possible. 65 ranked games won in a row, how is that even possible.

     Can you provide a reason why he was able to do that when you said it was impossible? Seems like he destroyed anything you had to say with a single screenshot and a snarky one-liner.

     I never said the algorithm was 100% successful at its job. Some players are just better, luckier, and using better decks but a 65 game win streak is highly unusual. He would've had to play the game for a ~week straight and not lose 1 game. 

    Posted in: General Discussion
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    posted a message on Suspicious
    Quote from Baldassar >>
    Quote from jjgamesworth >>

    Blizzard for sure matches you with certain decks or starting hands that they know will cause a loss. It prevents ppl from going on 20 game winstreaks, limits the amount of ppl in legend and keeps you playing the game. Like how you get to rank 3 diamond, you're ranking up and next thing you know you're on a losing streak and now rank 4 or 5. Now you feel compelled to keep playing to get your og rank back to retain some sense of progression. In legend I havent gone on 1 losing streak, I never lose more than 2 games in a row. You would think if you're in legend and you're facing hypothetically the best and most intelligent players in the game, you would lose more games in legend than in ranks 5 to 1, right? No because they no longer have an incentive to "de-rank" you anymore to keep you playing and motivated. Only ~25k pll make it to legend and there are plenty of decks that have high enough winrates to get there so why have the same amount of ppl reach legend over the years? Obviously persistence is key and some ppl just aren't persistent enough and the matching is not in their favor.

     What a load of bull...

    Diamond 4-1 is the most competitive after high legend, while legend lower than 500 or so is the least competitive environment.

    No intentional deranking is necessary. When your MMR matches you against equal opponents,  it's natural that your winrate is close to 50% and since in the final climb to legend most people don't have extra stars, it's easy to get stuck there.

     You don't need extra stars to reach legend, that's why I said persistence is key bro. Some ppl, after they get to rank 3 or 2, got over that hump reach legend easily. MMR matching you against equal opponents is bs, if it did why isn't it more transparent with who you're Being matched against. For God's sake you could be rank 1 one win away from legend and you could be playing against someone who only has 1 star or even rank 2. Ypu could be playing the game like a tryhard going in and not giving up and youre opponent could be more lackadaisical and more willing to quit. You don't know until you get to legend and your rank is visible and you can obviously see you're in the same percentile as your opponent.

    Posted in: General Discussion
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    posted a message on Suspicious
    Quote from Dunscot >>
    Quote from jjgamesworth >>

    Blizzard for sure matches you with certain decks or starting hands that they know will cause a loss. It prevents ppl from going on 20 game winstreaks,

    According to the game's records, my longest winstreak is 65 games.

    I dunno. If the system is meant to prevent that from happening, it's doing a pretty bad job.

     

     Bro how is that even possible. 65 ranked games won in a row, how is that even possible.

    Posted in: General Discussion
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    posted a message on Suspicious
    Quote from jjgamesworth >>

    Blizzard for sure matches you with certain decks or starting hands that they know will cause a loss. It prevents ppl from going on 20 game winstreaks, limits the amount of ppl in legend and keeps you playing the game. Like how you get to rank 3 diamond, you're ranking up and next thing you know you're on a losing streak and now rank 4 or 5. Now you feel compelled to keep playing to get your og rank back to retain some sense of progression. In legend I havent gone on 1 losing streak, I never lose more than 2 games in a row. You would think if you're in legend and you're facing hypothetically the best and most intelligent players in the game, you would lose more games in legend than in ranks 5 to 1, right? No because they no longer have an incentive to "de-rank" you anymore to keep you playing and motivated. Only ~25k pll make it to legend and there are plenty of decks that have high enough winrates to get there so why have the same amount of ppl reach legend over the years? Obviously persistence is key and some ppl just aren't persistent enough and the matching is not in their favor.

     I aspire to the confidence that it takes to say "I lose more than 5% of the time against opponents the game thinks are as good as me, so obviously I'm being cheated somehow."

     Well it depends. What is skill based matching in Hearthstone? The game doesn't even show you the rank of the person you're playing so how do you know you're playing against players that are diamond 3 or 5. The answer is you don't. Yes you're all diamond rank any way so it doesn't really matter that much. But I never said that, I'm being cheated, I said that it may be a strategy used to keep players playing. Why would the matching system keep on matching you with secret mages and they know you just put a ton of anti secret junk on your deck. Now you'll have a guaranteed W against secret mages and That's not only not fun for the other party but it's giving you an advantage. It's better for the matching to mix things up and occasionally throw your weaknesses at you to make the experience more authentic. And I have reached legend before and currently rank 5 so obviously I'm not saying I lose and never achieved a rank because I'm being cheated by the game lol.

    Posted in: General Discussion
  • 1

    posted a message on Suspicious

    Blizzard for sure matches you with certain decks or starting hands that they know will cause a loss. It prevents ppl from going on 20 game winstreaks, limits the amount of ppl in legend and keeps you playing the game. Like how you get to rank 3 diamond, you're ranking up and next thing you know you're on a losing streak and now rank 4 or 5. Now you feel compelled to keep playing to get your og rank back to retain some sense of progression. In legend I havent gone on 1 losing streak, I never lose more than 2 games in a row. You would think if you're in legend and you're facing hypothetically the best and most intelligent players in the game, you would lose more games in legend than in ranks 5 to 1, right? No because they no longer have an incentive to "de-rank" you anymore to keep you playing and motivated. Only ~25k pll make it to legend and there are plenty of decks that have high enough winrates to get there so why have the same amount of ppl reach legend over the years? Obviously persistence is key and some ppl just aren't persistent enough and the matching is not in their favor.

    Posted in: General Discussion
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    posted a message on Europe: only warriors @ legend

    I would say that warriors are pretty common in ranked no matter the region. I personally hate the warrior class and I especially hate reno-warrior. They slow the game to a crawl and sometimes do all that delaying just to lose but warriors aren't as bad as they used to be so I hate them less now than I used to, lol.

    Posted in: Wild Format
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    posted a message on Blizzard still has some nerfing to do.

    I play control and aggro decks but like I explained, if control decks weren't so oppressive past turn 6 or 7, I.E. any warrior deck right now, you will see a decline in aggro. And Aggro paly is in a totally different league in comparison to other aggro decks. The deck is the best in the game rn. It has pushed paly to #1 for winrate. Playing against the deck is an uphill battle and it's the most common aggro deck other than treant druid and it's usage rate is going up. Diamond rank 4 to 3 is overrun with palys dude. Also anyone who's played the deck will tell you that is it much more effective in comparison to other top decks.

    Posted in: General Discussion
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    posted a message on Blizzard still has some nerfing to do.

    I agree that reno is supposed to help you out in his own way, that's what a legendary card does at its core but comparatively reno does way more for less mana. Sargeras is op and is a game changer but he costs 9 mana and he can't attack until after you use all of his special abilities like all of the other titans. No card tiltes the game in your favor like reno or brann even. And from my understanding the reno decks are dead last for winrate in legend so I think was just unlucky or I wasn't moving fast enough, lol. I also agree there should be other ways to remove portals too.

    Posted in: General Discussion
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    posted a message on Blizzard still has some nerfing to do.

    I took it upon myself to grind to standard legend this season after playing hearthstone since 2016 and I have had some revelations.  After playing back to back warriors and Palys, I completely get why people play aggro. An Aggro user isn't just someone bad at the game and deciding to play a deck that requires 0 thinking some of these decks are just simply unbeatable after turn 6 or 7 for not just aggro but many other non-aggro decks as well. Shaman and Rouges are a complete joke right now as well as Mage. Anytime I saw my opponent was playing shaman or Rouge, any anxiety I was feeling disappeared. 10/10 against shaman, I knew was going to win against these classes unless I got super unlucky.

    Some cards I feel like they need to nerf asap: Reno, Brann, Shroomscavate, keeper's strength and Garden's Grace. Brann is self-explanatory but reno is just ridiculous. One sided board clear, new hero power, 5 armor, and the opponent can only play 1 minion next turn. This card is an absolute menace, the way the game shifts in their favor disproportionately is asinine. Anytime Reno was played it was almost an auto loss but see here's why I feel like the card should be nerfed. I noticed when my opponent did not have reno in hand or burned him, they always ended up losing the game, no matter how well they fought back and how screwed I seemed, it's like they cannot win without reno which is ridiculous because they can clear your board in other ways. They're too dependent on the turn skip and complete board clear for their opponent. They're not using their brains and seeing the other advantages and tools they have in the late game. If you're 100% dependent on 1 card out of 29 to win you the game whenever you're in trouble something is wrong.They can make reno clear both players' boards and cause a stand off for both players making it more fair and interesting you know like an actual standoff. 

    Shroomscavate and Garden's Grace is a nasty combination. The garden's grace nerf was simply NOT ENOUGH. Anytime your opponent just goes face and can punish you severely with a singular tiny minion that you left alive on turn 6 or 7, yah the deck is broken. And the worse part is.....they can even kill you sooner than turn 6 or 7 if they get a decent hand. They don't have to play certain minions to get the buffs, they don't have to bother killing your minions unless they have no choice, they don't have to work hard at all to get the Garden's Grace buff, they don't need to set anything up or think really, they can buff 1 minion to infinity and use the Minion to clear your board and KEEP THE MINION, yah they need to deal with these cards asap because on my journey it was pretty terrible and now they're everywhere. God forbid you make the fatal mistake of letting one 2-1 live on turn 5 or 6.

    That's it thank you for coming to my ted-talk

    Posted in: General Discussion
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