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    posted a message on Patch 9.0: Arena Changes

    Anyone else irritated by the change to synergy-based choices for the fist two selections? For the three Arena runs that I've had today, the first two options mainly consisted of cards like Gadgetzan Auctioneer, Devilsaur Egg, Menagerie Magician, and the like. These choices instantly water down my deck and drastically ruin its consistency. This change seems to have guaranteed that all decks have two crappy cards by the first two choices. Anybody else finding this change as irksome as I am?

    Posted in: The Arena
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    posted a message on New Card Reveal - Venomancer

    Unplayable in constructed.

    However, in Arena, this card is a solid pick because on turn 5 it's basically a 6/5 and will trade into your opponent's 5 drop and, on top of that, if your opponent is struggling to maintain tempo you can get a double trade with this minion to counter two of your opponent's turns. Also, since it has 5 health, it will be difficult to remove with could lure out some large removal. This is especially good for Priest because 1) they can continue to heal it or give it Health to take out multiple low attack targets like Stegodons and 2) they have the best counters available against this (PoM, SW:P, etc.).

    Overall, a good arena card. Very similar to Maexxna but will appear a lot more often in Arena due to the rarity and appearance bonus.

    Posted in: Card Discussion
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