Are you guys sure it costs 0 with Reckless if you use it as a magnetic buff? Magnetized minions work like spells, and Reckless specifically says minion.
You're paying 2800 gold for a legendary. That's pretty fair, that's about how much you would spend in packs to get a specific legendary. I agree that no one in their right mind should spend cash money on this, but the gold cost is fine.
You are very wrong, It is worth it to buy with money not with gold. You get 15 ROS packs, 1 golden classic pack, one golden legendary. IT IS A VERY GOOD DEAL, even if you don't like single player mode.
Also if you pay with gold it is obvious you don't pay 2800 gold for one legendary, you still get 15 ROS packs + 1 golden classic pack.
This is not true, because I would pay that if I didn't have to play through the whole thing to get the golden pack. I played two games and already got bored with it. If they gave the rewards upfront, than yeah, your statement would be correct.
I got legend with this deck yesterday and the only problematic matchup is token or zoo, but most people just play Rogue, Warrior or Hunter at the moment.
tried it. went 1-6. You can sometimes win against rogue (but even that requires lucky draws, and them not playing around your traps) but everything else just destroys the deck. It's way lower power level than anything else in the meta.
There's a much more budget-friendly version of Mech Hunter floating around now that's increased in popularity; it's chock-full of Magnetic cards and Bombs. It's a pretty good SMOrc deck that can get through a lot of boardstates while pushing damage to face thanks to Hunter's crazy mech cards and mech support. Boommaster Flark's the only legendary that goes in there beside Leeroy, and it's pretty optional in there anyway. It doesn't run Oblivitron or Mechanical Whelps, however. If you're looking to craft a Mech Hunter deck, I would highly suggest that one.
I've only finished 6 drafts so far and most things were as expected. I've been doing pretty well but dont necessarily feel I am in control of the games I am in. A lot of games feel like they are won and loss out of thin air. While "fun" it isnt necessarily the most ideal if you're opposed to some variance.
Rogue is oppressively strong right now with the ability to fully control your board while out valuing you. It's pretty disgusting. Expecting an adjustment next week.
dont forget they always have 8-9 cards too. Unfortunately I haven't got rogue offered so far, and went 3, 6, 0.
After seeing Kripp go back to back 12 wins with shaman, I try my hand. Played unstable evolution 2 times so far on 1 drops, 2 drop is lorewalker cho both times, giving my opponent a copy. The fuck? Hasn't hapoened to him a single time in 24 games :D
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Are you guys sure it costs 0 with Reckless if you use it as a magnetic buff? Magnetized minions work like spells, and Reckless specifically says minion.
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This is not true, because I would pay that if I didn't have to play through the whole thing to get the golden pack. I played two games and already got bored with it. If they gave the rewards upfront, than yeah, your statement would be correct.
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tried it. went 1-6. You can sometimes win against rogue (but even that requires lucky draws, and them not playing around your traps) but everything else just destroys the deck. It's way lower power level than anything else in the meta.
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It was a great watch, enjoyed it a lot
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and Zilliax
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8/21 games at rank 6-7 yesterday in EU
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Played 16 games w/ my mech hunter today. Not 1 warrior...
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I had a draft, where it was offered 6 times (took 3)
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yes
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35 here, picked it up last year
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Why does that happen though? Because it does, and he seems to be the only mech that triggers twice with 9 lives...
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dont forget they always have 8-9 cards too. Unfortunately I haven't got rogue offered so far, and went 3, 6, 0.
this is how arena looks now, pretty ridiculous:
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You are very very (very) wrong about Oblivitron and you will realize it in the coming weeks
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After seeing Kripp go back to back 12 wins with shaman, I try my hand. Played unstable evolution 2 times so far on 1 drops, 2 drop is lorewalker cho both times, giving my opponent a copy. The fuck? Hasn't hapoened to him a single time in 24 games :D
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I think if you deal 8 damage for 16 mana in the first 8 turns, you are dead by turn 9.