Blood DK has had good success for me, though you need pretty good draw early on to beat buffed Dragon Golems. It has multiple answers thanks to the discover cards like Hematurge and Nerubian Vizier. Just get ready for long games.
The fact that it lasts 3 turns is bonkers, also with the abundance of cheap divine shield minions means that the board becomes basically impossible to remove.
I do feel we're at a point where any more powerful disruption cards are printed, this is the future of control decks at this point, and it's frustrating. Equally as dangerous is the fact that the existence of so many of these cards allows them to print more "I win" cards like shudderwock, so the game just devolves into "hope to mess with your opponents I win cards". I want cards like loatheb which require planning to fuck over your opponent, not unconditionally broken disruption.
Yeah, the only way control decks can win is to pull out the "I win" card, which is frustrating for both because when you hit the card, you basically win, and when you don't hit it, you lose without being able to do anything. Finishers are printed with way too much power and that makes it so you have to have a faster finisher or disruption. Traditional control is dead against anything else than aggro.
Late climbing wild, this is exhausting. Quest mage after quest mage all doing the combo by turn 6 at the latest after me popping both ice blocks and all. Still can't fathom how the parrot has dodged nerfs. Literally just make it repeat a spell over 6 mana.
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Congrats, this meta is definitely making it hard to climb, especially if you're not playing druid or paladin.
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Blood DK has had good success for me, though you need pretty good draw early on to beat buffed Dragon Golems. It has multiple answers thanks to the discover cards like Hematurge and Nerubian Vizier. Just get ready for long games.
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Nope, not dustable, you'll see if you click on the legendaries on the pass that they say "Uncraftable Legendary".
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The fact that it lasts 3 turns is bonkers, also with the abundance of cheap divine shield minions means that the board becomes basically impossible to remove.
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Yeah, the only way control decks can win is to pull out the "I win" card, which is frustrating for both because when you hit the card, you basically win, and when you don't hit it, you lose without being able to do anything. Finishers are printed with way too much power and that makes it so you have to have a faster finisher or disruption. Traditional control is dead against anything else than aggro.
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People have been posting this exact comment since 2016
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Late climbing wild, this is exhausting. Quest mage after quest mage all doing the combo by turn 6 at the latest after me popping both ice blocks and all. Still can't fathom how the parrot has dodged nerfs. Literally just make it repeat a spell over 6 mana.
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Expected a lot more changes, hope they keep em coming