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- forkupine
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Member for 8 years, 5 months, and 6 days
Last active Mon, Jul, 6 2020 08:21:23 -
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Synchrone posted a message on Heroic Chenvaala|Freeze Mage|Galakrond's AwakeningPosted in: Heroic Chenvaala|Freeze Mage|Galakrond's Awakening -
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Thorbaugh posted a message on Hakkar Plague - A Priest Control DeckPosted in: Hakkar Plague - A Priest Control DeckThis deck is very ineffective - requires the RIGHT draw. Nice try but NO.
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drcastelo posted a message on Lich King ShamanPosted in: Lich King Shaman3rd try, thanks. I had the DK shaman card so I substituted one Jade chieftain. Highly recommendable.
It's very RNG dependant (won because of evolve into charged devilsaur) but here are my tips:
-Just Mulligan for Devolve (and evolve if any but devolve is the most important card),
-Survive to turn 7, try to use your jade cards, fill the board, evolve early if you have it
-Frostmourne phase: DEVOLVE! Devolving the frozen 2/6 makes you skip the frostmourne phase entirely (and destroys the minions previously present).
-Then pray for evolve/DK Shaman card and just survive and pray to RNG you get taunt minions, if they get damaged, use DK shaman hero power to evolve to full health.
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Dirkastanian posted a message on [LOE] Heroic Steel SentinelPosted in: [LOE] Heroic Steel SentinelThanks, I beat him the first try with this deck.
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That was a far better strategy. I just ended up stealing a 7 attack weapon and kept using hero power for +3 weapon attack and burnt him down that way.
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This deck makes it quite easy. Just do what KaysElMecnun mentions: shuffle and duplicate your Coldlight Oracle and stack them with the Spirit of the Shark when you can. Note: if the card you're overdrawing/burning happens to be a Bomb, it won't hit you. You'll be around high single digit HP or so when you play out your final combo. Statistically speaking, it's unlikely you'll get blown up by a bomb if you're at 10 cards, play a Coldlight Oracle, and begin to draw into your deck.
A Spirit of the Shark paired with two Coldlight Oracle = 8 cards drawn. If the boss hasn't taken any damage yet, but is out of cards, you're looking at 36 fatigue damage. As long as you played a Platebreaker at some point in your run, you'll win. I actually lost my first attempt because I didn't throw out the Spirit of the Shark first. So keep that part in mind. Good luck!
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Couple of notes from all my failures while attempting this:
1. If your HP hits 20, just restart. HP must remain above 21. I've failed all the attempts that I made with 20 HP.
2. Do NOT play Doomsayer on turn 6 - it'll void out your turn 7 and mess up everything you've worked for up to that point.
3. You can play a combination of Sea Giant and Mountain Giant (two cards) on turn 7 and not have it botch things.
4. If the Lich King swings at Tirion with one of his spirits, get ready to start over.
5. Equality + consecration is a really nasty gamble to clear the board of spirits. Just manually clear them out.
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Worked great. I didn't mull on the first try thinking it wouldn't matter. After getting rekt, I tried again with an Onyxia first turn play, kept the tempo up and won.