I don't know what you guys smoke. Or maybe you play HS on a different planet
Highlander mage => loss
Highlander rogue => loss
Tempo DH => loss
Libram Paladin => loss
All won super easy. I did not even get close to worry them.
Early game sucks. Nothing will stick on board making it impossible to evolve. Late game you are already behind. Other classes will come up earlier with power minion you can't even remove because you have 0 spells unless you are really really lucky and come out with a fully charged Galakrond early on.
Mogu Fleshshaper : 9 mana unplayable before mid-late game if you draw it early it is a dead card in your hand not to mention the fact that if you do not have the possibility to evolve it immediately it is useless, it can't even charge anything without dying
Desert Hare: another absolutely dead card until you draw the weapon (turn 8) or you combo it with Bogstrok Clacker (turn 6) providing you have the combo in your hand, by then any one will be able to deal with underwhelming 4 mana minions
Far Sight: there are at least 10 cards that cost less than 3 mana if you draw any of these you have just wasted mana and lost tempo
Novice Engineer: another 1/1 pathetic card you have to rely on which says everything about the draw potential shaman has