Disclaimer: These are the forbidden techniques I discovered in various Hearthstone forums. I haven't seen most of them discussed here so I would like to share.
No. 10: Turn 10 double Venture Co.
This is a very practical technique that requires a medium amount of APM (action per minute). Just drag two Venture Co.s one after the other immediately. A very good introduction to those who want to master higher level APM techniques.
APM required: >200.
No. 9: Double BGH opponent's double Stormwind Champions.
This one is a little harder in the sense that it requires some mouse precision. And since very few constructed decks have two Stormwind Champions, this technique might see more practical use in Arena.
APM required: >220.
NO.8 (Mage only) Ping Nobel Sacrifice
The exact moment "GET DOWN" is triggered, ping him with your hero power BEFORE your minion hit him. A very useful technique to get a one card advantage against Paladins.
APM Required:>240
NO.7 Double Arguses Double Shields
If you think this one is as ez as No.10, you are just a noob and need to get gud. The catch is that you need to drop the second Argus the moment the first's battlecry triggers. (Protip, the first Argus will blink.) Timing is very essential in this technique and can get you two 3/4 Arguses with taunts from an empty board.
APM required:>260
NO.6 Double Shattered Sun Clerics buff each other
This is one whole new level compared to NO. 7. If you drag the first Cleric on your board but cancel the buff process by right clicking, the Cleric will bounce back to your hand after a very short delay. Now before she bounces back immediately drag the second Cleric to buff the first one, then immediately drag the first one to buff the second one. All these have to be down before the first Cleric bounces to your hand. Same technique can be applied to double argent protectors.
APM Required:>300
NO.5 (Paladin Only) Pick two out of four or more your opponent's minion using MTC, brewmaster and consecrate
If you have mastered the first 5 and are ready for this one or above, then congratulations, your APM is well above average pros. These are also mandatory trainings every pros have to undertake everyday. You still haven't seen these in tournaments because very few are confident to show it off.
Now on to this classic paladin alley oop maneuver. Consecrate to throw your opponent's minions in the air. Drop your MTC and drag one of his minions to your side. Combo with brewmaster and drag the second minion. All these have to be done before the minions fall back to the board. Legend says that if you have enough strength you can even drag enemy hero for OTK.
APM required:>340
NO.4 Mad Bomber suicide
This one has absolutely no practical use and is only developed for maximum BM.
Drop Bomber and trigger three bombs. Brewmaster bomber and identify the drop locations of the bombs while they are still in air. Place the same bomber onto those locations to suicide. Sometimes you also need to utilize the minion swapping bug. (I believe every player before Naxx must have seen this bug. It turns out this is not a bug but a feature that encourages high APM. ) APM Required:>360
NO.3 (Warlock Only) Doomguard + double Soulfires
This one requires one to feel the discard locations of the Soulfires. With enough belief in the heart of cards, one can catch those Soulfires like butterflies before they vanish and fling them to your opponent's face. APM Required: >400
NO.2 (Warlock Only) Turn 4 double Mountain Giants
I believe every handlock player now knows this already. Simply put, when you go 2nd, tap on turn 2 and turn 3. Right before you draw the 11th card on turn 4, drop two mountain giants.
However there is an advanced version of this technique. Tap right before you overdraw on turn 4. The client will think you have 12 cards and you can drop 1-cost mountain giants with the remaining mana.
APM Required:>450
NO.1 (Hunter Only) Wild Pyromancer + UTD
The basics of this technique is such a common knowledge that I don't want to overstate. The higher your APM is, the more value you can get from this combo. It can also bypass most taunts in the game with Hunter's Mark.
However, the pinnacle of this technique, and of all these forbidden APM techniques, is sealed forever by Blizzard because it was way too overpowered. Yes, you have guessed right. Before Buzzard was nerfed, you can Pyro, Buzzard, UTD for Hunter's Mark and Timber Wolf. Hunter's Mark the taunt to bypass it. Drop Timber Wolf and charge all the doggies for tons of damage. This is legendary combo requires at least 600 APM and is beyond the reach of us mere mortals.
Want to start improving your APM today? Start with the following noob-friendly practice and see whether you have what it takes!
Pick two cards from Tracking.
Double Backstab on one minion.
Turn 3 coin mountain giant.
Double Preparation into 1 cost Sprint.
- egekement
- Registered User
-
Member for 8 years, 7 months, and 20 days
Last active Fri, Aug, 10 2018 15:37:47 -
- 8
- 16
- 51
- 0 Followers
- 29 Total Posts
- 86 Thanks
-
18
chillybright posted a message on Forbidden techniques in Hearthstone that requires inhuman amount of APM, how many have you mastered?Posted in: General Discussion - To post a comment, please login or register a new account.
-1
wtf is burstacle. downvoted only because of name.
12
says the guy with doge memes
7
you get a 6 mana board clear. what are you talking about
2
i thought this was a rare card.
10
you can't say brainless to a deck if your deck is mech hunter
-3
no
-1
ALL three.
8
next level magma rager
1
this really needs a buff.