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    posted a message on Celebrate the Lunar New Year - New Bundle, Free Card, Quests

    They've tightened up that window and been pretty consistent the last two years - more like 65-75 days from now.

    Posted in: News
  • 0

    posted a message on Iksar Looks Back on the Balance and Design of the Curse of Naxxramas Adventure

    Thank you for so perfectly illustrating the concept of confirmation bias. I'm assuming that's all you were doing here, because the alternative is to assume you actually think this is true anytime anyone from any company discusses the past in a thread on reddit. And I'm certain you're better than that.

    Posted in: News
  • 2

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    Dude: if they'd announced it today but set the date for a week from now, guess what? You'd be in the same boat. Someone will ALWAYS get screwed by announcement timing. Today it was you. Take the L.

    Posted in: News
  • 1

    posted a message on Void Contract

    Huh? It's an anti-combo tool. You can't "stall and win the game" against a combo deck - your only hope is to beat them first or burn their combo pieces.

    Posted in: Void Contract
  • 4

    posted a message on Void Contract

    I don't think the math supports the assertion that this is "the same thing as Demonic Project" with regard to combo opponents. Drawn in the first half of the game, it's WAY more likely to burn combo pieces than Demonic Project is.

    Posted in: Void Contract
  • 3

    posted a message on Six Hearthstone Decks From Legend You Should Try This Weekend

    The Lich King and Ysera are my two favorite cards in the game. Don't just craft it: craft it golden!

    Posted in: News
  • 2

    posted a message on Rumble Run - New Details On Upcoming Solo Content + Looking Back At Adventures

    My idea is: enjoy this Hearthstone game! It's a game! It's fun! The content is engaging. The pricing model is fair (for a CCG). But you don't like those ideas as you've made quite clear, so let's talk about yours. But again, you'll never tell us the secret to not being greedy, because it's a secret you've kept even from yourself. It's a really simple question, but you'll always have another reason why you won't say it. People like you always do.

    I tried to only use two-syllable words since you don't like "big words" for some reason. But "engaging" and "another" are three syllables. Many apologies. Aw damn! That one's four!

    Posted in: News
  • 7

    posted a message on Rumble Run - New Details On Upcoming Solo Content + Looking Back At Adventures

    Well you didn't answer a very reasonable question, so I assumed you were only interested in being angry: what does it look like for Blizzard NOT to be greedy in your book? Name the price, and let's have a real discussion. I'm game. Join me in a true discourse!

    Posted in: News
  • 8

    posted a message on Rumble Run - New Details On Upcoming Solo Content + Looking Back At Adventures

    Took me about five minutes to write, kiddo. Git gud. ;)

    Posted in: News
  • 12

    posted a message on Rumble Run - New Details On Upcoming Solo Content + Looking Back At Adventures

    You must be new here. A TON of people were asking for three full expansions a year. Free-to-play players complained incessantly about the high gold-only cost of unlocking wings, and about the fact that you couldn't craft Adventure cards. The pro-scene applauded quite loudly when Blizzard finally went to three full expansions a year. You're mistaking your personal opinion for a universal opinion, just as the absurdly overreacting mobile Diablo haters are - a proposition which is nearly always foolish. Note that I'm not suggesting that "everyone" wanted three expansions. The fandom is not a monolith, and pretending it is is childish and silly.

    I love how you think it's rational to say they're getting "greedy" with a free-to-play game that requires zero dollars to be successful, and which has one of the most benign microtransaction models in gaming. This argument would carry more weight if it hadn't been the exact same thing people have been howling since the game came out. If it was greedy when they introduced Adventures (which people said) and it's greedy when they take away Adventures (which you're saying now, and others have said before) - what would a non-greedy model look like? Tell us exactly how much they're allowed to charge and how many expansions per year they could release without crossing your made up "greedy" line, and we can discuss it. But I don't think you have any specific criteria - you just want to be angry because it feels good to get angry on the Internet.

    Posted in: News
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