• 0

    posted a message on Big Hunter Shenanigans

    Bowman looks too greedy. Realistically it will only hit Corpse Widow or Devilsaur, neither of which have immediate board impact.

    Likely won't last until t10 for N'zoth and none of the deathrattles have charge or taunt so you'll die on turn 10 if you get there.

    Terrorscale can't be played on curve either unless it is Egg -> Terrorscale + Play Dead.

    Call of the Wild looks really out of place. No spell synergy and you're trying to make it to 8 for Katherena - who cares if you make it to 9? Better to have more early game to make it to 8.

    Posted in: Big Hunter Shenanigans
  • 2

    posted a message on Seeping Oozeling

    If you have non-deathrattle minions can the battlecry whiff? Or will it always get a deathrattle if one is in the deck?

    Posted in: Seeping Oozeling
  • 0

    posted a message on New Neutral Minion - Hungry Ettin

    Probably won't see play in constructed but is a buff to evolve shaman. Looks solid in arena.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Minion - Seeping Oozeling

    Although Rat Pack would be 5 x 1/1's...

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Minion - Seeping Oozeling

    Compare with Cairne Bloodhoof. Deathrattle would need to be a 4/5 or better plus you'd need to build around and avoid pulling less impactful deathrattles (Kindly Grandmother, Rat Pack, Fiery Bat). As with the new Hunter legendary it's fine having high cost beast/deathrattles but how do you run hunter early game without low cost beast/deathrattles which are hunter staples? I think the answer is a Secret Hunter shell with a beast/deathrattle top end.

    Posted in: Card Discussion
  • 0

    posted a message on Tempo Lock (130 wins from 16 to L)

    He’s a fairly safe legendary in my opinion if you want to craft now.

    Posted in: Tempo Lock (130 wins from 16 to L)
  • 0

    posted a message on (Rank 20-5) Aggro-Midrange Secret Mage

    Agreed. 6 1-drops and no on-curve 2 drops makes this so unreliable.

    Posted in: (Rank 20-5) Aggro-Midrange Secret Mage
  • 3

    posted a message on Miracle Pump - MSG Mill, Buff, Mircale, Jade Combo

    Been playing this one for 2 hours. Great against control. Struggles against aggro without early removal or acolyte + mark of the wild.

    I love they way there are two completely separate combos (red mana wyrm + auctioneer, daring reporter + oracle + naturalise) and 3 completely separate win conditions (wyrm, mill or jade).

    Removed 1 jade idol. Only 1 is needed as you don't need to start your jade until the very end. I never won with Jade, just used it to prevent milling myself. The game was either won or lost before the jades got any more than 3/3. Added 1 loot hoarder for more cycle and early game.

    Removed savagery as I don't have it. Also removed the burgly bully x 2. Too slow and there are already enough spells for cycle.  +1 acolyte, +1 ooze, +1 bloodmage (extra cycle, extra early game and buffs living roots and wrath).

     Great idea, well done.

    Posted in: Miracle Pump - MSG Mill, Buff, Mircale, Jade Combo
  • 2

    posted a message on Legend Weapon Warrior

    Aggro more than Midrange. Captain Greenskin looks too slow. With so many weapons you'd get more tempo out of an extra Dread Corsair.

    Posted in: Legend Weapon Warrior
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