I play Hearthstone mainly for the RNG and wacky shit, I love discover, might be unpopular here, I don't know. There will be classic now for those who want a more predictable game mode, so that's good.
- darkphoenix1106
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Member for 4 years and 30 days
Last active Fri, Apr, 2 2021 23:33:09 -
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hawkin90 posted a message on Random Value Generation will STILL be a problem in StandardPosted in: General Discussion -
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RolandofGilead posted a message on Let's talk gold, like-for-like rewards and "equal pay for equal work"Posted in: General DiscussionWell, my friend, do I EVER have news for you. But you have to sit down before reading any further. It's for your own safety.
7 days from now, when you hit Level 27. Guess what you get???
An ASHES OF OUTLAND pack!!!
OMG the party you'll have if you live in a place without current COVID restrictions. Imagine how sad you'd have been if you were given, say, a Grand Tournament pack instead? That expansion SUCKED!
Personally I do live in a place where I'm not allowed to have parties, so I had to open my Outland pack in solitude. The 40 dust was a nice consolation prize though.
Enjoy dude, seriously. So awesome.
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UltraJeeves posted a message on Let's talk gold, like-for-like rewards and "equal pay for equal work"Posted in: General DiscussionThere's been a lot of discussion about the end-of-season gold hoard we're likely to have and, while not everyone agrees (nor do we have all the information), many believe that we'll have less, or significantly less, than before. One thing that I haven't seen discussed in detail is how much less we'll have if we only do the quests we did before (i.e. ignoring weekly quests) and rack up a few wins in the process.
I'm currently at Level 25 and need 3,450 XP for the 150g that comes with reaching Level 26. This represents almost 4 daily quests' XP. In the old system it would've taken fewer than 3 dailies to net the same gold. By the time one reaches Level 50+, you need up to 4,500 XP for each 150g or about 5 completed dailies. Going from Level 48 to 50 requires an astronomical 18,300 XP and awards just 300g (and a portrait). That's 20 daily quests worth of XP for 300g!
Rewards Track info: https://hearthstone.gamepedia.com/Rewards_Track
Now I think it's great that we have weekly quests and accomplishments to complete (as well as additional cosmetics), but these are extra challenges we chose to do and shouldn't been included in a like-for-like comparison between the new and old systems. Any extra work (e.g. weekly quests) should offer rewards above and beyond the previous system.
I really like the idea of the Rewards Track but, man, does it feel bad.
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yoop posted a message on Blizzard's response to the whole system revampPosted in: General Discussioncredit goes to the reddit guy who posted this :
thing is it's soo well written that i do hope the ppl who are responsible for this situation will realise their errors (i'm talking to u whales, it's ur willingness to give bli$$ ur money that brought us here)..
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werty_101 posted a message on Pack opening got worse or?Posted in: General DiscussionLearned your lesson yet?
Of course not. You'll be back for more once the next expansion rolls out.
Blizzard thrives on gullible idiots. -
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RaptorWithWings posted a message on Wild Combos at the Darkmoon FairePosted in: NewsI Gotchu
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Remus88Romulus posted a message on Wild Combos at the Darkmoon FairePosted in: NewsYou have my sword.
And my upvote!
For this spotlight on the Wild format. The only format I play.
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Poghy posted a message on Wild Combos at the Darkmoon FairePosted in: NewsThumbs up for the wild content!
For the Rhino you dont need Emeriss, you just do what you did with the Knuckles OTK. Handbuff the crap outta him then play it with double The Beast Within.
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SummerWalker posted a message on Miracle Spell ShamanPosted in: Miracle Spell ShamanYour version of this deck just isn't good and you can see that just by looking at it don't see why it has so many votes. That is the power of art I suppose make something look fancy and people will automatically assume it's good.
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WillPwn posted a message on Miracle Spell ShamanPosted in: Miracle Spell ShamanA few fair comments in there, the reasoning for the Devolving Missiles is the disruption and need for silence in the Scholomance meta - I appreciate we don't want to control but the decks' burn combo's come mid to late game, so there's an element of control or stall regardless of the burn mentality ... we're not just shooting lightning bolt face every turn. Like I highlighted, Vulpera Scoundrel and Cobalt Spellkin could be an include.
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It's not going to be in an adventure format, if I recall correctly. I think it was stated that the 35 new cards would simply be added into the available cards that people can pull from Madness at the Darkmoon Faire packs.