• 0

    posted a message on At what Hearthstone rank can you be considered a "good" player?

    For reference, my highest finish is Legend 800.

    I would consider everyone who reaches rank 5 "good" - they have understood the game mechanics and can execute their deck well. For me, the really good (pro) players are those who reach Legend with ease (meaning they can reach it with non-Tier 1 deck) and finish at least around Legend 100.

    Posted in: General Discussion
  • 1

    posted a message on LEGEND Anti Big Priest [Secret Mage]

    I built a different Aluneth Mage that stands 11-1 vs. Big Priest (75% Winrate overall from Rank 17-4) and doesn't run Loatheb: https://www.hearthpwn.com/decks/1270334-wild-aluneth-aggro-mage

    Posted in: LEGEND Anti Big Priest [Secret Mage]
  • 0

    posted a message on Golden Scargil worth keeping...?

    He will be part of Murloc Shaman for sure, which is Tier 2, according to HSreplay. So I'd say keep the card

    Posted in: General Discussion
  • 0

    posted a message on Hunter Legendary Reveal - Vereesa Windrunner

    This is wrong. Six of the weapons were pretty good and saw play for a while. Let's go through all 9 classes.

    Mage: Aluneth saw play in Burn/Tempo Mages. / Priest: That one was garbage. / Warlock: As you mentioned, Skull was OP. / Rogue: Kingsbane Rogue got nerfed, because of how annoying the weapon was in wild. / Druid: Saw play in Maly & Togwagle Druid. / Shaman: A meme, for sure. / Warrior: Recruit Warrior was like Tier3, I guess that counts for not viable. / Paladin: It was played in Even Paladin, even though it is a tech choice. / Hunter: Afaik Spell Hunter is okayish.

     

    Posted in: News
  • 0

    posted a message on Even mage

    Imo the problem with even mage is that there is no real route it can go without being outclassed by other mage decks.

    You won't really go the aggro route, because the Odd Mage Hero Power is just better for smorcing. Aggro decks tend to not use their hero power in the early game until they have spare mana, where 2 Damage for 2 Mana is just better than 1 for 1.

    A control mage will always want to use Jaina.

    Your best bet is probably a Midrange Mage that uses the Hero Power for early and cheap board control, but then again Midrange Decks aren't in the best spot atm and in most cases having a 3 drop on turn 3 is better than a 2drop + a ping (same goes for turn 5 and 7).

    Posted in: General Discussion
  • 4

    posted a message on The Pepper Thread - Share your good vibes!

    I just got my first 12 Win run in Arena!

    Posted in: General Discussion
  • 3

    posted a message on Weekly Card Design Competition 9.03 - Submission Topic

    T2 this into ramp

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.