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    posted a message on Does Dr. Boom Need to be Nerfed?
    Quote from ThirdofHisName jump
    Quote from Turn1Jarraxus jump
    Quote from brantkin jump

    Nerf dr boom to be a 7 mana 7/4 with two boom bots. As well as making bgh a 7 mana cost at least. Those two have completely took over and are played in like every deck, making them more inline with other cards will free up 3 card spaces. Right now you need those 3 cards to be competitive at all.

     What's the third one? And BGH is only played because of Dr. Boom. As soon as Dr. Boom is nerfed, and starts dropping off of decklists, there'll be no reason to run BGH.

     I'd like to know this as well. Just because anyone saying that BGH should be a 7 cost is clearly a uniquely-minded individual.

     

    Quote from Turn1Jarraxus jump
    Quote from brantkin jump

    Nerf dr boom to be a 7 mana 7/4 with two boom bots. As well as making bgh a 7 mana cost at least. Those two have completely took over and are played in like every deck, making them more inline with other cards will free up 3 card spaces. Right now you need those 3 cards to be competitive at all.

     What's the third one? And BGH is only played because of Dr. Boom. As soon as Dr. Boom is nerfed, and starts dropping off of decklists, there'll be no reason to run BGH.

    Well lets see, he takes out a target with 7 mana and also plays a card with decent starts which is a 4/2 he is also a removal like shadow word death. Which is also i think 3 mana, although his is limited it will still allow you to kill big targets and get a creature on board. But as it stands a target plays a big creature you play bgh kill his big creature and you can play another 3~4 mana card. And at that point you basically just win the game right then and there. he shouldn't be that big of a tempo swing to pretty much win the game on his own. Even dr.boom doesn't have that power. He also limits a ton of different decks so he controls the meta, he is ultimately a fun ruiner.

    You could compare him to peacekeeper a 4/2 in my opinion is a lot better, he often gets 2 for ones for only 3 mana. And i must not be to uniquely mind in knowing how blatantly over powered he is, kripp has just made a video about it. Now if you excuse me i must try and find the guy that called me a rank 20 because i compared bgh to assassinate. Which kripp also did, and we all know how good kripp is, so my opinion can't be to far off a pros opinions.

    Tl:Dr He is removal that kills manly 7+ mana cards and allow you to play another card along with him. And if nothing happens he is a 3 mana 4/2 than can trade with some other 3/4/5 mana + creatures like yeti's etc with the help of a hero power. So his stats are very good for his mana. Arguably the best stats for a 3 mana card.

     

    I will link the video of kripp just in case i suck at explaining it to you maybe he can. https://www.youtube.com/watch?v=QhZBvxgu7C0

    Posted in: Card Discussion
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    posted a message on Does Dr. Boom Need to be Nerfed?

    Nerf dr boom to be a 7 mana 7/4 with two boom bots. As well as making bgh a 7 mana cost at least. Those two have completely took over and are played in like every deck, making them more inline with other cards will free up 3 card spaces. Right now you need those 3 cards to be competitive at all.

    Posted in: Card Discussion
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    posted a message on Brawl Week 1 - What was blizzard thinking?

    It comes down to if you draw bad cards as nerfrian or rag you lose. If rag breaks his weapon you lose the game, happened to me two times, couldn't play around it the second time around tho i won because he used a lucfrion and killed his own minions. Yeah was about to lose to a guy like that. My experience so far is it's just not fun to play. Plus there is no variance maybe make multiple decks with nefarian and rag and allow duplicate hero's to fight each other. Or let us chose who we want to play, nefarian is fairly fun because of the random spell, but rag is just unenjoyable all around.

     

    They really should of known that the game has gotten stale and the main player base for tavern brawl wasn't the rank guy's. And that is what this tavern brawl speaks to people that play a lot of rank and want to play the same boring match ups. They completely failed this week around with tavern brawl and didn't understand why all of us were happy with tavern brawl being announced. Now lets hope blizzard learns from there mistakes and never makes a premade deck for tavern brawl again. What a way to start out tavern brawl, a big let down and a slap in the face to players that were hyped for it.

     

    It was a cool conecpt but it was way too soon to have a premade deck and only two of them. I do like how they are trying to make us happy, just it made us happy for a second. and then crushed us and made us even more angry. It's worse than just not trying to make us happy at all, week one was a total fail and a facepalm. I wonder what went through blizzard's head when they did this.

    Posted in: Tavern Brawl
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    posted a message on How to get Magni Bronzebeard for free!

    That was amusing i came in expecting something like this. I was not let down 10/10 i have to say how much was that cutout? :P

    Posted in: General Discussion
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    posted a message on Best way IMHO to nerf Gang up

    Gang up is a fun card but not overpowered in the slightest. Sure you can get 7 legendaries but you lose tempo and stuff, it's just a card for people to have fun with. You want a card to be nerfed? Then make threads about either bgh or dr. balanced. Lord knows both of them need a nerf, leave my combo and fun decks out of this, you fun killer! >:(

    Posted in: Card Discussion
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    posted a message on nerf Emperor Thaurissan?

    Only card that needs to go is bgh. The rest can stay for all i care, bgh single handed screwed the meta and made rush decks pretty much the only viable deck. The only deck that can compete right now and can play big minions is handlock sadly. That's only because they use the giants to there advantage, i personally hate how over powered bgh is. He is the single best removal in the game and is way to good for what he cost. I feel he should be a 7 mana card at the very least, since you destroy a 7 attack minion most of them are 7 mana or over. And not only that but you also have a 4/2 which can kill off another minion a 3 mana 4/2 that destroys a big minion with no counter, it is bs. A single card shouldn't change the meta completely and ruin a bunch of viable decks.

    If i had my way i would make him a 10 mana, when played discard your hand. And kill this minion and all friendly minions on the board.

    Posted in: Card Discussion
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