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    posted a message on No More Old Hearthstone Packs?, New Format Blue Responses, Red Bull Roster Change, Holding Hands - Card Design Voting

    究其原因,暴雪只有退环境,才能更加刺激玩家购买新卡,玩家才会不断消费最新的游戏内容,这一举措与其说是游戏性的调整,不如说是商业上的深层拓展。

    Posted in: News
  • 0

    posted a message on Warrior is homecoming king now?
    Quote from Flood jump

    Actually Sjow, one of the best warrior players, also said yesterday on his stream that Varian is "alright but overrated. Definitely great against midrange where tempo swing matters but in control matchups he is too much overcommitment". I am nothing of a player compared to Sjow but this is also what I have been saying: Varian is not a card that CW needs, he is just alright and people are playing him because people test all the new cards right now anyway. Also, I can imagine lots of people overhyped with Varian are playing warrior right now just because of this card.

    <form class="rating-form" action="http://www.hearthpwn.com/apply-rating?entityTypeID=15&amp;amp;entityID=922758&amp;amp;returnUrl=%2fcomments%2f922758&quot; method="post" novalidate="novalidate" data-rating-average=".00" data-rating-sum="1" data-rating-countpositive="1" data-rating-countnegative="0" data-rating-count="0" data-rating-form-type="like" data-entity-type-id="15" data-entity-id="922758">
    <input id="field-like" name="f4ab2783a30a94fb4a1b77e5eaf017fab" src="http://static-hearth.cursecdn.com/1-0-5715-23835/skins/global/images/ui/blank.png&quot; type="image" value="Submit" />- @zamrai
    </form>
     All the noobs think Legendaries are good. I am not talking about rank 20 noobs I mean like people who havnt hit legend noobs. Even those people said that shit like The Mistcaller is OPOP and Varian is new boom. Not to mention the hype around Aviana... That is when I realized 95% of the Hearthpwn and hearthstone community is bad. Then hey, they will net deck the next big lists and feel good. 

      First, mind your language child. Are you that kind of brat who always asks about people's rank? I tell you what you <snip>, maybe you are concerned about heading legendary but most people don't. it doesn't mean they can't, just won't or don't want to. Me myself enjoy all kinds of gimmick decks and various ways of playing rather than mundane top-decks. You are literally basing your superiority on what--legendary player,  US top 5 or being an fan-site deck architect? <snip>

    <snip>

    <snip>

    Posted in: General Discussion
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    posted a message on Bolf Ramshield - Better than some give credit?

    This card is great, better than windrunner in future meta, probably also better than ET in non-combo decks. I think it will fit in paladin's deck.

    Posted in: Card Discussion
  • 0

    posted a message on Guess on TGT release date?

    If TGT would be released on 24th, why there hadn't been any announcement yet? they usually did that one week ago.

    Posted in: General Discussion
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    posted a message on New Rogue Card - Beneath the Grounds

     So I think I can clear out something here. Ambushes is not a real playable card, it's an effect card, when you draw, your opponent gains a 4/4 on board and this card will be consumed at once so it won't add your hand. It's neither a minion nor spell, it doesn't block draw either.

      This card is nice for mill deck even for oil rogue, a hard counter to combo decks. You can replace sprint by coldlight oracle, adding 2 of them into oil deck would be great.

      Anyway, you can't overdraw your opponent otherwise ambushes would be discarded and you wouldn't have 4/4 on board.

    Posted in: Card Discussion
  • 0

    posted a message on Somthing about TGT release
    Quote from iMPose jump

    Release date is almost certainly the 24th.  People who have pre-ordered the 50 packs can change their Windows clock to August 24th and it allows them to open the packs.

    Of course, the game immediately crashes because the client doesn't have content for those packs yet.

    But we haven't received any preview about TGT today  as they usually did that one week in advance.

    Posted in: General Discussion
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    posted a message on Somthing about TGT release

      Here are some release history of adventures and the only expansion so far known as GVG

      Naxxramas was first announced at PAX East 11st April 2014. However, Blizzard had been quite low-profiled about it with only releasing one card per week, it was not until 28th June 2014 that hearthstone CM first confirmed that Naxxramas was supposed hit the splash in July. Eventually Naxxramas was released in 23rd July 2014, that's a 26-days span.

      The first expansion pack, Goblins vs. Gnomes, was announced at BlizzCon in 11st November 2014 and then released on December 8, 2014. That's a 27-days span

      Second adventure, Blackrock Mountain, was announced at Pax East on March 6, 2015 and the first wing was released on April 2,so that's 27-days span again.

      On July 22, 2015, the second expansion pack, The Grand Tournament was announced and will be released in August. But so far 27-days have already past yet either information about release date nor actual release has taken place. Additionally, it's highly unlikely that GVG will make its debut on Tuesday which makes 20th more possible, otherwise we would have to wait for another week like till 25th for TGT's arriving. If so, that would be a 34-days span, the longest interval between announcement and actual release ever to hearthstone.

    Posted in: General Discussion
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    posted a message on Why I think pure aggro deck is the curse to hearthstone.

      I used to play a lot of aggro decks, at that time of being, I was thinking about cheap win and easy strategy. Although,I have no intention to render this thread into a confession, I still want to stand out in this thread of mine and say--pure aggro deck is not good for hearthstone even in a single way.

      There is a common thing about aggro deck--cheapness. I know, I know, players gotta start with poor card choices, many of them only afford common and rare cards, I know the whites and blues deck because I have been there, like I said I played face hunter a lot at its premium time. Well, I regreted somehow that I ruined the entertainment of this game entirely by just loading up minions and rush face. I was enjoying the win but no more now. That's not the game turing boring, but I make it.

      I really wanna pure aggro deck to, be gone, truly, I know people would argue that it's not friendly for new players but I tell you what, if this kind of pure aggro goes on, it's not friendly for all the player-base, it's just suicide. Let's not turn this game into a shithole that everyone pisses around with mech mage or facehunter and all the aggro decks you name it, it's not funny, it's not entertaining. It starts like sugar and candy but in the end it's just so empty, bitter, boring what's more it's irritating like an asshole, well it even makes hearthstone player-base hateful and mind-narrowed. I know why people play pure aggro, because it wins, it wins a lot, aggro is just the drug you like when it comes to rushing ladder, quick farming, harvesting golden portrait..etc, it's a strong cigarette, people know they will die of lung cancer but just can't refuse its charming of dominating win. Yeah, human, I say.

      I can't ask player-base to be all saints to reject the temptation of pure aggro, but I do hope devs team to be less money-blindness about aggro and more sensible in future design, if there would be a proof that hearthstone is better off with more pure aggro decks, than I suppose I would take back all I say in this thread, because that's the same as boosting GDP by opening heroin factories and sell their products to everyone, yeah it works, it makes huge money, but what's left is just all fucked-up.

      Really, no more pure aggro, more mid-range and control, don't just don't make this game a fast-consuming trash.

    Posted in: General Discussion
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    posted a message on This actually made me want to play less Hearthstone

      Actually I oppose streamer system in the first place regardless of sex gender. This streaming industry has the every reason which fundamentally destorys the entertainment of hearthstone, in another word, it has partly change the nature of game to an orientation of profit. As apparently I don't worship capitalism, I find most of the profit-oriented streamers unpleasant especially when a banner of donation hits the headline of his or her live show with donators name read out loudly as a token for gratitude.

      Some streamers may even be hired to run a legendary card back for some specific clients or 12-win in arena. The same thing happens in WoW as well while a certain number of competitive guilds hitchhike clients for mythic gear or finale boss mount. Streamers are turning hearthstone into an industry that works in the same theory as gambling. By highlightening the donor's name, a visual satifactory is established in donator audience perspective and that's how a streamer cashes his popularity.

      It's always the people who turn a game into something very much else, and only by people it can be turned back.

    Posted in: General Discussion
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    posted a message on Does Dr. Boom Need to be Nerfed?

    What the fuck did I just read ? You really want to implement communism into Hearthstone ? Come on... the mentality of : I do not own a strong card so they should not allow it is wrong. Get out.

    [deleted]

     

    Posted in: Card Discussion
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    posted a message on The illusion of contest

    It’s purely arrogant to presume superiority and intelligence by doing good in this card game—always cited as reaching a top rank, it’s also biased and jealous to assert that this game is completely based on luck. One shouldn’t let the emotionally subjective perspective cloud one’s mind on hearthstone which simply can be understood as a game of half luck and half skill. Strong cards do exist and they help a lot in competition, one can still win without competitive cards but one can certainly win more of them by adding those “good cards” into the deck.

     

      One always wants to win more as a nature of humanity, therefore, one would always go to the extreme of competition by adding more strong cards and practice more—in order to learn to make as little mistakes as possible. Nevertheless, one can never control luck, so no kings rule forever.

     

      One can always play hearthstone like doing anything else in real life.

    Posted in: General Discussion
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    posted a message on GvG is an expensive expansion.

    Inspired by an extra cost of GvG packs thread in this forum, I happen to have the same concern that GvG is somehow an overly expensive expansion. I will try to explain how that comes into being.

    The most distinguish feature of card rarity distribution of GVG cards is that It has higher proportion of legendary and epic quality compared to vanilla hearthstone set. An instance cited as every class has received 2 epic cards—considering the original 3, this increasing rarity ratio seems to be excessively high.

    Additionally, GvG has a great number of legendary cards which makes playerbase difficult to collect them all. I personally suppose that some of the legendary cards are not meant to be labeled as “legendary” ,as  they are produced, in my presumption, to make this expansion more costly, financially more beneficial to the revenue.

    Cards duplication is an other issue that bothers pack open, with a limited card pool as 120+, the chances of getting the same card repeatedly is dramatically higher than classic packs. For some reason I do not think GvG pack should have the same price as vanilla ones—as the efficiency of collecting and crafting card by purchasing GvG pack is lower than purchasing vanilla packs.

    Generally speaking, I know it takes some math education and probability knowledge to completely understand this thread, but for readers who don’t know much about proportion distribution in GvG, you can simply understand it as every card costs more than vanilla’s on par, more epic and legendary ratio thus more money to craft or “buy” them.

      I don’t use any statistics in mine as they have already been calculated in that thread and also it makes some people confused. Post constructively and be civilized, no personal assault.

     

    Posted in: General Discussion
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    posted a message on (EU) GvG IS NOW LIVE!

    Few months ago I witnessed the failure of Naxxrams release---all the hype train and all the propaganda that blizzard deliberately piled up before actually fulfilling a basic promise which can be simply interpreted as being punctual and credible. However, I felt a lie, no matter how much the white knight or fanboys defended at Blizzard side

     

    I want to draw a clear line here—I like hearthstone as a game itself, but not the way blizzard handles it, especially when it comes to personal relationship and community communication system. Blizzard produces high-quality game to the world while has the most incapable inter-playerbase communicating skill, which in many ways irritates players, therefore always ended up in a place where they could have easily avoided.

     

    Specifically speaking about hearthstone, I have passed the age of rage and become too mature to get angry about the delay this time. Additionally, I deeply comprehend that one player’s unsatisfactory against a game industry giant as blizzard itself is somehow pointless and intangible. Thus, I would most likely calm down and enjoy GvG for free. I suppose that would be the best cooperation I can manage with blizzard.

     

    PS this post is not even a reply to any posts above, but rather something I write to me myself.

    Posted in: General Discussion
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    posted a message on Goblins vs Gnomes has Released in North America & Europe

    Chinese realm is not live, please revise the information on front page.

    Posted in: News
  • 0

    posted a message on GvG Power Creep

    Regarding power-creep, I think we should review what Naxxrams has brought us so far. Like someone has pointed out before me, the power creep has already started since the release of Naxxrams. The natural reason for that to have occurred is that hearthstone has a fundamentally theme-centric design. To put that as simple as possible, Naxxrams has death-rattle as the core content of its existence, thus power creep will inevitably happen when meta shifts to death-rattle theme.

     

      With the comprehension of that concept, we can see gvg has mech as its centric content, therefore, the power creep will definitely drift to “mech theme” once mechs card sets become premium competitive. One doesn’t really have to see all the cards before forming the conclusion that in the coming gvg expansion, the archetype of all class will be (more or less) mech themed.

     

     

    It would see a clearer tendency in the future that every expansion or adventure mode will bring some cards which counter the theme-cards of last expansion and create a new theme, as well as new archetypes. Additionally, with the evolving of this game, all basic cards will be replaced by the cards on par with them in cost but more competitive in ladder and arena, and of course, those replacement are bounded to come from DLCs.

     

    If I could give a shape of what hearthstone would ultimately look like, I might say, a set with latest theme as foundation, with layers of several premium cards from each expansion or adventure mode before. One chooses the best of all time then forms a legend.

    Posted in: General Discussion
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