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    posted a message on Drago's Legend Rush Warrior

    The one ofs are actually a result of me refining the deck. I originally did have two of everything but the issue was that every card that is a 1 of (with the except of henchclan thug) has a very specific purpose that can only be used for that purpose, meaning its completely dead after its purpose has been used. I ran into the problem of having a totally dead card after using the synergy combos and that was just to devastating for a midranged deck.after i perfected it to where it is now i found a lot more success. The only card that i can honestly say i do t enjoy in the deck is the henchclan, however as you said i need a couple more 3s and he was simply the best i could find. If you play the deck youll quickly notice how weak he is compared to the high power of the rest of the deck. After that id also agrre that the spellstone is one of the weaker feeling cards, however its filling the very awkward turn of 7. This deck has explosive turns on every turn except 7 and 9, so its more to help you from having a dead turn than anything.  Youd also notice theres is 0 reason to add more draw in.  The deck already has 3 cheap tutors and 2 copies of the only card that can contest divine favor in terms of raw cheap draw. Which is the reason for so many 2 drops.  The deck cycles fast enough that the pure tempo provided by 2 cost cards like heroic strime and rampagae are extremely advantagous.

    The scalehides are an interesting idea however i truely believe this deck can out burst any aggro deck on the ladder right now if piloted correctly, and addi ng scalehides will simply make control matchups worse than they alrrady are.

    Thank you for the feedback though as its always welcome!

    Posted in: Drago's Legend Rush Warrior
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