tldr;random changes and cards aren'y always random pack fillers
Standard:
so to start off
some changes are being heavily overlooked
like the pogo hopper change, 1 mana doesn't seem like much of a change for a slow card in a slow deck, but people are completely sleeping on magic carpet that invaded the meta for very long, a card that makes 1 costed cards ... faster, so yeah beware
and mulch muncher change wasn't a buff for the card it was a nerf for random 10 drops pool, and now with thunderhead and a bunch of 0 cost spells u can get easily a full board of legendary , and now unexpected results can come from magic trick.
and all the buffs from 5 hp to 6 hp isss significant, removals in general are in tiers ,1 and 2 are low 3 to 5 are higher, and so on based on the number of cards that can deal that much damage, there aren't many cards that deal dmg more than 5 unless its complete overkill, so you'd have to spend more than normal deal 5 dmg to kill em off, not a slight higher winrate, this will be semi-significant, violet haze now 2 mana so it's still 0 with prep, seems intentional but not beneficial
Wild:
zihi: solve for all wild combos
mad summoner : solve for guldan ridiculous pool that will just get crazier with time and big priest
call in the finishers + storm bringer= reliable combo of above average drops from 2 cards only nearly as powerful as kadgar power of creation given to bothe even adn control shamans
crystology: bonkers card, auto include in anyyyy paladin deck, not so much odd tho ironically
dr morrigan:??????????? maybe new combo in new cards, but this card just seems pretty suspicious.
and that's it ,many random cards changes have hidden factors put into, hearthstone in general revels in giving players the taste of discovering op combos in their own , as if it wasn't mean to be, i dun mean to shit on blizz i really mean it in a good way, they rock , this game rocks, kill big priest ty.
i was playing league for 6 years and i was introduced to hs early this year, the diffrence is very obvious both in the community and in the playerbase itself that i met, hs is way less toxic, u just never tried other things, plus jade druid exists
thanks alot, i am gonna try it with double naturalize then keep u updated,keep up the good work u rock, can i ask on thoughts on violet teacher and mark of lotus synergy on this deck?, and any certain strats for he other deck?
0
ieeech sorry, it's just how we write in arabic ,i'll do my job trynna fixt up for ya guys
0
and forgot sn1p sn4ap is just crazy op auto include in mech hunter that card is just crazzzzy good
1
tldr;random changes and cards aren'y always random pack fillers
Standard:
so to start off
some changes are being heavily overlooked
like the pogo hopper change, 1 mana doesn't seem like much of a change for a slow card in a slow deck, but people are completely sleeping on magic carpet that invaded the meta for very long, a card that makes 1 costed cards ... faster, so yeah beware
and mulch muncher change wasn't a buff for the card it was a nerf for random 10 drops pool, and now with thunderhead and a bunch of 0 cost spells u can get easily a full board of legendary , and now unexpected results can come from magic trick.
and all the buffs from 5 hp to 6 hp isss significant, removals in general are in tiers ,1 and 2 are low 3 to 5 are higher, and so on based on the number of cards that can deal that much damage, there aren't many cards that deal dmg more than 5 unless its complete overkill, so you'd have to spend more than normal deal 5 dmg to kill em off, not a slight higher winrate, this will be semi-significant, violet haze now 2 mana so it's still 0 with prep, seems intentional but not beneficial
Wild:
zihi: solve for all wild combos
mad summoner : solve for guldan ridiculous pool that will just get crazier with time and big priest
call in the finishers + storm bringer= reliable combo of above average drops from 2 cards only nearly as powerful as kadgar power of creation given to bothe even adn control shamans
crystology: bonkers card, auto include in anyyyy paladin deck, not so much odd tho ironically
dr morrigan:??????????? maybe new combo in new cards, but this card just seems pretty suspicious.
and that's it ,many random cards changes have hidden factors put into, hearthstone in general revels in giving players the taste of discovering op combos in their own , as if it wasn't mean to be, i dun mean to shit on blizz i really mean it in a good way, they rock , this game rocks, kill big priest ty.
0
one word..... NZOTH.
0
http://achievementgen.com/hearthstone/display.php?image=kdP0m55F&p=1
think control hunter-frostlich jaina-odd mage-quest warrior-odd control hunter?
you can change the theme of card , but mainly an odd card with 1 hp that hits all minnions with hero power
3
the title , *kisses fingers*, amazing
0
i was playing league for 6 years and i was introduced to hs early this year, the diffrence is very obvious both in the community and in the playerbase itself that i met, hs is way less toxic, u just never tried other things, plus jade druid exists
0
i mean the anitcube one , violet teacher works well wel with both oaken summons and lotus giving a good tempo board
0
thanks alot, i am gonna try it with double naturalize then keep u updated,keep up the good work u rock, can i ask on thoughts on violet teacher and mark of lotus synergy on this deck?, and any certain strats for he other deck?
0
mulligan tips?