I'm a LITTLE worried about combat phases, the time they take, and the stability and lag they produce with all these interactions with causing and taking damage and it triggering various effects. Doing that often, with a big board...I can see that being trouble. We'll see though, they have had plenty of time to test all this.
- Zhenia01
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Member for 4 years, 11 months, and 7 days
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xskarma posted a message on Battlegrounds - Season 7 New Minions RevealedPosted in: News -
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OpenhandML posted a message on How many of you have quit or play significantly less since this new expansion?Posted in: General DiscussionIn my opinion, HS has been going downhill at light speed for a while now.
I think Blizzard has finally created a state where the game is basically unfixable. There are way too many fundamental problems with the game at this point. We would need straight up card changes on a scale which has never been seen to get remotely back to older Hearthstone.
Personally I've quit altogether. (I was on my last leg when the mini set came out)
With that said, I still like to keep up with the news and see what the community is up to.
I'm just curious where others are at. Has this been the final nail in the coffin for many of you like it has been me? Do you think Hearthstone has hit an irrepairable state? Are you playing significantly less? Maybe you still enjoy it?
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michael30 posted a message on Dean "Iksar" Ayala - Game Director for Hearthstone - Leaves BlizzardPosted in: NewsDean "OTK is fun" Ayala is gone? Color me hopeful for future balance and design choices.
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Rix84 posted a message on Battlegrounds Lobby Legends: Fire Festival - Final Results!Posted in: NewsI saw Lobby 7 final fight where KidFive won thanks to Ribapusa's leeroy's deathrattle not triggering due to bug (he had divine shield). Fix your game before making a tournament, Bliz.
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slayercrohs posted a message on Mage isn't funPosted in: General DiscussionIt's been like this for a while, my friend.
It comes down now who can use the most disruption ( boar priest, curse warlock, Mutanus, shaman, constant freeze), highroll (mage, rogue), big minions on early turns (hunter ), burst from hand ( DH, paladin)
The goal kinda is not to win by trading, smart plays, reading your opponents hand.
You either hope for RNG, burst your opponent or prevent their win conditions with disruption. -
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Thalos posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & MorePosted in: NewsPaladin hero is ok when its costing 7. Its the weapon thats the problem. Remove the unbreakeble part. Make it a 2/5. Make it lose durability.
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Shipmen posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & MorePosted in: NewsBlizz needs money, my friend. You are supposed to open your wallet and pay! They don't give a fuck about the players. They are exploiting the angle of the unregulated microtransactions.
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Shipmen posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & MorePosted in: NewsThis game become a circus in circle.
- We have the new expansion - with obviously broken cards and people complain about them
- First nerf of expansion - they don't test, but people have to do it. So, 2/3 weeks after the release we see the nerfs
- Middle expansion - with again something broken and people complain
- Second round of nerf - This is tricky (anyway, again every 2/3 weeks after the release). We can generally see nerfs related to very old stuffs and new stuffs
- New expansion - the circle is again on
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Listopadek posted a message on Patch Notes and a new Balance Patch are coming Tomorrow!Posted in: NewsAnother 20 armor for warrior hero card
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gametest posted a message on 23.4.2 Patch Notes - Server Side Patch - Barov Back in BG - Arena Adjustments - Bug FixesPosted in: NewsQuote from BlueStripe >>BG lag fix?
You expect to much from small indie companies
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Have you seen this interaction?
https://imgur.com/a/A3WRqHh