This deck is bad. It has too little damage in the early game to secure the win. Any taunt minion with more than 5 hp significantly reduces this deck's effectiveness, since most of the damage comes from minions that also take an entire turn to deal damage. The houndmasters and unleash are not effective aggro cards. There is not enough beast synergy to justify the massive damage loss of adding 2 alley cats, and to take advantage of beast you added very bad aggro cards - houndmasters, to compensate. The deck needs more charge minions and ways to get around taunts.
This deck is not reactive at all, you play high stat minions and hope your opponent cannot deal with them. It has no counterplay. It has no super big minions you can play to eek out those last points of damage, the traps are clunky, all the creatures have to wait a turn in order to get any value. There is no change in playstyle here, the playstyle of the deck is to vomit stats on the board and hope for the best.
0
ZaKazan#1985NATrade Only: Yes, you first.0
This deck is bad. It has too little damage in the early game to secure the win. Any taunt minion with more than 5 hp significantly reduces this deck's effectiveness, since most of the damage comes from minions that also take an entire turn to deal damage. The houndmasters and unleash are not effective aggro cards. There is not enough beast synergy to justify the massive damage loss of adding 2 alley cats, and to take advantage of beast you added very bad aggro cards - houndmasters, to compensate. The deck needs more charge minions and ways to get around taunts.
0
ZaKazan#1985NAtrade only: yes, you first0
ZaKazan#1985NATrade only: yes, you first.0
ZaKazan#1985NATrade Only: yes you first.0
ZaKazan#1985NATrade only: Yes, you first.0
ZaKazan#1985NATrade only: yes you first0
Zakazan #1985NATrade only: yes, you first0
done
0
ZaKazan#1985
NA
Trade only
0
ZaKazan#1985NATrade only: yes, you go first4
This is such a fun deck. It's amazing how fun wild has become with these unique decks. It is ironic how healthy the wild meta is compared to standard
0
ZaKazan#1985NATrade only, you go first.0
This deck is not reactive at all, you play high stat minions and hope your opponent cannot deal with them. It has no counterplay. It has no super big minions you can play to eek out those last points of damage, the traps are clunky, all the creatures have to wait a turn in order to get any value. There is no change in playstyle here, the playstyle of the deck is to vomit stats on the board and hope for the best.
-4
Very bad, greedy deck. I was unable to achieve a single win in 10 games.