How does this work with Zilliax in Wild? Let's say I play this on 3, Omega Devastator on 4, and Magnetize Zilliax on it on 5 would it summon a naked Zilliax or a Magnetized Copy?
You realize its possible that cards can not necessarily be op cards but at the same time be horribly designed and extremely unfun. That's the case with this card. It might not be a broken card when it is released but thats not the point. Just the fact that a unfun and uninteractive card such as this exist is enough to make a lot of people upset. Btw, youre the one who looks like a little crying baby
You didnt see it being played in any deck whatsoever and you are judging already that its unfun and horribly designed. Looks like we have Hearthstone developer over here, hi hello. They let you guys out of cages during breaks?
You've never tasted sh*t in any dish whatsoever and you already decided that it tasted bad. Looks like we got a smoothbrain over here, hi hello. Or maybe you have tasted sh*t before It's entirely plausible given your posts
Lol what even is this post and why do people get so defensive and then start trolling because they don't like someone else's opinion?
Until we see the rest of the cards who knows. If aggro plays this on turn four they aren't playing minions or smorcing your face and might draw some great cards for their opponent too.
As someone else said, feel bad cards are part of Hearthstone so let's just wait and see eh?
"If you disagree with me you're trolling"
Topdecking this card after you've handdumped draws you 4 cards. That's one more card than Nourish which costs two mana more. Any good aggro deck includes card draw so they don't run out of resources.
This card like Divine Favor before encourages a simple-minded playstyle where the aggro player does not get punished for dumping their hand early and worse yet it has the potential to seriously punish control players for saving their hand for later. The scenario you've described is the best case scenario for the opponent. Allow me to share the worst case Scenario: Full hand of removal ready to use against DH's board of threats when suddenly *poof* your hand is taken from and made equal to your opponents who's been doing nothing but overextending the whole game. Your hand full of removal is now 5 cards less and the four that you draw are all useless top end you mulliganed away earlier.
That's the issue with this card, people hate getting punished for playing control decks the way they're supposed to be played. Yes this is all speculative but we can make educated guesses based on the information we have available. IMO however, I don't see how more cards being revealed can fix this problem unless every other class gets control tools so oppressive and potent that they're able to keep DH down regardless of Glide. And given how DH is a top-tier aggro deck in Wild where the entire card library is open to control decks I don't see that happening
You realize its possible that cards can not necessarily be op cards but at the same time be horribly designed and extremely unfun. That's the case with this card. It might not be a broken card when it is released but thats not the point. Just the fact that a unfun and uninteractive card such as this exist is enough to make a lot of people upset. Btw, youre the one who looks like a little crying baby
You didnt see it being played in any deck whatsoever and you are judging already that its unfun and horribly designed. Looks like we have Hearthstone developer over here, hi hello. They let you guys out of cages during breaks?
You've never tasted sh*t in any dish whatsoever and you already decided that it tasted bad. Looks like we got a smoothbrain over here, hi hello. Or maybe you have tasted sh*t before It's entirely plausible given your posts
You realize its possible that cards can not necessarily be op cards but at the same time be horribly designed and extremely unfun. That's the case with this card. It might not be a broken card when it is released but thats not the point. Just the fact that a unfun and uninteractive card such as this exist is enough to make a lot of people upset. Btw, youre the one who looks like a little crying baby
You didnt see it being played in any deck whatsoever and you are judging already that its unfun and horribly designed. Looks like we have Hearthstone developer over here, hi hello. They let you guys out of cages during breaks?
You've never tasted sh*t in any dish whatsoever and you already decided that it tasted bad. Looks like we got a smoothbrain over here, hi hello. Or maybe you have tasted sh*t before It's entirely plausible given your posts
I played a match with the New Jaraxxus after discovering him off of Finley's Hero Power. I played like you would Tirion, only with Demons, and did not lose a fight until the late game. Seems good.
0
How does this work with Zilliax in Wild? Let's say I play this on 3, Omega Devastator on 4, and Magnetize Zilliax on it on 5 would it summon a naked Zilliax or a Magnetized Copy?
1
"If you disagree with me you're trolling"
Topdecking this card after you've handdumped draws you 4 cards. That's one more card than Nourish which costs two mana more. Any good aggro deck includes card draw so they don't run out of resources.
This card like Divine Favor before encourages a simple-minded playstyle where the aggro player does not get punished for dumping their hand early and worse yet it has the potential to seriously punish control players for saving their hand for later. The scenario you've described is the best case scenario for the opponent. Allow me to share the worst case Scenario: Full hand of removal ready to use against DH's board of threats when suddenly *poof* your hand is taken from and made equal to your opponents who's been doing nothing but overextending the whole game. Your hand full of removal is now 5 cards less and the four that you draw are all useless top end you mulliganed away earlier.
That's the issue with this card, people hate getting punished for playing control decks the way they're supposed to be played. Yes this is all speculative but we can make educated guesses based on the information we have available. IMO however, I don't see how more cards being revealed can fix this problem unless every other class gets control tools so oppressive and potent that they're able to keep DH down regardless of Glide. And given how DH is a top-tier aggro deck in Wild where the entire card library is open to control decks I don't see that happening
1
You've never tasted sh*t in any dish whatsoever and you already decided that it tasted bad. Looks like we got a smoothbrain over here, hi hello. Or maybe you have tasted sh*t before It's entirely plausible given your posts
0
You've never tasted sh*t in any dish whatsoever and you already decided that it tasted bad. Looks like we got a smoothbrain over here, hi hello. Or maybe you have tasted sh*t before It's entirely plausible given your posts
0
Grave Rune btw
1
Will Pure Paladin be able to run the Dual Class Cards?
1
RIP Rogue Players, still no new hero portrait
0
I played a match with the New Jaraxxus after discovering him off of Finley's Hero Power. I played like you would Tirion, only with Demons, and did not lose a fight until the late game. Seems good.
0
What were they thinking?