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    posted a message on Champions: They Come in all Shapes and Sizes, Deck Spotlight: Budget Shockadin

    Think about cards like shreader. HS would never work as a physical game. Do think plz

    Posted in: News
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    posted a message on Class Creation Competition Phase III - SEMI-FINALIST POLL

    I agree. My submission suffered greatly from me travelling this week and not having any time or internet connection at all. It was all kinda last minute. This is as far as I go. I wish you all the best of luck guys.

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase III - Submission Topic

    Hello everyone. Bear with me and allow me to explanin every card in the next few hours and allow me to post most without an explanation. (been on a trip for a week and didn't have no time or means to make cards and I'm doing this on my phone) I will explain/edit my post in a few hours if possible)

    I would like to thank everyone who voted in the first and the second phase. You're the best!!

    Minions, servants, soldiers of the cold dark... Obey the call of Kel'Thuzad!

    The Lich class

     

     

     HP explanation 

    His hero power is very unique since it will be transforming thruout the course of the game.

    KT will be switching between two of the Lich magical fields Frost and Shadow. KT starts every game with the Frost hero power and after he uses it, the hero power flips and becomes Shadow. Note that you can still only use your hero power once per turn. The hero power itself is kinda straightforward. Freeze a minion (so no freezing heroes) or deal 2 random damage split among enemy characters. The gimick of this class is that your minions and spells will have bonus or different effects based on what your hero power currently is. 

    Our first example of a card will be the Ice Seeker. This is an example of a card that gets a bonus if you have a certain variation of your hero power. So if your hero power is currently Frost and you play this card it's effect activates. This class revolves around freezes and dealing damage so there are cards that will freezeminions.

     

     EXPERT SET:

     

     Flavour text: Two winged angel.

    REST OF EXPERT SET:

     

     

    BASIC SET

    BASIC SET:

    Frozen Mage will serve as your standard 2 drop. His goal is to make you live a little longer. And he will accomplish that with his taunt and his ability to freezeanything he damages. However he is permanently frozen making him unable to attack.

    Now we're getting somewhere with the frost synergy. Frost Nerubian is like the Twilight Drake since he will get a stat boost based on one condition, That condition in this case is the number of frozen minions on the field.

    Spreading Frost Is similar to cone of cold that the mage class has but it can only be cast on an already frozen minion. That and the fact it deal less damage makes it's lower mana cost justifiable.

    Since the basic set must not include keywords I figured that I should exclude the main mechanic behind my class from the basic set and make good stand alone cards. First one is the Plague Cauldron. Straightforward 1 drop that will force your opponent to kill it or suffer consequences. 


    Moving on we have the Ice Prison. It can be cast on your own minions or your opponents. You can stop a big minion from attacking or create a last line of defence to survive another round. It permanently freezes the minion making it so it will not attack again (unless silenced) but giving it a taunt makes it still relevant.

     

    Scorgue Warrior is a 3 drop with spider tank stats. It comes with an effect that helps you chip down your opponents health at the cost of yours. The damage is based off the number of Frozen minions on the field.

    Damnation deals 1 damage to all minions on the field and restores 1 hp to your hero for every minion killed. I can't say it more simply. Since you will be doing much randomly split damage this can be used as a final touch to clean the board.

    Chill is like frost nova. But for that one extra mana cost, it also freezes the enemy hero. 

    Ice Spreader is good when you need a board but lack the minions. Solid body for its cost. But it will freeze all your other minions, wich could be bad or good for you since many cards synergise with frozen minions.

    Our last card is Call of the Scourge. It deals 5 damage randomly split among enemy minions and summons every minion killed to your side of the field. High risk, high reward.

     

     

    I hope you liked what I made and I hope I make it far with this class. Thank you for reading =)

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - FINAL POLL

    Well then, gratz to all those who got to phase III then.

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - FINAL POLL
    Quote from DonnieMcKarlo jump

    YushiBushy's Lich Kel'Thuzad #9-10 - Would you prefer chill or terror? Giving us another glimpse of the duality effects of a class' hero power. The class is constantly shifting in it's options and rewards planning. What it suffers from is the clear plainness of a couple of individual cards though and the overly passive playstyle that corresponds to the cards powerlevels is favour of freeze abundance that the class is littered with. It's going to be a tough race between the 2 lich concepts.

     Wow man thanks for the great feedback. I'd love to give a glimpse of more duality cards but since these were basic ones i could not do that. You are right this class is constantly shifting or you can prioritise frost that is more lock-control-hard removal like or shadow which is fragmented damage. As for the card plainness I agree that I made some cards in the basic set very simple. But if you look at other classes most of their class basic cards are also that. Simple. I wanted to go into more complexity with the cards that are part of the expert set.

    Again thank you for the feedback.

    Posted in: Fan Creations
  • 1

    posted a message on Class Creation Competition Phase II - FINAL POLL
     I have no choice but to disqualify the entry for not meeting the Phase II entry requirements: Their submission simply does not have a 10-card Basic Set to show us. =/

     Goodnight sweet cat prince.

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - FINAL POLL

    Good luck guys!!!

    As much as everyone is complaining I think the layout is all right. Most of the people voting are the people who voted on the previous phase and know some of the clases/do look through them.

    @DKPaladinMDL As some pointed out first appearance matters. It's not about freeze cards in our class (ok it could be the reason that you use freeze as an actual freeze while i use it as a condition to enable other things and that attracts people (just a thought)) but the main thin with these entries (all entries, card design ones too) is that funny or important characters stand out. More people know KT than lady DW, cat and merchant for example stand out for being very innovative. Most people will just look at the picture of the class and then decide if they will bother to check out the cards. 

    Also did mods decide how many will advance this time?

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - Discussion Topic

    @Elmo1191

    I like the third artwork the most, as for the effect go with either first or second.

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - Discussion Topic

    @Elmo1191

    I just think that most people would rather go for a flashy semi op gimmick than something balanced or good for the game. Or up voting a character they know (this is most apperant in card competitions where op stuff gets to the finals and most ridiculous stuff too. Hell a card that summoned 7 dr booms and dr. broom made it to the finals in the last competition). 

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - Discussion Topic

    @DonnieMcKarlo

    Hmm I kinda agree with you on the warrior part, but you must take into consideration that spider tank as good as it is is not played for his stats but for the mech tag (ok new players might include him for the stats). Having a solid body is the key to making the warrior viable, because the effect is two sided and can possibly harm you. Having a mech tag is worth some mana to some extent, and since I din't integrate any new archtypes (or tribes, whatever you want to call them (undead or somthing like that)) i see no problem with him being a 3/4 for 3.

    @The_Odinson

    Thank you so much. I will try to rabalance spreading frost to make it more viable. I actually intended to make Ice spreaders effect a battlecry but I was doing some rebalancing and forgot to write it (whoops). Thanks for noticing. 

    Thank you both for the feedback

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - Discussion Topic

    I got the feedback from Elmo in the previous topic but i would like to see what others think of the cards i posted.

     

    The Lich class

     

     

     HP explanation and example cards:

    His hero power is very unique since it will be transforming thruout the course of the game.

    KT will be switching between two of the Lich magical fields Frost and Shadow. KT starts every game with the Frost hero power and after he uses it, the hero power flips and becomes Shadow. Note that you can still only use your hero power once per turn. The hero power itself is kinda straightforward. Freeze a minion (so no freezing heroes) or deal 2 random damage split among enemy characters. The gimick of this class is that your minions and spells will have bonus or different effects based on what your hero power currently is. 

    Our first example of a card will be the Ice Seeker. This is an example of a card that gets a bonus if you have a certain variation of your hero power. So if your hero power is currently Frost and you play this card it's effect activates. This class revolves around freezes and dealing damage so there are cards that will freeze minions.

    The next card is an example of a card that requires you to have a certain hero power to play it. Since the theme is Shadow here, what better way to release it with a gigantic burst that destroys one of your mana crystals (a price for that power). A straightforward card that can save you in many situations but can also result in a tempo loss for you. You need to have your hero power be Shadow to be able to play this card. If it's not Shadow you cannot play it (Majordomo becomes more useless =( ).

    The last example of a card that I can give this week is a card that functions based on what hero power you have, having two different effects. If you have the frost hero power on you deal 2 damage to all frozen enemy characters and if your hero power is Shadow deal 5 damage randomly split among all enemies. 

     

    BASIC SET:

    Frozen Mage will serve as your standard 2 drop. His goal is to make you live a little longer. And he will accomplish that with his taunt and his ability to freeze anything he damages. However he is permanently frozen making him unable to attack.

    Now we're getting somewhere with the frost synergy. Frost Nerubian is like the Twilight Drake since he will get a stat boost based on one condition, That condition in this case is the number of frozen minions on the field.

    Spreading Frost Is similar to cone of cold that the mage class has but it can only be cast on an already frozen minion. That and the fact it deal less damage makes it's lower mana cost justifiable.

    Plague Cauldron. Straightforward 1 drop that will force your opponent to kill it or suffer consequences. 


    Moving on we have the Ice Prison. It can be cast on your own minions or your opponents. You can stop a big minion from attacking or create a last line of defence to survive another round. It permanently freezes the minion making it so it will not attack again (unless silenced) but giving it a taunt makes it still relevant.

     

    Scorgue Warrior is a 3 drop with spider tank stats. It comes with an effect that helps you chip down your opponents health at the cost of yours. The damage is based off the number of Frozen minions on the field.

    Damnation deals 1 damage to all minions on the field and restores 1 hp to your hero for every minion killed. I can't say it more simply. Since you will be doing much randomly split damage this can be used as a final touch to clean the board.

    Chill is like frost nova. But for that one extra mana cost, it also freezes the enemy hero. 

    Ice Spreader is good when you need a board but lack the minions. Solid body for its cost. But it will freeze all your other minions, wich could be bad or good for you since many cards synergise with frozen minions.

    Our last card is Call of the Scourge. It deals 5 damage randomly split among enemy minions and summons every minion killed to your side of the field. High risk, high reward.

     

    I don't know how to delete spoilers =)

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - Discussion Topic

    @DKPaladinMDL

    Gratz on making it to the next phase. Now let's see whose Lich is better =).

    It seems we both went for freeze and damage basic set. Just a reminder that you cannot have deathrattle in the basic set so be careful with minion deaths. I don't know about Frigid Desolation. It does balance itself out but you need frozen synergy that benefit you like I did it to make it viable. 

     Frost maiden is a simple removal tool that has to stick one turn to be useful and will in most cases die unless you freeze the entire board. I see no problems with her. As for the legendary, basic sets don't have legendarys so you will have to use him in the next set. As someone else pointed out you should rephrase the wording on it. And that draw a card part of his effect might be a little bit too op.

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - Discussion Topic

    @ShadowsOfSense

    You also cannot use Silence so Tranquility is also uneligible.

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - Discussion Topic

    @DonnieMcKarlo

    Heartseeker and blink seem ok but i have an issue with Rain of steel. Imagine blingtron and this. That would be insane (gorehowl, ashbringer doomhammer). And other cards seem balanced as well. The only problem i could see is that you would just go face with all your weapons. If you plan to add any more try adding an effect like >can only attack minions> or something like that.

    Posted in: Fan Creations
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    posted a message on Class Creation Competition Phase II - Discussion Topic

    Well I goofed up, went 5 minion 5 spells. Didn't even think about that. 

    Posted in: Fan Creations
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