• 0

    posted a message on Class Creation Competition Phase I - Discussion Topic

    Guys tell me what do you think

    Minions, servants, soldiers of the cold dark... Obey the call of Kel'Thuzad!

    The Lich class

    His hero power is very unique since it will be transforming thruout the course of the game.

    KT will be switching between two of the Lich magical fields Frost and Shadow. KT starts every game with the Frost hero power and after he uses it, the hero power flips and becomes Shadow. Note that you can still only use your hero power once per turn. The hero power itself is kinda straightforward. Freeze a minion (so no freezing heroes) or deal 2 random damage split among enemy characters. The gimick of this class is that your minions and spells will have bonus or different effects based on what your hero power currently is. 

     

     

    Our first example of a card will be the Ice Seeker. This is an example of a card that gets a bonus if you have a certain variation of your hero power. So if your hero power is currently Frost and you play this card it's effect activates. This class revolves around freezes and dealing damage so there are cards that will freeze minions.

    The next card is an example of a card that requires you to have a certain hero power to play it. Since the theme is Shadow here, what better way to release it with a gigantic burst that destroys one of your mana crystals (a price for that power). A straightforward card that can save you in many situations but can also result in a tempo loss for you. You need to have your hero power be Shadow to be able to play this card. If it's not Shadow you cannot play it (Majordomo becomes more useless =( ).

    The last example of a card that I can give this week is a card that functions based on what hero power you have, having two different effects. If you have the frost hero power on you deal 2 damage to all frozen enemy characters and if your hero power is Shadow deal 5 damage randomly split among all enemies. 

    All in all I think this class would be great fun since it requires alot of tactical decisions that will impact the way you play. Knowing when to use the hero power and when not to could decide the game. There are alot more cards that I thought of, but I decided to show you these three to explain the gimick of the class. 

    I hope you liked what I made and I hope I make it far with this class. Thank you for reading =)

    Posted in: Fan Creations
  • 30

    posted a message on Class Creation Competition Phase I - Submission Topic [Ended]

    Minions, servants, soldiers of the cold dark... Obey the call of Kel'Thuzad!

    The Lich class

    His hero power is very unique since it will be transforming thruout the course of the game.

    KT will be switching between two of the Lich magical fields Frost and Shadow. KT starts every game with the Frost hero power and after he uses it, the hero power flips and becomes Shadow. Note that you can still only use your hero power once per turn. The hero power itself is kinda straightforward. Freeze a minion (so no freezing heroes) or deal 2 random damage split among enemy characters. The gimick of this class is that your minions and spells will have bonus or different effects based on what your hero power currently is. 

     

     

    Our first example of a card will be the Ice Seeker. This is an example of a card that gets a bonus if you have a certain variation of your hero power. So if your hero power is currently Frost and you play this card it's effect activates. This class revolves around freezes and dealing damage so there are cards that will freeze minions.

    The next card is an example of a card that requires you to have a certain hero power to play it. Since the theme is Shadow here, what better way to release it with a gigantic burst that destroys one of your mana crystals (a price for that power). A straightforward card that can save you in many situations but can also result in a tempo loss for you. You need to have your hero power be Shadow to be able to play this card. If it's not Shadow you cannot play it (Majordomo becomes more useless =( ).

    The last example of a card that I can give this week is a card that functions based on what hero power you have, having two different effects. If you have the frost hero power on you deal 2 damage to all frozen enemy characters and if your hero power is Shadow deal 5 damage randomly split among all enemies. 

    All in all I think this class would be great fun since it requires alot of tactical decisions that will impact the way you play. Knowing when to use the hero power and when not to could decide the game. There are alot more cards that I thought of, but I decided to show you these three to explain the gimick of the class. 

    I hope you liked what I made and I hope I make it far with this class. Thank you for reading =)

    Posted in: Fan Creations
  • 0

    posted a message on Will tavern brawl act as a PTR?

    You all have probably heard that tavern brawl (brawl) will include uncollectible cards/cards not in the game. But do you think that some of those cards could come back in a future expansion/its card pack? That way blizzard could make use of the brawl to test some future cards on a massive number of people. Or maybe have a week where you play with rebalanced cards to see how it works out (buffing cards that normally don't see play) and based on that data maybe tweak them in other modes.

    Posted in: Tavern Brawl
  • 2

    posted a message on Tavern Brawl - Hearthstone's New Gamemode!

    After looking around the post and twitter I think it will be like this:

    There is no entry fee period, however there are no rewards period (excluding 1 free expert pack and daily quest progress and 10g/3win gold)

    It's just a simple way to play different decks with someone else than your friends.

    Posted in: News
  • 4

    posted a message on Weekly Design Competition #19 - [Ended]

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #18 - [Ended]

    Based on 2 items connected to her. A normal Razor blade that she drops and a quest reward for killing her, the Evill Dolly's cuffs that boosted your int, hence the spell power. 

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Design Competition #17 - [Ended]

     

    A murloc card that gives you back the tempo after a big aoe borad clear. LIke Unleash It's bad to play if you have a board and if your opponent has little minions. Murloc synergy and gives an opening for a combo bloodlust shaman.

    Edit: A little balance change

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #16 - [Ended]

    Banish is a removal from play that does not kill the minion (resurrect does not work) and buffs/debuffs on the minion stay.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Design Competition #15 - [Ended]

     

    Based on the current number of silences in the game this card wouldn't be OP. However if more were to come with it, it would be better to make it a Legendary. Also made it viable to play with wailing soul by making its effect permanent but still being weak to silences targeted at buffs from other cards.

    (Also ignore the non warcraft picture and name, couldn't rly think of anything fitting for a silence card, just wanted to add the mechanic)

    Posted in: Fan Creations
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