Aggro shamman isn't cheap... You got 4 legendaries, without counting several expansion cards(spirit claws, maelstrom portal, tunnel trog.),There's a few budget lists true... But still in the end every deck is expensive.
These decks were for a tournament, they just show the basis of a deck probably if you want to go laddering with them you will need to make a few changes. ^^
But as always spaguetti code can make it so that instead of swap the actual mechanic is (Put minion in, pull minion out.) So the first instance becomes put minion X in the deck. Pull minion Y from the deck. Then the second stance put minion X in the deck. Pull minion Z from the deck. Since the second put minion X is still happening just not doing anything it might still pull minion Z, even though i doubt it will happen.
That's the smuggling mechanic first gang, basically they steal things to help the next minions it's a cool flavor. If it is good we will probably need to see it later.
That's exacly what i was thinking. 4 manas for 3/4 weapon is already good value... 4 manas for a 3/4 that buffs 4 +1/+1 randomly is just soo good... Warrior pirate buff weapon deck coming? If not i will still be trying it.
I mean Blizzard nerfed keeper and ancient of lore because they were played in all druid archetypes. Doesn't fiery war axe suffer from the exact same problem?
EXactly. That is why I criticized the nerfs so much, yeah those were auto includes in Druid...but every class has auto includes. Blizzard gave that reason, but it is inconsistent...cause there were no nerfs for the auto includes of other classes.
The problem with ancient of Lore was that the draw two cards effect was too strong in a late control-type game making the gain 5 life almost useless if compared to it. The other nerf was a general silence nerf overal since they nerfed the early/powerful silence cards. And third the combo nerf was because it was a two card combo that could push more damage than intended, warrior "OTK" combo require at least 3 cards to deal (4+2+2)*2 = 16 damage and it actually is easy to stop by taunts and not increased by your previous board state. And the fire waraxe nerf can happen in another meta, but in the current one without it warrior would just go away completely from the ladder(And i think the keyword enrage won't work on heroes in a decent way so a new keyword might be needed.). Instead i think the focus should be on cards like Execute and Sap their conditions and effects are just to overpowered and tempo-related for their price.
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Aggro shamman isn't cheap... You got 4 legendaries, without counting several expansion cards(spirit claws, maelstrom portal, tunnel trog.),There's a few budget lists true... But still in the end every deck is expensive.
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These decks were for a tournament, they just show the basis of a deck probably if you want to go laddering with them you will need to make a few changes. ^^
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The problem isn't the pirates separated... Is how well they work in conjunction. Patches,buccaneer, the early weapons.
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He himself said his average is 7 wins so yeah doing 12-1,12-0 is pretty common xD
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Thing is this card is probably not even good enough to fight with the 0 mana 5/5 taunt x. x for the slot in the deck.
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Finally someone agrees with me. Especially after WotOG that in my opnion had some of the best arts.
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That must be the lotus mechanic, weird golems with diferent effects.
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Because without filler/ soft counter cards there are no good cards.
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But as always spaguetti code can make it so that instead of swap the actual mechanic is (Put minion in, pull minion out.) So the first instance becomes put minion X in the deck. Pull minion Y from the deck. Then the second stance put minion X in the deck. Pull minion Z from the deck. Since the second put minion X is still happening just not doing anything it might still pull minion Z, even though i doubt it will happen.
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At least is better than 2/3 lose the game xD
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That's the smuggling mechanic first gang, basically they steal things to help the next minions it's a cool flavor. If it is good we will probably need to see it later.
2
That's exacly what i was thinking. 4 manas for 3/4 weapon is already good value... 4 manas for a 3/4 that buffs 4 +1/+1 randomly is just soo good... Warrior pirate buff weapon deck coming? If not i will still be trying it.
0
And the fire waraxe nerf can happen in another meta, but in the current one without it warrior would just go away completely from the ladder(And i think the keyword enrage won't work on heroes in a decent way so a new keyword might be needed.). Instead i think the focus should be on cards like Execute and Sap their conditions and effects are just to overpowered and tempo-related for their price.
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To me the most important part of the adventure is the bosses. So i will happily buy even if all cards are shit xD