Honestly it doesn't seem that great . There's a lot of really cool possibilities with it, but it's a weak play on-curve that doesn't affect the board and reliant on other cards to be good. Like Brann, but doesn't seem as powerful. Playable, could be great if the cards fall right, but feels like it's just going to be a vanilla 3/5 most games.
Pretty good. Liking these low cost Taunt minions that can contest aggro decks. Won't see play outside of a heavy aggro environment, but I'm glad it exists.
Should have cost 4 or been a 5/5 and it'd have at least been playable. No one's going to pay 5 mana for an under-stated minion with a chance to destroy itself in a competitive deck. I know the 5 slot is opening up in standard, but this is still really bad. Fun, but bad. Wish it'd be fun and good though.
A 6 cost 5/5 Taunt is below average but playable. A worse Lord of the Arena which already gets zero play but not the most horrific card to have in a deck.
A 5 cost 5/5 Taunt is good, especially with Belcher leaving the environment. Exchanges well with most good 4 drops so is a good response here. With Shredder out of the environment, the closest thing we have to a 'standard' 4 drop is Coldwind Yeti and C'Thun's Chosen, and it deals pretty well with both. Pretty aggressive at 5 attack as well, and your opponent dealing with this as a 5 drop opens up Fire Elemental to be a a stickier threat at 6 Mana.
A 4 cost 5/5 Taunt is insane and completely feasible with Totem Golem and Tuskar Totetmic and even Mana Tide/Flametongue Totem running around. Will be a 2-for-1 90% of the time when played as a 4 drop, which is fantastic.
So yeah, I know it's been said a million and a half times, but this could be the missing piece of mid-range Shaman. Hell, it even has a 50% chance of surviving a vanilla Elemental Destruction. Really, really good. 8/10
I was skeptical that this deck could go the distance, and I sweated it when so many un-targetable minions hit the field at once, but the deck definitely has enough to keep board control and just like you said, had three Healbots by the time fatigue hit and it was a one-and-done with this deck. Great job, great deck. Thanks!
I agree on the Shaman Legendary being not so great. You need to play a very slow shaman deck for it to be worth it, that means you will lose early board. A 4/4 on turn 6 isn't threatening at all. The value comes at the cost of terrible tempo loss.
Don't get me wrong, it's a decent card, but it's not the ridiculously overpowered card most people thinking it is.
I think it's somewhere in the middle. A 4/4 on 6 isn't threatening, that's kind of the point because every minion you play now is going to be that much better. If it had great stats on top of an effect like that it'd be a must play card for every Shaman deck. Assuming the game slows down a bit, the game isn't going to be over turn 6 and all your plays turn 7 on are that much stronger.
My ultimate point though isn't about how good or bad the card is, it's that Trump is coming from a very biased and precise point of view. That doesn't mean he's wrong, the card can be completely mediocre or terrible, but the "you need to play four minions to get real value out of it" is kind of irrelevant. There's a lot of "poor value cards" that can win games, easily. Obviously you want as much value as possible, but just because "On an empty board, on curve, you need to play four minions, or this card is bad." Okay, what if you do play four minions? What if you play six? Is it great then? The kind of Shaman deck that would play this has that crazy healing spell. He loves the new minion that heals 4, he loves Antique Healbot, why do we just assume that you're not going to be able to play all those minions? Or even if you get one, like I said, and you're able to trade up and clear a Taunt or remove a pesky minion or whatever scenario you want to come up with, and now you win the game because of it?
The game is not played with an empty board and an assumption that your minions will be killed the second they hit the board, and that's how Trump critiques every card. It happens, of course, but it also doesn't happen, a lot. Like I've said, he's right more often than not, I'm a big follower of Value Town, but you have to realize the lens he's looking at these cards through.
I can only speak to Trump's review since I haven't watched Lifecoach's.
For the most part, I agree with Trump's reviews, I think Inspire is too slow and they're given poor stats for their cost so if you never get Inspire off, they're terrible cards. My problem with his logic is that he always seems to assume the card is being played on an empty board. Obviously that happens a good chunk of the time and that's just not the case as much as he brings up.
He's also too obsessed with the concept of 'value'(obviously), and a ton of times he's right, but just as an example off the top of my head, saying you need to play at least four minons for the new Shaman Legendary to be "worth it", is crazy. You can easily win the game based off one or two minions being that much more powerful. What if you're playing a 3 cost minion and it's able to trade up? That's value too and in the flow of a game can easily bring you victory. And comparing it to Sword of Justice is just bad, the cards are nothing alike, the type of deck you'd play it in is nothing alike. He also assumes everything is being played on curve, and I don't blame him because assuming you're playing off curve brings in way too many hypotheticals, but let's face it, cards aren't played on curve a lot of the time. Also, when comparing cards, "this card is better than that", and he may be right, but in a lot of cases you may just run both because they're both good cards, even if one is better than the other.
So I dunno, Trump's a smart guy, he's usually right, and it's extremely hard to review in a vacuum with no experience playing said cards, and I agree with him for the most part on these cards, but you have to take it with a grain of salt. He's extremely logical in a game that has a lot of RNG and random elements that you can't plan for.
It's like Polymorph and Fireball had a baby. This is probably my favorite card in the set. The amount of removal Mage has on 4 is just insane. Love it. Well designed, versatile, but not OP. Great stuff.
It's an extremely powerful 3 drop, why are people freaking out that it's not OP? Has decent synergy with a couple cards. It's obviously Legendary so you can't have two of it in a deck. People do nothing but whine and cry about Face Hunter and then whine and cry when Hunter gets good cards that support a Control deck style. But yeah, k, this card isn't OP so it must be trash. Keep it up boys.
1
Honestly it doesn't seem that great . There's a lot of really cool possibilities with it, but it's a weak play on-curve that doesn't affect the board and reliant on other cards to be good. Like Brann, but doesn't seem as powerful. Playable, could be great if the cards fall right, but feels like it's just going to be a vanilla 3/5 most games.
0
Pretty good. Liking these low cost Taunt minions that can contest aggro decks. Won't see play outside of a heavy aggro environment, but I'm glad it exists.
1
Hey, it's the fun type of RNG! Probably not good enough to see competitive play, but I love that it's in the game.
2
Should have cost 4 or been a 5/5 and it'd have at least been playable. No one's going to pay 5 mana for an under-stated minion with a chance to destroy itself in a competitive deck. I know the 5 slot is opening up in standard, but this is still really bad. Fun, but bad. Wish it'd be fun and good though.
0
The bad kind of RNG and under-stated for its cost. Should have cost 4 and it'd have been playable at least. Fun, but won't see competitive play.
3
A 6 cost 5/5 Taunt is below average but playable. A worse Lord of the Arena which already gets zero play but not the most horrific card to have in a deck.
A 5 cost 5/5 Taunt is good, especially with Belcher leaving the environment. Exchanges well with most good 4 drops so is a good response here. With Shredder out of the environment, the closest thing we have to a 'standard' 4 drop is Coldwind Yeti and C'Thun's Chosen, and it deals pretty well with both. Pretty aggressive at 5 attack as well, and your opponent dealing with this as a 5 drop opens up Fire Elemental to be a a stickier threat at 6 Mana.
A 4 cost 5/5 Taunt is insane and completely feasible with Totem Golem and Tuskar Totetmic and even Mana Tide/Flametongue Totem running around. Will be a 2-for-1 90% of the time when played as a 4 drop, which is fantastic.
So yeah, I know it's been said a million and a half times, but this could be the missing piece of mid-range Shaman. Hell, it even has a 50% chance of surviving a vanilla Elemental Destruction. Really, really good. 8/10
0
Would a vanilla 7/7 for 5 be played, assuming BGH gets nerfed somehow?
Maybe, but probably not. And this isn't even as good at that, and kills you against Priest.
Not unplayable, but pretty bad.
2
I was skeptical that this deck could go the distance, and I sweated it when so many un-targetable minions hit the field at once, but the deck definitely has enough to keep board control and just like you said, had three Healbots by the time fatigue hit and it was a one-and-done with this deck. Great job, great deck. Thanks!
0
He and most people said he was too slow and a BGH target and was bad.
0
Essentially the tl;dr of my posts on the previous page.
0
I think it's somewhere in the middle. A 4/4 on 6 isn't threatening, that's kind of the point because every minion you play now is going to be that much better. If it had great stats on top of an effect like that it'd be a must play card for every Shaman deck. Assuming the game slows down a bit, the game isn't going to be over turn 6 and all your plays turn 7 on are that much stronger.
My ultimate point though isn't about how good or bad the card is, it's that Trump is coming from a very biased and precise point of view. That doesn't mean he's wrong, the card can be completely mediocre or terrible, but the "you need to play four minions to get real value out of it" is kind of irrelevant. There's a lot of "poor value cards" that can win games, easily. Obviously you want as much value as possible, but just because "On an empty board, on curve, you need to play four minions, or this card is bad." Okay, what if you do play four minions? What if you play six? Is it great then? The kind of Shaman deck that would play this has that crazy healing spell. He loves the new minion that heals 4, he loves Antique Healbot, why do we just assume that you're not going to be able to play all those minions? Or even if you get one, like I said, and you're able to trade up and clear a Taunt or remove a pesky minion or whatever scenario you want to come up with, and now you win the game because of it?
The game is not played with an empty board and an assumption that your minions will be killed the second they hit the board, and that's how Trump critiques every card. It happens, of course, but it also doesn't happen, a lot. Like I've said, he's right more often than not, I'm a big follower of Value Town, but you have to realize the lens he's looking at these cards through.
0
I can only speak to Trump's review since I haven't watched Lifecoach's.
For the most part, I agree with Trump's reviews, I think Inspire is too slow and they're given poor stats for their cost so if you never get Inspire off, they're terrible cards. My problem with his logic is that he always seems to assume the card is being played on an empty board. Obviously that happens a good chunk of the time and that's just not the case as much as he brings up.
He's also too obsessed with the concept of 'value'(obviously), and a ton of times he's right, but just as an example off the top of my head, saying you need to play at least four minons for the new Shaman Legendary to be "worth it", is crazy. You can easily win the game based off one or two minions being that much more powerful. What if you're playing a 3 cost minion and it's able to trade up? That's value too and in the flow of a game can easily bring you victory. And comparing it to Sword of Justice is just bad, the cards are nothing alike, the type of deck you'd play it in is nothing alike. He also assumes everything is being played on curve, and I don't blame him because assuming you're playing off curve brings in way too many hypotheticals, but let's face it, cards aren't played on curve a lot of the time. Also, when comparing cards, "this card is better than that", and he may be right, but in a lot of cases you may just run both because they're both good cards, even if one is better than the other.
So I dunno, Trump's a smart guy, he's usually right, and it's extremely hard to review in a vacuum with no experience playing said cards, and I agree with him for the most part on these cards, but you have to take it with a grain of salt. He's extremely logical in a game that has a lot of RNG and random elements that you can't plan for.
1
It's like Polymorph and Fireball had a baby. This is probably my favorite card in the set. The amount of removal Mage has on 4 is just insane. Love it. Well designed, versatile, but not OP. Great stuff.
0
Obnoxiously good synergy with Explosive Trap. Not sure I'd run 2x of it, but yeah, pretty damn good.
0
It's an extremely powerful 3 drop, why are people freaking out that it's not OP? Has decent synergy with a couple cards. It's obviously Legendary so you can't have two of it in a deck. People do nothing but whine and cry about Face Hunter and then whine and cry when Hunter gets good cards that support a Control deck style. But yeah, k, this card isn't OP so it must be trash. Keep it up boys.