with no tutoring for either cards. Prime Cards are inconsistent minions that may not be there when you most need it.
That said, they're decent as a concept. But without any consistency in drawing them, they're viability tanks as they basically bloat your deck, reducing your chances of getting a decent card for the turn.
And some of not even good to begin with.
Lady Vashj is probably the worst as by the time you both play her and her prime card, you would've already drawn most of your deck already.
Akama doesn't do well because Rogue as a class never needs stats, it needs utility and combo synergy. There is a reason why Rogues will most likely use Flik over Akama Prime despite Akama technically having more value in the long-run, stealth synergy and better stats.
If you don't draw Msshi'fn in turn three he becomes a liability in Big Druid's quest, both as itself and in prime form as it essentially becomes a worse living monument if cheated out by the sidequest.
The big problem with Demon Hunter is since its a fundamentally flawed class (it can only play two ways, aggro or mid-range), it needs generically strong cards to make it viable.
Its probably why almost all Demon Hunter Cards are overtuned, compare any five drop to Antaen for example, even without the ten damage effect its overtuned stats will carry it to viability as its straight-up better than any card within its tier.
Almost every card they have is overtuned to an extent, the 1 mana 2/2 that gains attack, the 3 mana 4/2 that summons 2/2 for each time you attack.
And unlike a lot of class cards Demon Hunter has cards that COMPLETELY synergizes with their hero power.
Which, not only renders any of the non-classes useless, it gives them an insane advantage out of the gate with the press of a single butt o.
Compare to the other classes (barring Warrior and Rogue and Hunter) who have almost no cards in standard that synergize with their hero power.
Strong quest, but ultimately will get exponentially weaker for each passing expansion since keywords are never recycled, with the exception of ones that already existed (Poisonous) or were added to reduce card text (Lifesteal)
2
I feel like dancing. Because all I'm hearing is SWING!
1
I don't know man, they were pretty bad in Knight of the Frozen Throne and kobolds.
0
Five health is that sweet spot so it can't be killed by three mana spells.
0
with no tutoring for either cards. Prime Cards are inconsistent minions that may not be there when you most need it.
That said, they're decent as a concept. But without any consistency in drawing them, they're viability tanks as they basically bloat your deck, reducing your chances of getting a decent card for the turn.
And some of not even good to begin with.
Lady Vashj is probably the worst as by the time you both play her and her prime card, you would've already drawn most of your deck already.
Akama doesn't do well because Rogue as a class never needs stats, it needs utility and combo synergy. There is a reason why Rogues will most likely use Flik over Akama Prime despite Akama technically having more value in the long-run, stealth synergy and better stats.
If you don't draw Msshi'fn in turn three he becomes a liability in Big Druid's quest, both as itself and in prime form as it essentially becomes a worse living monument if cheated out by the sidequest.
1
The big problem with Demon Hunter is since its a fundamentally flawed class (it can only play two ways, aggro or mid-range), it needs generically strong cards to make it viable.
Its probably why almost all Demon Hunter Cards are overtuned, compare any five drop to Antaen for example, even without the ten damage effect its overtuned stats will carry it to viability as its straight-up better than any card within its tier.
Almost every card they have is overtuned to an extent, the 1 mana 2/2 that gains attack, the 3 mana 4/2 that summons 2/2 for each time you attack.
And unlike a lot of class cards Demon Hunter has cards that COMPLETELY synergizes with their hero power.
Which, not only renders any of the non-classes useless, it gives them an insane advantage out of the gate with the press of a single butt o.
Compare to the other classes (barring Warrior and Rogue and Hunter) who have almost no cards in standard that synergize with their hero power.
0
even without the discount, it isn't half bad, its basically armani warbear but with better stats and no taunt.
0
Always nice to have a way to teeter!
0
Works well with combo priest! As you're essentially reloading.
0
it's a nice generically good card!
7
An expansion that brings back old keywords
with each class focusing on a different keyword.
0
Wow, only one different deck for each of them.
0
a lot better than those cut-outs from Rise of Shadows.
1
Strong quest, but ultimately will get exponentially weaker for each passing expansion since keywords are never recycled, with the exception of ones that already existed (Poisonous) or were added to reduce card text (Lifesteal)
1
Oger
0
the latest gimmick card.