Which is a terrible bad card for most of the decks against most of the decks. Non-control decks can`t afford to play a tech card which is only good against two decks (Big Priest and dekcs with DK Guldan) and doesn`t fit the game plan at all.
What we need is something like the old Tinkmaster Overspark back - times two!
Just do it, lads. No discussion required. Why on earth would anyone play Wild. I'm never playing that rubbish. Never have, never will. Same goes for Tavern.
Because it`s more diverse, gives more freedom to deck building and costs way less dust than Standard if you playing longer.
Why on earth would anyone play Standard? It`s just monotonous and boring. Standard is only for real pros and plebs.
All i face is: mech hunter, face secret mage, even shaman, pirate kingsbane rogue, barnes big priest, odd paladin, jade druid etc. Such a fun experience dying by turn 5........
You die against Jade Druid and Big Priest at turn 5? Oh boy you doing something wrong!
I played from rank 7 to 5 yesterday and I faced several different decks: Even Shaman, Jade Shaman, Jade Druid, Pirate Warror, DR Rogue, Odd Rogue, Freeze Mage, Odd Pala, Aggro Pala, Mech Hunter, Midrange Hunter, Dragon Priest, Big Priest, Zoolock, Mechathun Warlock... for me the Wild meta is mostly pretty healthy.
Maybe you should start to play a viable deck. If you play a crappy deck no wonder you get crushed...
I am sure are very happy that Wild Big Priest finally got a buff. As Blizzard mentioned it a few times, there are a lot of users who loves to play this deck. Thank you Blizz that you care so much about the Wild community! *sarcasm off*
Aggro was not "added" to the game by Blizz. It is an archetype which is "naturally emerged" by to factors: 1. The wish from players to win matches rather fast and to "overrun" their opponents + 2. cards which are fitting to this idea and which are in the game since the beginng (for example Wolf Rider).
Your statement sounds like "there was a time, no aggro existed and then Blizz decided that there should be aggro and they added it to the game - and no one knows why"... please move on to the salt thread!
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Which is a terrible bad card for most of the decks against most of the decks. Non-control decks can`t afford to play a tech card which is only good against two decks (Big Priest and dekcs with DK Guldan) and doesn`t fit the game plan at all.
What we need is something like the old Tinkmaster Overspark back - times two!
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No only the dumb broken Priest decks. Dragon Priest would still be a viable and fair deck left.
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Because it`s more diverse, gives more freedom to deck building and costs way less dust than Standard if you playing longer.
Why on earth would anyone play Standard? It`s just monotonous and boring. Standard is only for real pros and plebs.
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I think he is part of the group of people who wants to see Wild as a rotating format too - like it will happen soon in the Arena.
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Sadly Eternal Servitude doesn`t care...
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You die against Jade Druid and Big Priest at turn 5? Oh boy you doing something wrong!
I played from rank 7 to 5 yesterday and I faced several different decks: Even Shaman, Jade Shaman, Jade Druid, Pirate Warror, DR Rogue, Odd Rogue, Freeze Mage, Odd Pala, Aggro Pala, Mech Hunter, Midrange Hunter, Dragon Priest, Big Priest, Zoolock, Mechathun Warlock... for me the Wild meta is mostly pretty healthy.
Maybe you should start to play a viable deck. If you play a crappy deck no wonder you get crushed...
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Doesn`t work for me. After I changed the config the game doesn`t load anymore. It gets stuck at the loading screen. :/
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I am sure are very happy that Wild Big Priest finally got a buff. As Blizzard mentioned it a few times, there are a lot of users who loves to play this deck. Thank you Blizz that you care so much about the Wild community! *sarcasm off*
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There are enough strong defensive decks there too like Renolock or Cubelock for example. Aggro is good in Wild - but no way near broken!
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What tools are there now to play aggro?
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Aggro was not "added" to the game by Blizz. It is an archetype which is "naturally emerged" by to factors: 1. The wish from players to win matches rather fast and to "overrun" their opponents + 2. cards which are fitting to this idea and which are in the game since the beginng (for example Wolf Rider).
Your statement sounds like "there was a time, no aggro existed and then Blizz decided that there should be aggro and they added it to the game - and no one knows why"... please move on to the salt thread!
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I miss Voidlord.
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This in Wild: "I have no time for games!" -> 3 Mana Mindcontrol + draw a card O.O
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All!
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Blizz should just directly delete Wild...