Kobolds, Witchwood, and Rastakhan's solo adventures I would mark as the harder solo content mostly due to the RNG factor that can easily make or break a run. Unlike older PvE content where it was much more structured.
Congratz... for nothing I guess? I can't see the reasoning behind this rly...
He wanted to do it because he could. Like science, it is not about whether you should do it, it is whether you can do it?
I get that concept is jobs is a mystery to a lot of people here but because they exists you don't sacrifice your collection while accumulating gold. You buy packs with $ and accumulate gold because why not? OP actually inspired me to hoard gold too :P
Everyone has their own achievements I guess...
Don't bother replying to him.. he is going to BabyRage @ anything that disagrees with his point of view.
Unlike you? Raining on parades and throwing shade every which way?
Congratz... for nothing I guess? I can't see the reasoning behind this rly...
He wanted to do it because he could. Like science, it is not about whether you should do it, it is whether you can do it?
I get that concept is jobs is a mystery to a lot of people here but because they exists you don't sacrifice your collection while accumulating gold. You buy packs with $ and accumulate gold because why not? OP actually inspired me to hoard gold too :P
Everyone has their own achievements I guess...
Don't bother replying to him.. he is going to BabyRage @ anything that disagrees with his point of view.
Unlike you? Raining on parades and throwing shade every which way?
The people who worked on the treasures, shrines, art, and sound did a good job. However, and maybe its just me, but getting real tired of the "Free PvE Rogue-Like Content #52684".
Wanted a legit Thief Rogue (not Burgle Rogue) that could actually Steal instead of "Copy a card from deck" or even Steal Weapons equipped (i think this card fits a lot).
Cards like : Combo : Steal 1 Mana Crystal(Coin) from your opponent and give it back during your next turn.
Why aren't we going full gimmicky right?
Because both former game directors, Ben Brode & Eric Dodds, have stated that such effects were considered too rage-inducing and tended to create emotional negativity.
Also you would want to direct yourself to Thief Priest.
Mind Vision used to actually steal a card in their hand, but costed mana 4 instead of 1. Thoughtsteal let you draw two cards from your opponents deck, still 3 mana. Mind Control costed 8 instead of 10. Finally, Cabal Shadow Priest still had the same effect just with a smaller body.
Meanwhile The Lich King can generate a card, Death Grip, that actually does steal a card from your opponent's deck.
Legion based theme with lots of demons and 9 Demon Hunters (one for each class)
I bet this will happen by the way, something will replace the Death Knights after the rotation and that will be Demon Hunters my dear community members. Mark my words.
More than likely. If they actually made demon hunter a legit class, there would be so much backlash. Something along the lines of "You can make DH into a class but not DK? smh." It would be a bit weird but if they can make nine different kinds of DKs, they can probably do the same for DHs.
They will NEVER give all classes heroes like they did in Knights. It completely unbalanced the meta that has essentially made the last 2 expansions redundant. At most we'll get 1 hero per expansion; if it were Demon Hunter focused every class would simply get a demon hunter legendary fitted to their identity.
Legendary spells, minions, heroes, weapons, or whatever else Team 5 wants to unveil when it comes to DHs. Only time will tell on what actually happens.
Class Identity to me is when the game first came out with Classic and then Naxxramas later on. Where the devs were very careful with making sure there was very little overlap in the cards that the classes had access to. That the Class Identity was much more rigid and well-defined on traits that made the class stand out from the others. That when these traits of each class started to be less emphasized and even started to bleed into other classes is when Class Identity started getting murky.
Legion based theme with lots of demons and 9 Demon Hunters (one for each class)
I bet this will happen by the way, something will replace the Death Knights after the rotation and that will be Demon Hunters my dear community members. Mark my words.
More than likely. If they actually made demon hunter a legit class, there would be so much backlash. Something along the lines of "You can make DH into a class but not DK? smh." It would be a bit weird but if they can make nine different kinds of DKs, they can probably do the same for DHs.
Doesn't help that routinely, with every rotation, phrases like "Its wild's problem now!" are said as if it is any better for the game that another format has to deal with problem cards.
For me, an underwater themed expansion. Filled with things like nagas, murlocs, mist vrykul, tortollans, gilblins, old god minions, krakens, sharks, water elementals, sea giants, pirates, etc.
To put it simply: Good gameplay is interactivity with your opponent and their strategy. Having less of this interaction with the opponent results in bad gameplay.
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Kobolds, Witchwood, and Rastakhan's solo adventures I would mark as the harder solo content mostly due to the RNG factor that can easily make or break a run. Unlike older PvE content where it was much more structured.
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Oh just another user like you on this forum.
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Unlike you? Raining on parades and throwing shade every which way?
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I congratulate you on your personal achievement that you earned through your dedication and patience.
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The people who worked on the treasures, shrines, art, and sound did a good job. However, and maybe its just me, but getting real tired of the "Free PvE Rogue-Like Content #52684".
0
Because both former game directors, Ben Brode & Eric Dodds, have stated that such effects were considered too rage-inducing and tended to create emotional negativity.
Also you would want to direct yourself to Thief Priest.
Mind Vision used to actually steal a card in their hand, but costed mana 4 instead of 1.
Thoughtsteal let you draw two cards from your opponents deck, still 3 mana.
Mind Control costed 8 instead of 10.
Finally, Cabal Shadow Priest still had the same effect just with a smaller body.
Meanwhile The Lich King can generate a card, Death Grip, that actually does steal a card from your opponent's deck.
0
Legendary spells, minions, heroes, weapons, or whatever else Team 5 wants to unveil when it comes to DHs. Only time will tell on what actually happens.
0
Class Identity to me is when the game first came out with Classic and then Naxxramas later on. Where the devs were very careful with making sure there was very little overlap in the cards that the classes had access to. That the Class Identity was much more rigid and well-defined on traits that made the class stand out from the others. That when these traits of each class started to be less emphasized and even started to bleed into other classes is when Class Identity started getting murky.
Edit: Fixed some capitalization.
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More than likely. If they actually made demon hunter a legit class, there would be so much backlash. Something along the lines of "You can make DH into a class but not DK? smh." It would be a bit weird but if they can make nine different kinds of DKs, they can probably do the same for DHs.
1
Doesn't help that routinely, with every rotation, phrases like "Its wild's problem now!" are said as if it is any better for the game that another format has to deal with problem cards.
1
For me, an underwater themed expansion. Filled with things like nagas, murlocs, mist vrykul, tortollans, gilblins, old god minions, krakens, sharks, water elementals, sea giants, pirates, etc.
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As long as you are having fun with it, go for it.
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To put it simply: Good gameplay is interactivity with your opponent and their strategy. Having less of this interaction with the opponent results in bad gameplay.