Are you serious? He is probably the easiest I have encountered and I have completed 4 runs so far. He played two of those demon dogs that destroyed his whole hand xD
The Darkness is easier than Vustrasz is easier than Azari is easier than Xol. And the only reason Xol is might not be hardest is good treasures pulled by Toggwaggle.
Different folks have different blocks. Its not that uncommon in other games with bosses that some bosses will be easy for others while those same bosses can be hard for others.
Are they that rare? I met them twice in probably a dozen runs.
Apparently George and Carl come in fairly late, like 6th boss only. There is also 13 other options for the game to randomly give you at the 6th boss. Which means George and Carl have a 7.12% chance of showing up.
the whole point is doing your best with what you are dealt and being able to cosntruct your deck, if you think drafting and adapting to situations is not a skill you sir are wrong in life and will get fired of every job you'll ever get.
Maybe he has just a different idea of skill than you? It's so obvious what you have to choose and it's so painfully easy choice.. You have to be really stupid or completely new to Hearthstone (or even to card games in general) to make a mistake in this mode.
Saying "You have to be really stupid or completely new to Hearthstone to make a mistake in this mode" is a very disingenuous and frankly rude comment. You can royally get screwed by RNG even if you made smart decisions.
Both get out of hand extremly fast, killing you at round ~5-6 with evolved creatures or simply stomp you turn 10 with 3 12/12 + adds
Blackseed, the evolve guy, is like a coinflip for me and has been a run ender for me.
Blackseed is fairly tame early on if you encounter him in the first couple rounds, but if he is in the later stages. As his hero power goes from 0m "Evolve a random friendly into one that costs (1) more" into 1m "Evolve a friendly minion into one that costs (3) more"
As for Candlebeard? I have only encountered him once as the 7th boss of a run. He is more of a joke on the 2nd and 3rd stages.
I've encountered Pathmaker Hamm once as the 7th boss and boy is he nasty. His hero power is still automatic except its: 2m "Deal 2 damage to three random enemys". His deck is also filled with Mad Bombers, Madder Bombers and even Brawl.
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I try to enjoy it, but some of the end bosses can be a bit infuriating, not hard, just infuriating.
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Yeah it feels really nice to use his own hero power against him.
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Friend of mine milled him to death when Azari had two Malchezaar's Imp out. He was playing rogue.
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She can be hard or easy based on your deck and skill.
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Yeah the best thing to do with this room is not to trigger the traps. I got through with Justicar's Ring on a Shaman run.
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I've encountered them once and beat them. They are very rare from my experience.