• 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    So impressed by priests stealing my hero card because I was unlucky and didn't draw it yet. It's good to see priests getting rewarded for their opponents bad luck.

    I've had enough of this game, it only makes it angry. Uninstalling this terrible game asap.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Lost turn one to double innervate, coin, vicious retarded-mongloid-card-design-bird (flappy bird), raven idol, +mark of the lotus. Thx, team five. That was so fun, almost as fun as immediately facing pirate warrior in casual, who of course draws perfectly, top decking face damage when he needs it.

    You are a special kind of awful when it comes to balance.

     

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Fuck priest in their fucking ass. You can steal cards, assassinate for 2-3 mana, steal minions from the board, take control over enemy minions, randomly generate cards, randomly respawn minions, discover and revive dead minions (which random as well). The class is so god damn disgusting, so based on high rolling the rng, bleh. No, not op, just disgusting. I'm sure aggro win most of the time vs priest.

    It is again an example of team five's complete lack of foresight. I am guessing priest got shadow word pain/death as a bandage when the class was under performing, but now that plenty good cards have been printed for priest, they are far over tuned and extremely efficient. The 4 attack blind spot is a laughable weakness, which in the light of priest's huge minions and ridiculous board clear, amounts to jack shit.

     

     

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    This flood-the-board and buff shit needs to be reigned in. Super simple combos should never be stronger than something that requires set up. Promote creativity not stupidity!

    Also, board flooding will eventually lead you clowns to design too many, and too good aoe board clears, leading to a control only meta.

    Posted in: General Discussion
  • 7

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Jesus fucking christ, this game man.... Use your tiny fucking pea brains, designers. You cannot release increasingly more powerful mid to late game cards, while at the same time allow innervate to be in the game. A turn one innervate + vicious mongoloid is at least a 10 hp disadvantage, if not a sure loss. A lucky muligan should never alone decide a game....

    I get it, it's not easy to design a game, but you always seem to design cards in a vacuum, resulting in a day one, extremely obvious abuse of said card. So many streamers and competitive players have pointed out abusive synergies with new cards, but you don't seem to want to listen, like ever.

     

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Whoever designed priest is a god damn mongloid with no sense of how his/her cards interacts in actual games. From the completely bananas removals (2 and 3 mana assassinate??????), to rng generator cards (lyra, wannabe barns), to cardsteal and boardsteal. To whom, besides the priest is this rng shit fun? Every game vs priest feels cheap.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Let me try to play developer.

     

    New priest legendary: 3/3 for 3 mana, Cardstealy McStealerson.

    Every time you heal a minion steal a card from your opponents deck and add it to your hand.

     

    Wait, wait, wait! New card: Spell, 1 mana, legendary, I am creative hs dev.

    If you have a card from your opponents class in your hand, discover a legendary card from your opponents hand and deck. Add it to your hand.

     

     

    New priest card: 1/3, 3 mana, Acolyte of stealing cards from your deck.

    Every time this minion takes damage steal a card from your opponents deck and add it to your hand.

     

    New card: Spell, 2 mana, Anduin the deckstealing bitch.

    Your hero power becomes steal a card from your opponents deck and add it to your hand, click the well played emote as if it matters.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    The priest card steal mechanic is so terribly designed. The worse you draw, the better their card steal gets because you have, presumably, more good cards left in your deck. So in a sense, you are getting double-fucked by poor rng, leading to even more frustration.

     

     

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    The power creep in this game is getting out of hand. Lethal can be developed, seemingly out of thin air with crazy buffs, charges, or plain old board flooding with synergistic minions, all within the mid/early game. A single bad draw is often enough to completely tip the scales, turning you into a passive onlooker. The current emphasis on high rolling/low rolling makes the game a battle of draws rather than of wits.

    I know HS is a "wacky fun game" to be played while you're on the shitter, but it's so frustrating atm.

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    What is the point, though. Deck creation is the only thing which require actual skill and forethough. If you remove that you are just one of many meta-zombies following a set script.

    You are a wierd person.

     

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Fuck priests retarded card steal mechanic. It is not part of your strategy to get my good cards, it's pure luck. You had nothing to do with your victory. You are nothing but a mouthbreathing bystander as you watch the rng unfold. You could easily be replaced by a water bottle, a rock, or a piece of drift wood, and the results would be the same.

     

    Suck a dick, faggot priest.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I am so unimpressed by priest victories. Every loss I've had vs them is based on luck. They always have 2 shadow word pain/death ready at all times, and whenever they steal cards they get exactly what they need when they need it, never a bad, or even a neutral card.

    I am talking about having a pain/death in hand and drawing a second one with something like 24 cards not yet drawn. It is so improbable and undeserved I want to punch puppy.

    Priest is such an obnoxious class I almost want to play one of the many mongloid aggro decks, just to spite them.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I just love it when I draw 80% of my deck but I don't draw any of my, multiple, duplicate answers, while my dipshit opponent has barely drawn 50% of his and draws several, duplicate answers in a row. By sheer probability I should be at an advantage (I always had board presence as well as having drawn much more), but the game didn't want it that way.

    I am not even mad, I just shake my head in disbelief. This game is such a joke from a competitive perspective.....

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Ugh, fuck aggro druid. I don't know how it ranks, but it is the dumbest deck i have ever seen. Flood the board with low cost minions, then drop multiple buff-all minions buffs when it sticks. If and when it sticks, you've won....

    This deck requires next to no thought and is entierly based on drawing a good starting hand or getting lucky with draws. You dont plan shit, you just spam minions until you draw a buff. 

    Why are all these dumb ass high roll decks always so dominant in HS. Pw, aggro druid, the former qr, murlock shit, aggro hunter etc..         Get a fucking grip, Blizzard.

     

    No, shut up! Playing appropriate removals is not a hyper complex play, no matter what reddit says.

    Posted in: General Discussion
  • 9

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I don't understand how people can claim HS is about skill. There are so many instances of rng. Match up rng, opening hand rng, draw rng, and finally, high roll/low roll rng from the cards themselves, all of which may greatly affect, nay decide the game. In addition, the game is quite uninteractive, so you can't do shit to adapt on the fly. The only part of the game, imo, that requires more skill than luck is deck creation, which is hampered by netdecking and the relatively low complexity of the game itself.

    I am well aware of how having knowledge, and applying that knowledge correctly can affect the outcome, but that doesn't mean shit if you get an awful match up, awful draws, awful rng etc. And no, rng doesn't even out, that's called the gambler's fallacy.

    I also don't buy for a second that pro HS players are mathematical/statistical savants, calculating super complex probabilities in a matter of seconds, and playing accordingly. 

     

    HS is a fun game to play while you wait for the bus, or when taking a dump, at least in it's current state.

    Posted in: General Discussion
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