First of all, the video considers decks with a winrate less than 50%, which automatically makes them non-viable. Second, the cards were autoincluded in specific archetypes, for example you would never expect an aggressive paladin deck to use equality, but a control deck would always fill 2/30 spots in the deck with equality, and 2 more with consecration. Last thing, some of the nerfed cards will possibly work better with the carda from upcoming expansions. Remember how the Hex nerf allowed it to be played in standard even shaman? There was no reason for it to be nerfed (high power level or anything) and looked like a strange decision at first glance, but in the end it opened up more possibilities for deckbuilding.
Not the card, the mechanic that makes rogue cards count as other class' cards when yoy have another dk equipped, it's definitely neither the way it was intended to work nor the way it should work
1
Zul'jin
2
Depends on the meta
1
It says exactly this, since the card text reads "after your opponent plays a minion", why does it not trigger after you play fire fly?
0
The effect is a deathrattle, so you can safely play it in fatigue and win
1
I think it's gonna get updated after the expansion hits
1
Helpless Hatchling
0
The animation works, but the minions are still drawn as 1/1 and summoned as 1/1 if they dont have a battlecry that modifies this
1
Not needed.
0
I think i'm gonna start with control priest
0
I'm in, add me Thecatofdoom#2451
1
First of all, the video considers decks with a winrate less than 50%, which automatically makes them non-viable. Second, the cards were autoincluded in specific archetypes, for example you would never expect an aggressive paladin deck to use equality, but a control deck would always fill 2/30 spots in the deck with equality, and 2 more with consecration. Last thing, some of the nerfed cards will possibly work better with the carda from upcoming expansions. Remember how the Hex nerf allowed it to be played in standard even shaman? There was no reason for it to be nerfed (high power level or anything) and looked like a strange decision at first glance, but in the end it opened up more possibilities for deckbuilding.
0
6 mana card in odd rogue LUL
0
Not the card, the mechanic that makes rogue cards count as other class' cards when yoy have another dk equipped, it's definitely neither the way it was intended to work nor the way it should work
0
They are all good and cheap
0
Because their hand is too LUL