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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from RiftValleyHS >>

    Don't forget that this will be in Standard for a really long time, and will forever haunt Wild in its current state. Who knows how the next expansions will affect the synergies. It could get faster.

     Yeah, but the same could be said for OG Freeze Mage. And Anyfin Paladin. And OG Miracle Rogue. And Jade Druid.
    The only thing I could see making Quest Rogue faster is more bounces (which means something is getting cut), and the only thing I could see making it burstier is more cheap charge minions (which I feel is unlikely but I suppose could happen). Out of the Quests that get better I'd be pretty surprised to see Quest Rogue get stronger outside of Wild down the road from cards being incidentally introduced.
    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    @WraithM; yep, that was actually the article I was referring to! It's been re-worded elsewhere a bunch, but you can pretty much apply that to almost any card game with combat mechanics so I usually point people to the original.

    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from n3r0s1 >>

    Since Blizzard still haven't changed Jade Idol I guess they won't nerf Quest Rogue. They just let shit be. Really hard to understand why they will make their customers so frustrated. Overall the Quests was a good idea that went wrong. It should have been smaller things.

     It's almost like in a prior expansion they decided that Control decks having hard counters wasn't the end of the world. Le gasp!
    I'm actually quite fine with the idea of adjusting Quest Rogue to be slower (Control would still have to adopt a beatdown mentality, but not the "rush face before turn 6" mentality), but I will say it's doubtful that the customers these kind of counter decks affect are even remotely the majority. Or in cases like mine (this last season I've been playing slower Paladin and Shaman lists), you have someone who just accepts the bad matchups and rolls with it.
    Posted in: Card Discussion
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    posted a message on Should Blizzard Nerf Wild Cards?
    Quote from 1xbenx1 >>

    Fun thought: What current card do you think has the most future potential to break wild? My vote goes to the mage quest.

     Deep, deep down I'm really hoping for Purify to break the game. Seeing it transition into a top-tier Deck was delicious after the salty flood of tears when it was revealed, seeing it become a game breaking card would just be priceless.
    For the serious picks, I'm honestly not too sure. Mage Quest does feel like a tempting candidate, but I almost feel like something like Shadow Visions could make for something ridiculous; it's pretty harmless, but tutoring specific things in Hearthstone always feels super strong and I feel like that could go under the radar before someone figures out how to break it. Aviana/Kun can also do some wacky stuff if Druid gets more options to cycle.
    Posted in: Wild Format
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    posted a message on Should Blizzard Nerf Wild Cards?

    @1xbenx1; Oh, it'll happen eventually. Even if it's a pre-emptive adjustment, something they make one day is going to break the format in half...

    Wild is supposed to be a lot higher power level though, so that might not happen for a very long time (and to be honest it might not even be a very large adjustment). Like, Ship's Cannon is an interaction they're totally fine with and it seems fitting for the legacy format. Also take with a grain of salt that I actually don't think Hearthstone is going anywhere for another decade, so to me it just seems inevitable they're going to break Wild.

    Posted in: Wild Format
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    posted a message on So depressed with quest rogue
    Quote from Orbis >>

    How on earth can it be fun to play (against) these quest rogues.

    Just finished a game where on turn three he had 6 5/5 critters. I know you have to have a perfect draw to do that but it happens often enough.

    I think I win 1 maybe 2 in 6 games just by having the perfect opening draw and drawing perfect after that. It seems so unbalanced...

     If that's a serious question, part of how I stay sane against Quest Rogue if I'm playing a slower list is just to focus on building board quickly and trying to position myself as the beatdown; since most lists are built to be more reactive it's kind of fun for me to learn to be flexible with the archetype. This is also why I didn't really get very mad about Jade Idol when it was more common on ladder. Both of those matchups were still better than Anyfin Paladin or pre-rotation Freeze Mage, because you're still interacting with them along the way. Obviously if I'm playing a faster list I just hit them repeatedly and harvest my free win.
    Quest Rogue can be frustrating when they get a solid peekaboo chain going and you can't disrupt it, but to me even that's not the end of the world. 
    Posted in: Rogue
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    posted a message on Should Blizzard Nerf Wild Cards?

    @1xbenx1; I think we might have a year or two left before that happens, Wild is definitely shaping up to be the super-high synergy format people were expecting it to head into. I'll be curious to see how they handle something like N'Zoth (who really isn't that broken, but over time certainly could be). 

    Right now though I think the format is super healthy. I'd be absolutely shocked if they made any adjustments.

    Posted in: Wild Format
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    @KRFournier; a little delayed getting back to your reply, but I did want to say I can totally accept that viewpoint from an objective standpoint. Climbing with Aggro Druid last season it was a very similar case with Taunt Warrior where you'd simply just scoop after a certain number of turns because the outs were basically hoping your opponent concedes, and I do agree you can make that kind of statement without it being a bad mindset (we are, after all, trying to play to our best outs and the best chance to win). I'm probably just significantly jaded (no pun intended) after the thousands of words I've read on those kind of matchups just being simply "unwinnable", which like I said is almost certainly still people approaching it with a poor mindset. 70/30 is polarized, but that still means if you're playing properly you have a chance to win.

    That being said, I'm actually perfectly happy with tech cards still being useless in the matchup (Silence cards in general would be what I consider tech options outside of Purify Priest). I'm also perfectly happy with two of the strongest reactive effects in the game not being good in certain matchups. In the case of Hex/Devolve like I had mentioned as well, if you're using them to aggressively disrupt their Quest triggers they're still pretty good; Hex or Devolve on an Igneous Elemental is still pretty good. Like any reactive card, you always just run the risk of having them perform poorly (once again, welcome to what Priests have dealt with since the game went into beta). We can agree to disagree on that though, I do think both opinions have merit to them.

    Feelbads are kind of a tricky one to fix, because Quest Rogue really isn't universally disliked as much as Hearthpwn would have you believe otherwise. Similar to Patron this is going to require looking at underlying causes more than just that they solitaire for a portion of the game.

    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    @KRFournier; also anecdotally, I've beaten Quest Rogue with Control Shaman (and my list is not particularly fast or particularly good). Aggressive use of Hex/Devolve is pretty important, and if I had actually built it more proactively I think it would been a lot easier to push the game. Keep in mind, I'm not favored and I realize that; all I did was play to the weaknesses of Rogue the best I could, got a bit lucky, and won, simply because my mindset wasn't that I had lost the game before it had even started. Mindset in those matchups is exactly where I think people tend to sabotage themselves. It was a very close win and a very tricky game to navigate, but giving up doesn't help either of those.

    I'm not arguing against the deck needing adjustments, I believe I've stated not so distantly that Charge is where I think the list gets too nutty for its own good; I think it should be strong for how tricky it can be to play, but similar to Patron it's much healthier in my mind as a list that wins with midrange pressure more than burst combos. What I am arguing against is the defeatism that generally goes alongside analysis of this deck, or something like Jade Druid.

     

    Posted in: Card Discussion
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    posted a message on What's your favorite Hearthstone card of all time?

    I've had quite a few that made me laugh, but for some reason Living Mana is straight up my favorite card in Un'Goro. It's got a lot of nuance in how you play it or play against it, I just wish it worked in something outside of all-in Aggro Druid (I like Tokens, but always preferred the slower builds that run things like Violet Teacher and Wisps of the Old Gods).

    Posted in: Card Discussion
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    posted a message on WCDC Season 5 Finale - Mini Comp #1 (Final Poll)

    @Demonxz95; the problem with the Pot of Greed meme is you'll never really know if people genuinely don't know what it does. It's kind of fantastic that way.

    Posted in: Fan Creations
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    posted a message on WCDC Season 5 Finale - Mini Comp #1 (Submission)

    Posted in: Fan Creations
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    posted a message on Does blizzard just hate control decks or something?
    Quote from NightCrawl3er >>

    It makes me sad because these are some of my favorite decks in the game, but what can ya do?

     For the most part you could still play exactly those decks, you just have exceptionally poor matchups nowadays on Standard ladder. As someone who has played a lot of fatigue-centric builds we've always had infinite value cock-blocking that kind of strategy, Paladin's infinite 1/1s and Jaraxxus' infinite 6/6s come to mind. For decks that simply wouldn't allow you to durdle for 20+ turns we had Freeze Mage that simply strung together OTKs and Anyfin that could eat through a massive amount of armor (so not even Control Warrior was safe). Combo Druid was insanely good at simply just beating down Control lists of all sorts. Miracle and Oil been dismantling slower lists for years, and Rogue is generally able to build out lists that can capitalize on the idea of gathering specific pieces with enough time.
    I think the main difference is not that this is a new design goal, it's that no one really had the resources we do nowadays to pinpoint winrates or something as easy to grasp as Jade Idol's ability to buffer fatigue indefinitely. We knew Control Warrior was massively unfavored for a long time against Combo Druid, but it's not like we could point at something like Vicious Syndicate for reasonably stable data about it. 60/40 was what most people had that matchup pegged at, which is where Jade Druid ended up against most Control Decks in MSoG; the numbers match, the effect matches (have you ever tried to fatigue out a Combo Druid? it's hilarious ineffective), but the narrative is different because people finally got something they could digest on a wide scale. This isn't me calling the entire community or the people who dislike Jade Idol or Quest Rogue a bunch of dummies, but I do think that a couple of factors at least have contributed to a new awareness of the design.
    Posted in: General Discussion
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    posted a message on Does blizzard just hate control decks or something?
    Quote from Knightman422 >>

    I have to agree with you, it does seem like with every set classic control decks just get worse and worse. Hopefully the next expansion to come out will slow the meta down some.

     Well yeah, Classic Control is getting worse and worse because they've giving other Control lists ways to actually finish the game. Like right now you've got Control variants of Mage/Paladin/Warrior/Shaman/Priest who are all perfectly viable, it's just that they all have ways to kill you in the late game... which is what I'd argue is a better direction to have taken things in the first place.
    I'd be okay with a slightly slower meta, but unfortunately when it gets too much slower we end up with Karazhan. A lack of viable Aggro is not a direction I'd like to see them go again.
    Posted in: General Discussion
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    posted a message on Wild is the shit

    @jferrante831; honestly both ladders have a lot of variety now I think, though Wild may indeed have a tiny edge just because it's less refined overall and has a crazy amount of sets to work with. Reno decks are certainly a bit annoying, but it's kind of whatever to me; the only part I find truly irritating is how absurdly good Priest can be, since they've basically amassed every answer known to man.

    I think overall I'm still a bigger fan of Standard since I'm a bigger fan of lower power levels, but this season I've swapped to Wild and it's been a lot of fun. Dude Paladin and Control Shaman just feel great now that they have so many things to abuse.

    Posted in: Wild Format
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