• 1

    posted a message on Big hit for invested money (600 Euro plus)
    Quote from TummyTime >>

    I see everyone rushing to defend Blizzard - good for the game, you don't own pixels, using "limiting design space" to add pretend expertise to their posts etc. What people miss however, are some very concerning facts:

    Removing content from the store is a pure greed move, especially for adventures. An adventure costs 3500 f2p gold = 35 packs. With the new "blessing" of being able to disenchant/craft adventure cards, the cost of fully creating Naxx is 15040 dust, or 150 packs. Essentially Blizzard increased the cost of old adventures five times, while also removing PvE content, interesting boss fights etc. and they get praise for that!

    Making Standard the official format is important not because everyone is rushing for Top 100 Legend, but because it concerns people in long term perspective. When Standard hits, there will be a lot of cards nerfed, because the severely limited card pool will favour some classes over others - Druid being the prime example of not concerned, while Priest is destroyed back to T3. However in Wild Priest still has his full arsenal, while Druid gets much weaker, or depending on the new expansion - unplayable. 

    I don't see myself playing Hearthstone long term, or at least not uninterrupted. That is probably true for most. The new players wouldn't even stand a chance in Wild, and old players would quit HS because of IRL reasons. And if they would return after a long break, they would find themselves having nobody to play against in Wild, and having no adequate collection to run Standard. 

     These seem like reasonable things to be concerned about, though I obviously don't quite agree.
    I don't think it's a total greed move to remove adventures (I like comics, but when I walk into a comic shop I'm inundated by the selection; imagine how someone feels a few years from now when the store is loaded with old content with only part of it being usable everywhere), but it hikes the cost up a lot for collecting. It's not praising them for removing content, but it is praising them for keeping growth in mind; I think most of us want to see this game be around for a very long time.
    The concerns with Standard aren't unfounded, a lot of people are concerned with their overhaul of Basic/Classic and how it impacts Wild. There will be growing pains certainly, but the harsh truth on it is that in any format you have class/deck tiers; Druid getting its power level reduced in Wild while Priest keeps its tools is a problem in the short term, as more cards get added it's all going to end up being a wash. On top of that if you've looked at the state of Priest/Shaman, being T3 is just part of life sometimes. There's a reason the Tempostorm Snapshot T4 was called "Shaman Tier", so while I feel for Druid players if it does end up being severely nerfed... it's how the game works now, so that's not really changing. In fact considering the amount of cards getting cycled out is impacting Druid in a trivial way as it stands, this is going to be better for Druids in the long term since they can actually have good cards printed.
    I also go on cycles when I don't play HS, and I agree that will probably be pretty common. Wild is going to be hard to get into for people long out of the game, but so is Legacy/Vintage in MTG; it's still a very beloved format from what I understand though. The problem with "not having an adequate collection in Standard" argument is that as it stands, players would never have an adequate collection if every card ever was usable; clearly with the amount of content out currently it's definitely accessible to people, and that amount of content itself isn't really changing that much. It will be hard to say until we see the "2 expansion 1 adventure" per year plan and how it works out.
    Posted in: General Discussion
  • 0

    posted a message on Big hit for invested money (600 Euro plus)
    Quote from moloch519 >>
    Quote from caketality >>

    In regards to golden crafted cards, golden crafted adventure cards are basically the epitome of what golden cards are; cosmetic upgrades to cards we would like shiny versions of. Blizzard has never forced our hand on crafting them, nor have I ever seen any comments from them that would ever have indicated that all cards were going to be used in all game modes forever; if there's a blue post out there that specifically says something along those lines then obviously I'll eat crow on that, but the most I can recall was when they said that they were aware the amount of cards available was going to get unwieldy at some point and they would eventually need to implement a solution. 

     Well nobody ever Forces you to buy anything but does that mean that they can or should do as they wish afterwards without considering the wishes of the customer? It is true that they never promised eternal availability for all Cards but they did not say anything to the contrary either.
    Maybe I am just speaking for myself but when I am buying something and nobody specificly Limits the usefull lifetime of that item or specifies future limitations, I will assume that there is neither the one or the other. In Hearthstone I accept and anticipate that Card might Change in the future. I have not accepted the possibilty though that I might not be able to use the Card anymore.
    Even if they loose some Money I think it would be a very fair move of them to offer some sort of dust refund, since a lot of Cards were bought in the past under the Impression that they were there to stay in the available modes. In the future, when everyone is Aware of the new constraints and makes informed purchase decisions, this arguement will become invalid and therefore no refunds will be necessary.
     That's certainly true, no one forced any of us to buy cards (in fact, a lot of people have grinded Arena or dailies to get the collections they have today). In a lot of ways to make decks that were top tier though regardless of how you paid - money or time - most people would be pretty driven to get those cards when they wanted to try and reach a little farther competitively. However golden cards don't provide any competitive advantage, which is why for those that craft them I just assume you had either excess time or money and decided that a golden card would make the game more satisfying for you. I've crafted a number of adventure cards in golden for exactly that reason.
    I don't agree with the perception that when something isn't guaranteed one way or the other that it's safe to assume it won't go away; between card games and MMOs I've seen a lot of content get flushed for the sake of newer content like in WoW, or in a lot of cases see the content I paid for just die off completely like in the LotR TCG and Warhammer Online. My opinion has always been when you buy something in a volatile market like games you should just walk into it with the expectations you feel you are paying what the enjoyment is worth to you.
    The compromise Blizzard made on this was that if Adventure cards were going to become usable in formats that weren't competitive at the highest level (HWC Tour), then people were free to dust them for normal value like they could any other non-basic card. If people really want to keep cards that are Standard-only they can subsidize the first expansion released annually by what sounds like quite a bit, especially if we have something like LoE that's a bit more card dense. It's no different than right now when we have the option to DE cards we don't feel are competitive (I'm a collector by nature, but I've known people to do this). I can understand that people would say that in the future full refunds wouldn't be asked for, but I don't believe that would be the case and this is simply part of the precedent Blizzard is trying to establish moving forward.
    One other thing to consider is one thing I've seen pointed out before; Blizzard has approached this with the mindset that Wild is going to be a legitimate format, similar to Legacy or Vintage in MTG. From their standpoint there isn't anything wrong with these cards, and Wild is going to be a format that grows it's own scene similar to Arena. On top of that, it's far more expensive to retroactively craft these entire sets so the flood of people who regret dusting their entire GvG/Naxx collection for full dust value would be pretty massive.
    Posted in: General Discussion
  • 0

    posted a message on Big hit for invested money (600 Euro plus)
    Quote from TheDraconicLord >>

    @Caketality - Thank you, yours has been one of the best posts in all this thread. It sums up my thoughts perfectly. 

    The thing is, we are keeping the cards and will be able to use them in other modes: Wild, casual games with friends, and they are still worth the same amount of dust as they always have. 

    Maybe my opinion is biased because I have played MtG for many years, among other TCGs I tried (many of which are already dead), but what they said they doing sounds reasonable, and more important, exciting and good for the game.

    EXCEPT, the whole removal from the store thing (is this really happening for GvG? I only remember this info concerning adventures). Why? Because Naxx is really fun and all players should listen to Kel'Thuzad's lines :) 

     Yeah, TCGs are a ton of fun... but tend to die so maybe that's why people who have played them so long aren't too worried by this change. I do kind of agree removing old content from the store is saddening (adventures in general feel like solid chunks of solo play, and as someone who's purchased old MTG boxes for casual games sometimes it's nice to open old packs with friends and have a draft tournament), but I think it's similar to their designs with Wild deckbuilding where they designed it so new players wouldn't accidentally get bombarded with too much information while they got a handle on the game itself. I did see a post awhile ago where they said they might do something where they re-release the set for a short time so people could buy it again, which would be kind of neat for players who may not have gotten to witness how cool some of the end bosses were (KT was awesome, Nefarian and Rafaam were pretty funny too).
    Posted in: General Discussion
  • 4

    posted a message on Big hit for invested money (600 Euro plus)

    So I'll be upfront and admit, I did not read all 30 pages so maybe this wasn't the gist of the thread (I'm basing my perception of the thread on the OP and the last few pages); but I can't say I see a lot of reason for Blizzard to offer full refunds, even from a non-monetary perspective.

    In regards to golden crafted cards, golden crafted adventure cards are basically the epitome of what golden cards are; cosmetic upgrades to cards we would like shiny versions of. Blizzard has never forced our hand on crafting them, nor have I ever seen any comments from them that would ever have indicated that all cards were going to be used in all game modes forever; if there's a blue post out there that specifically says something along those lines then obviously I'll eat crow on that, but the most I can recall was when they said that they were aware the amount of cards available was going to get unwieldy at some point and they would eventually need to implement a solution. 

    In regards to the implementation of Standard/Wild, there was honestly never going to be a best time for them to announce it; announcing it a couple of months ahead of time when we're still technically playing Standard seems like a good enough time to me, and I could see how it's something they wanted to give people time to digest. Removing entire swaths of content, even if it's two years old, is a big deal. As far as Wild not being "competitive", how many people complaining about this are actually vying for top 100 Legend? I think it was pointed out as a logical fallacy to bring that up as an argument, but that was what you would have needed to do to be able to get into the Winter Preliminaries (I saw a Top 50 finish was required, but Top 100 was the most lenient). Anything before that - in both formats - you have a ladder where you compete, and where you can hit legend. Short of Top 100 you weren't getting any HWC points, so short of Top 100 the benefits of competing in both is exactly the same; and if you're competing at that level in a TCG/CCG, you should already be aware that working within the confines of a format is something you just have to do.

    And in reference to what I'm seeing on wanting refunds for reasons like "this is the first time they've done this, it would be fair", the cards being rotated out of Standard are still completely usable in basically every other format. They're not deleting them, and they're not changing them (obviously cards that get changed get hit with the dusting policy anyway); whatever you invested in is still legitimately going to be playable, even if you don't like the format. I've played a lot of cards games, and when you buy a pack of cards you're not guaranteed the game is even going to survive let alone that your cards are going to be tournament-legal forever. The onus is really not on Blizzard to give us full value back on something that's been out for a long time and that we've gotten a ton of use out of.

    There are some things I'd like to see of course; Wild rank being able to be toggled on (if you're big on playing Wild it would just be nice to show where you're sinking your time), Classic/Basic sets being suitably overhauled to function as the core sets they want them to be, balancing in Standard being brought up to something less glacial while also keeping an eye on Wild if at all possible. But I'm in the camp that thinks this is overall a perfectly fine implementation that at most needs some tweaks, and that for those of us who have spent hundreds on sets getting deprecated from Standard that we've certainly gotten our money's worth.

    Posted in: General Discussion
  • 0

    posted a message on Getting Ready for Standard - Dragon Priest

    I've been giving this one some thought as well since Dragon Priest has been one of those decks that I've tinkered with on and off after BRM came out, and while I think it has a lot of potential to be strong (the TGT dragons pretty much shored up all of the holes BRM left) we are losing a few of the tools I personally think have been very strong in the deck (Dark Cultist, Shrinkmeister, Velen's Chosen, Vol'jin, and Lightbomb). Granted, any and all theory crafting needs to be tempered with the fact that when we lose existing cards we'll be gaining an expansion-sized chunk of cards which may give us even more tools. :)

    Honestly Dark Cultist is going to be perfectly fine to replace with Technician, and Lightbomb was already awkward in a board-centric deck; however Shrinkmeister is 2 drop that doesn't hurt to drop for tempo while being a swiss army knife, Velen's Chosen has been a a card that's provided a ton of value for proactive Priest plays, and Vol'jin is generally a solid tempo swing in a deck that wants to play the board. Your experiences and preferences may be different, but those are my main concerns and the slots I've been evaluating. Curator (I think that's what you mean by Archivist) is a low-tempo 2-drop so it makes me nervous to play it in place of Shrinkmeisters, but it's a strong card and being able to choose a minion that's good for the matchup may just make it all worth the tempo loss.

    Technicians for Cultists is an easy transition, and I think Brann could be a solid replacement for one of the copies of Velen's Chosen; maybe it's worth playing with something like Shadowfiend in the place of the second Velen's? Lightbane/Darkbane would be good for pure statelines, but we'd be swapping her in for 2 of our buffs, which means that you're relying on Power Word: Shield for your sole means of getting value out of her.

    Honestly Excavated Evil sounds like a poor replacement for Lightbomb since it damages our board as well as giving them a chance to further damage our board after they draw the card, one of the reasons I don't like playing the card currently even in a Control Priest list; without boards being as sticky though we might see Holy Nova being as much as we need with the fact Dragon Priest is going to have absurdly statted minions. We might get another board clear, but I think at the point you need another one Chillmaw may move up in importance for being able to clear boards in the least destructive way possible. We also still have Sylvanas which can make for awkward board trades.

    I'm personally on the plan to wait and see what the new set brings, if they add more Dragons for instance then we may see an even bigger shift in the list and those will all need testing and evaluating. On a side note, what makes you concerned for Ysera? I think out of the cards they're looking at she hasn't come up very often as one people think will see a nerf (she's powerful but not a staple in a lot of decks nowadays, which I think is their main drive for adjusting cards in the basic/classic set; to eliminate a lot of auto-include cards like Druid Combo, Leper Gnome in aggro, etc.).

     

    Posted in: Priest
  • 0

    posted a message on Username / Nickname Change Request Thread

    Could I get my username changed to Tze please? I'm another one of those people that created an account that didn't match their battletag and it's always bothered me :P

    Posted in: Site Feedback & Support
  • 0

    posted a message on [Rank 3 Legend NA] TaikiM13 Control Priest (No Thaurissan!??!)

    I was searching around for a solid Priest list and this one is great; one thing I noticed on your stream though is that at one point you were running an Acolyte (I'm guessing in place of a Cultist), would you say that was better or worse for climbing at the lower ranks where aggro decks are more rampant? 

    Also, just wanted to say I love your stream! If anyone wants a good priest resource, that's definitely one I will recommend. 

    Posted in: [Rank 3 Legend NA] TaikiM13 Control Priest (No Thaurissan!??!)
  • To post a comment, please login or register a new account.