I almost never comment on these things but these recent nerfs may actually ruin hearthstone for me. It's the only triple a game I play so it would be a huge hole to fill. I just can't allow other people to be this bad at their jobs (releasing wantonly broken cards, letting you buy the entire archetype, then crushing it by nerfing individual cards into the ground) and still support them. I don't feel as if I'm off base here, Team 5 is objectively weak on balance. It's not even that they simply don't forsee the consequences, they are actively malicious and predatory in their design decisions. Sell someone one thing, change a part of that thing after the fact (obviously without the consent of the buyer) , and diminish the value of their purchase. Is this how other franchises are? Are they all this disgusting?
Priest broken for Highlander and will need nerf to t1 and t2 rewards
Why do you think that? The discover effect would be too powerful? Too easy to find raza, reno, and anduin? They'd all help finish the quest, of course.
For most questlines, the middling rewards are reason enough to run the quest. For the priest questline in particular, I'm losing confidence in it as a buildaround. Testing with it (using activate the obelisk as a placeholder and a rez shell) has shown suboptimal plays on key turns which can delay completion by 2, 3, even 4 turns. So, it's likely to decrease winrates if you're dead set on completing the curve. That said, perhaps the two discover effects will have a huge impact.
If not, then at least it will see play as a backup wincon in generic control decks. Rarely, if ever, completed.
There's contrarian then there's just denial. This card is absolutely bonkers. Won't guarantee competitiveness, but it's the furthest thing from filler.
OP's post summarize what is wrong with most of the playerbase... Fury83 do you really think that in a theorycal matchup between Quest Priest vs Celestial Druid the win condition is the quest reward?? do you really think that????
Great point. The questline is just the icing on an already pretty tasty cake. Control priest shell can take the druid on even if the quest is negated.
Can I raise an issue that most seem to ignore? Anyone who says how easy it is for priest to heal up to 30 ignores the fact that you're the one doing nearly lethal damage to the priest, consistently, multiple times a game. How do you not see this as a problem? Priest heals like crazy because they have to! They don't have the minion presence to stop you from nuking them in the face! No one, and I mean no one who specializes in Priest prefers to get hit in the face. Preventing the damage is preferable to mitigation, every single time. Since they can't stand up to your superior board by trading, they either clear or heal or both.
Tldr: Heal bad. But monstrous aggro damage worse.
Edit for emphasis: you aren't losing to Priest. Priest is SURVIVING YOU. With your damage output, you've killed them three times that match. I get that's annoying. Can't push through that final damage. I hear you. But imagine the Priest position.
This is literally the problem though. Priest should be putting some sort of interaction on the board.
Absolutely correct. Shadowform won't solve this with damage alone. All the hype, all the potential, and priests will just say "Neat. Anyway..." and continue to out-bullshit everyone. Too stuck in their ways, blizz. It might be actually unsolvable.
They need to give Priest more choices because fundamentally that is the issue. I can totally see why anybody maining Priests would be p*****d at the nerfs as it weakens their class. But they have to understand that for the opponent this kind of playstyle kills the fun and that is the last thing any game creator wants their game to be. And I also don't mind 20 minute games, as long as there is interaction and wins/losses feel earned/deserved.
For the record, I am not a fan of aggro meta and I don't play aggro decks, unless I need a little change and climb the ladder a bit. I didn't have an issue with previous iterations of Priest. It needs a win con to actively pursue other than fatigue, though. Shadow Priest might be it but the problem with that is there will be a limited number of cards printed and I just don't know if that will be enough to launch an archetype. We will see, I hope it does.
No class, no archetype has even been competitively viable with only one expansion's support, barring Genn and Baku.
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Harvester + red herring?
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Lol.
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I almost never comment on these things but these recent nerfs may actually ruin hearthstone for me. It's the only triple a game I play so it would be a huge hole to fill. I just can't allow other people to be this bad at their jobs (releasing wantonly broken cards, letting you buy the entire archetype, then crushing it by nerfing individual cards into the ground) and still support them. I don't feel as if I'm off base here, Team 5 is objectively weak on balance. It's not even that they simply don't forsee the consequences, they are actively malicious and predatory in their design decisions. Sell someone one thing, change a part of that thing after the fact (obviously without the consent of the buyer) , and diminish the value of their purchase. Is this how other franchises are? Are they all this disgusting?
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Great deck idea. It's less competitive than the aggro lists but I love Hakkar's inclusion.
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Why do you think that? The discover effect would be too powerful? Too easy to find raza, reno, and anduin? They'd all help finish the quest, of course.
2
Referring to the title of this post, has the entire schedule been canceled? Or just the three we've seen (or not seen) so far?
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For most questlines, the middling rewards are reason enough to run the quest. For the priest questline in particular, I'm losing confidence in it as a buildaround. Testing with it (using activate the obelisk as a placeholder and a rez shell) has shown suboptimal plays on key turns which can delay completion by 2, 3, even 4 turns. So, it's likely to decrease winrates if you're dead set on completing the curve. That said, perhaps the two discover effects will have a huge impact.
If not, then at least it will see play as a backup wincon in generic control decks. Rarely, if ever, completed.
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Too much draw! I'm going to love hating this thing in my own decks.
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You're not wrong. But consider this to have pseudo-taunt since it's a must-kill. Rounds out the value nicely.
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+5 if you trade with it, +7 guaranteed if it survives your second turn.
2
There's contrarian then there's just denial. This card is absolutely bonkers. Won't guarantee competitiveness, but it's the furthest thing from filler.
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Great point. The questline is just the icing on an already pretty tasty cake. Control priest shell can take the druid on even if the quest is negated.
1
So it demands proactive 4, 5, 6, 7, and 8 drops from a class that...generally doesn't do that. No hysteria on 4? Better have a 4 drop taunt.
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Absolutely correct. Shadowform won't solve this with damage alone. All the hype, all the potential, and priests will just say "Neat. Anyway..." and continue to out-bullshit everyone. Too stuck in their ways, blizz. It might be actually unsolvable.
0
No class, no archetype has even been competitively viable with only one expansion's support, barring Genn and Baku.